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  1. #401
    Melee Summoner
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    Does anyone know for WAR what the best combination of augments are from the new expansion? Also between KJ and RR I use KJ 100% of the time.

    These are what I've been thinking about

    1. STR+4 & WS ACC+15/ ACC+10

    2. STR+4 & WS ACC+15/DEX+4 & Crit hit DMG +2%

    3. STR+4 & WS ACC+15/AGI+4 & WS DMG +2%

    4. STR+4 & WS ACC+15/STR+2 & Haste +2%

    And if there is any other setups you suggest please do.

  2. #402
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Quote Originally Posted by Corrupzion View Post
    3. STR+4 & WS ACC+15/AGI+4 & WS DMG +2%
    This one.

  3. #403
    E. Body
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    Depends, depends wildly. If you're WS ACC-capped on most everything you do (w/ o.hat or heca cap) you could even opt for Haste+5% DEX+2. Between WS ACC+15/WS+2% and WS ACC+15/ACC+10/ATT+5 it's a tossup, and again depends on your previous WS ACC.

    What I do know is between WS+2% and ACC+10 to supplement the WS hat there's nothing better, so forget about crit or STR.

  4. #404
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by Shinryuu View Post
    Depends, depends wildly. If you're WS ACC-capped on most everything you do (w/ o.hat or heca cap) you could even opt for Haste+5% DEX+2. Between WS ACC+15/WS+2% and WS ACC+15/ACC+10/ATT+5 it's a tossup, and again depends on your previous WS ACC.

    What I do know is between WS+2% and ACC+10 to supplement the WS hat there's nothing better, so forget about crit or STR.
    I suppose if you could add more than 2% in other slots by dumping an extra 10 Acc elsewhere that'd outdo it as well. The crit dmg+ is useless for KJ and really for RR it only affects the hits you do crit so overall the straight 2% will likely be better...I think your attack would have to be rather low for the value on the hat to add more than a straigth 2% to RR or KJ.

  5. #405
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    Well if your WS ACC isn't capped at all 5% extra hitrate is always outdoing 2% damage, but if it's capped you're hardly ever going to get 2% more damage in another slot (sacrificing that slot's ACC) so then the 2% WS damage will win.

  6. #406
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Yeah, I was just thinking 25 Acc in the head slot is probably overkilling it for most melees with combat merits unless they're using Byrnie+1/Ares' body for all their WS or some odd choices in other slots.

  7. #407
    An exploitable mess of a card game
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    I think the main problem we're having is that we cannot output a lot of damage to leave it at the 5% mark (For now, it's one badly geared DRK, one well geared SCH, and one moderately geared BLM). Within that time (5-20% Mark), the challenging part of the fight is DDing while maintaining hate (Due to CBs) and maintaining MP for the pods. Our stunners sometimes hit and sometimes miss CB, but when it does happen, we have the PLD 2hr only to get hit by CB again. We've done a lot of Omega, but I want to clean up this last 20% since we're always cutting it close in terms of resources (HP/MP).

  8. #408
    assburgers
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    I'm still so torn on the WS head for Nin though.

    Str 4 WS Acc 15 Dex 4 Crit 2% for Jin really isn't even in the running?

    Really?

  9. #409
    Hydra
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    -Bard Question-

    If I start a song in Fast Cast/Song Spellcasting -% gear and switch to pure skill+ gear while I'm still singing; do I get all the speed bonuses plus the potency increases of the skill gear?

  10. #410
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    A friend of mine was telling me there is a npc in bastok that lets him check on ENMs like Sheep @ Boneyard, to see when you can go in again. Can anyone please give me the name of this NPC, and/or the other NPCs like this one in other cities?

  11. #411
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    Quote Originally Posted by Rugazanami View Post
    -Bard Question-

    If I start a song in Fast Cast/Song Spellcasting -% gear and switch to pure skill+ gear while I'm still singing; do I get all the speed bonuses plus the potency increases of the skill gear?
    Yes. You want to equip the FC gear, start singing, then equip the +skill gear at any point before the song goes off. I only do this for buffs, not debuffs, but I'm sure debuffs are possible.

  12. #412
    Relic Horn
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    Quote Originally Posted by Rugazanami View Post
    -Bard Question-

    If I start a song in Fast Cast/Song Spellcasting -% gear and switch to pure skill+ gear while I'm still singing; do I get all the speed bonuses plus the potency increases of the skill gear?
    Yes

    A friend of mine was telling me there is a npc in bastok that lets him check on ENMs like Sheep @ Boneyard, to see when you can go in again. Can anyone please give me the name of this NPC, and/or the other NPCs like this one in other cities?
    * Ophelia (Southern San d'Oria) (H-11)
    * Gregory (Bastok Mines) (J-9)
    * Istvan (Windurst Woods) (K-11)
    * Moritz (Upper Jeuno) (I-8)

  13. #413
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    Quote Originally Posted by Rugazanami View Post
    -Bard Question-

    If I start a song in Fast Cast/Song Spellcasting -% gear and switch to pure skill+ gear while I'm still singing; do I get all the speed bonuses plus the potency increases of the skill gear?
    Yeah, with the fast cast/song spellcasting gear macro'ed before starting the cast, you get its bonuses. Once the song starts, you can swap to haste (for extra lower recast on top of fast cast) and/or potencies.

    Quote Originally Posted by grozny View Post
    A friend of mine was telling me there is a npc in bastok that lets him check on ENMs like Sheep @ Boneyard, to see when you can go in again. Can anyone please give me the name of this NPC, and/or the other NPCs like this one in other cities?
    Ophelia (Southern San d'Oria) H-11
    Gregory (Bastok Mines) J-9
    Istvan (Windurst Woods) K-11
    Moritz (Upper Jeuno) I-8

  14. #414
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    Way to go, Doc!

  15. #415
    Banned.

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    Quote Originally Posted by Yugl View Post
    How do you control for pods/CB at that point? We have the rest of the run locked fine, but whenever it gets to that 20% mark, it's always CB > Pod > CB > Pod > Pod kills someone > Kill Pod > Omega on BLMs > PLD 2hrs > CB > PLD 2hrs > CB > Pod. Also, what gear are those BLM using? I don't think our BLM can meet most BLM's standards judging by his gear, and though my SCH is relatively well geared, it doesn't put up much damage.
    hold at 26%
    timed ES AM2, will take it down significantly even with only 2-3 blm
    pod will always pop when it hits 24%, one blm stuns, other -4s, the one who stunned -4s after stun.. blms should sub ninja as pods hit like trucks
    manafont the rest off, tanks use chainspell or invinc if CB goes off
    our blms had AH hqs(staffs, mahatma, etc) but no morrigans/novio/anything super-hard-to-get

  16. #416
    Fake Numbers
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    Quote Originally Posted by Drex View Post



    * Ophelia (Southern San d'Oria) (H-11)
    * Gregory (Bastok Mines) (J-9)
    * Istvan (Windurst Woods) (K-11)
    * Moritz (Upper Jeuno) (I-8)
    Thank you very much! (Darlantan also)

  17. #417
    An exploitable mess of a card game
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    Quote Originally Posted by Thorny View Post
    hold at 26%
    timed ES AM2, will take it down significantly even with only 2-3 blm
    pod will always pop when it hits 24%, one blm stuns, other -4s, the one who stunned -4s after stun.. blms should sub ninja as pods hit like trucks
    manafont the rest off, tanks use chainspell or invinc if CB goes off
    our blms had AH hqs(staffs, mahatma, etc) but no morrigans/novio/anything super-hard-to-get
    Sounds like a plan then. I'll probably change to healing SCH and let one of the RDMs come BLM for damage.

  18. #418
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    I am on "A feast for gnats" doing the wotg missions / windy side quests.

    If I change my alliance in the past from windy to sandy, will this have any affect on my mission progress? Will I need to start on the sandy missions, or could I still continue doing the missions with the windy side quests?

    I haven't done much campaign so I wouldn't mind starting over on those ranks and points.

  19. #419
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    Quote Originally Posted by grozny View Post
    I am on "A feast for gnats" doing the wotg missions / windy side quests.

    If I change my alliance in the past from windy to sandy, will this have any affect on my mission progress? Will I need to start on the sandy missions, or could I still continue doing the missions with the windy side quests?

    I haven't done much campaign so I wouldn't mind starting over on those ranks and points.
    Who you're allied with has no effect on mission or quest progress.

  20. #420
    Fake Numbers
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    Quote Originally Posted by Ultimagi View Post
    Who you're allied with has no effect on mission or quest progress.
    Great ty, I thought I had to do the windy quests..

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