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Thread: Randomest Question Thread     submit to reddit submit to twitter

  1. #41
    That SpellCast Guy
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    Quote Originally Posted by Martinius View Post
    quick question...

    can you earn points towards trial weapons (in my case, knuckles of trial) during a campaign battle? or does it have to be against a mob that yields experience points, i.e., EP and up?
    No, similar to Dynamis/Limbus/etc, no experience points = no weaponskill points. You can get them while level synced though.

  2. #42
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Wiki has it as JA haste, rather than delay reduction. You have any links for testing or w/e to disprove that apart from the obvious no reduction in spell casting thing

  3. #43
    Nidhogg
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    A bit late I know but checked out the first question (about /SCH dark arts and BLU drains) and it didn't affect the damage for any of Blood Drain, Digest, or Blood Saber ([[Blue Skill]*.11]*3/5/3.5).

  4. #44
    Relic Weapons
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    Bahamut

    Quote Originally Posted by Cream Soda View Post
    Wiki has it as JA haste, rather than delay reduction. You have any links for testing or w/e to disprove that apart from the obvious no reduction in spell casting thing
    Uh who are you responding to? >_>

  5. #45
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by tonystigma View Post
    Uh who are you responding to? >_>
    may have been wrong thread actually, lmao. Was to haste samba and someone's post

  6. #46
    Hydra
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    Hey i'm looking for some suggestions for anyone that might have some ideas to augment a piece for fire resist for pld. I have Aegis and Shadow ring and am not able to find an assault breastplate so the current body piece I use is Republic Harness for the 5 fire resist.

    Couple questions I have are:

    1) Can a piece with fire resist on it already be augmented for more fire resist?

    2) If no to that then what body piece might be the best to spam augment?

    3) How much fire resist would be the max you could get off of an augment of this item?

    4) Which zone(s) would be best to try?

  7. #47
    TSwiftie
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    Fenrir

    Haste Samba is definetly JA haste, I've tested it. When combining Hasso/Desperate Blows/Haste Samba, 25% attack speed is still the cap. Haste samba appears to be ~50/1024(5%), and each merit is ~10/1024(1%) extra.

  8. #48
    Hydra
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    Asura

    Quote Originally Posted by Suiram View Post
    A bit late I know but checked out the first question (about /SCH dark arts and BLU drains) and it didn't affect the damage for any of Blood Drain, Digest, or Blood Saber ([[Blue Skill]*.11]*3/5/3.5).
    Thank you for the testing and the answer!

  9. #49
    Puppetmaster
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    does INT help against TP magical aoe damage? like hurricane wing, discharge, etc

    also, does it give you more magic defense or a better resist rate?

  10. #50
    Sea Torques
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    Quote Originally Posted by Deimos View Post
    I've been leveling SAM, and I'm just about to reach level 50, which opens up a few more options for Store TP gear. I'm looking ahead and trying to figure out my gear setup at 54, since that's when Lesser Colibri typically start, and I'm expecting to spend quite a lot of time synced to that approximate level. I'd appreciate someone checking my math below, and/or weighing in with an opinion as to whether it's worth giving up some other gear to take a hit off my polearm build. Of course, things get considerably easier once I hit 60 and can equip Couse, but I'm trying to figure out the 54-59 section.

    Apologies if the information is a little scattered, this is just the notes I made for myself to figure out what was needed.



    tl;dr version is that I have two options:

    1) TP in Luisant Haubert, Rajas Ring, Ecphoria Ring, and Shinimusha Haidate, and WS in full Store TP gear (same as just listed, but with Haubert replaced with Shinimusha Hara-Ate). If Penta Thrust misses a single hit, I will need to use Shinimusha Hara-Ate for TP on the next cycle.

    2) Always TP in full Store TP gear, then WS with Luisant body/legs and whatever rings I want. This also allows up to two hits in Penta Thrust to miss and maintains 6-hit.

    Did I make any math errors? Opinions? I'm leaning towards #2 for reliability, plus being able to WS in luisant body/legs should be a pretty nice increase to WS damage compared to using gear that has no stats at all other than Store TP.

    Edit: Note that if I modify option 2 to remove Ecphoria Ring, 2 hits of Penta Thrust are not naturally compensated for, but WSing with Rajas Ring (which I will probably do anyway) does compensate for this still.
    you need a true 7hit so TP in storeTP+1 cause feather tickle, + lower skill (unless you have polearm merit )= forget it, you'll WS faster capping your acc, or just get a soboro

  11. #51
    Relic Shield
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    Quote Originally Posted by anathema View Post
    does INT help against TP magical aoe damage? like hurricane wing, discharge, etc

    also, does it give you more magic defense or a better resist rate?
    yes, magic defense, noticable in salvage when you have / don't have INT unlocked.

  12. #52
    Old Merits
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    Valefor

    What the pop condition for Sewer Syrup (Jelly ring NM)?

    Wiki just says it is a lottery pop, any one know the rough percentage or the typical time taken for him to pop after the last kill?

    Thanks

  13. #53
    Nidhogg
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    Serefina Solfyre
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    Odin
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    Bahamut

    I've helped about 5 people with this thing so far and it's typically around 1h 30~ for me (note I have horrible luck with lotteries). My Ring I came down and found him up but all of the others I've had to camp.

  14. #54
    Old Merits
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    Quote Originally Posted by Raen Ryong View Post
    I've helped about 5 people with this thing so far and it's typically around 1h 30~ for me (note I have horrible luck with lotteries). My Ring I came down and found him up but all of the others I've had to camp.
    Thanks, so not too bad.

    I was worried as its a lottery pop that it could take forever.

    but 1-2 hours of PH killing I can deal with.

  15. #55
    Sandworm Swallows
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    Quote Originally Posted by Argettio View Post
    Thanks, so not too bad.

    I was worried as its a lottery pop that it could take forever.

    but 1-2 hours of PH killing I can deal with.
    I believe the issue for most people is that there is an extra slime that is a place holder in the area but further away from where it SS pops.

  16. #56
    E. Body
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    Quote Originally Posted by Argettio View Post
    Thanks, so not too bad.

    I was worried as its a lottery pop that it could take forever.

    but 1-2 hours of PH killing I can deal with.
    only had a rough time popping it once, and ofc that was with major competition back in the day. when i went back for mine probably 4ish years ago, nobody was there and i popped it literally in my first round of repops. you won't be there that long.

  17. #57
    New Spam Forum
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    While on the topic of 6-hit builds.

    WAR/SAM w/ perdu voulge

    What are the numbers I need for 6-hit with WS, without.

  18. #58
    Burninate all the things.
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    Quote Originally Posted by anathema View Post
    does INT help against TP magical aoe damage? like hurricane wing, discharge, etc

    also, does it give you more magic defense or a better resist rate?
    The above answer to this was incorrect. INT does not affect TP Magic damage, as far as I know. And it certainly doesn't affect your resist rate or magic defense rating at all.

    The reason having more INT will decrease the amount of damage that *Nukes* do to you is because the check for Nuke Damage requires both Caster INT and Target INT. Ie: When you're a BLM, the higher your Target's INT is, the less base damage your nuke will do to them. Conversely, the same equation is applied to Mob nukes. So, the higher your INT is compared to their INT, the less damage their nukes can do to you.

  19. #59
    Nidhogg
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    The original answer was correct, however it depends on the WS. Not all magic WSs are treated equally, just like players' magic and magical abilities. Some, like Hurricane Wing, Citidel Buster, etc, have fixed base damage independent of the player target's stats (emphasis on "base damage" since you can still reduce with shell and mdb, etc). Others, like Bahamut flares, or the various Salvage mob AoEs like Mdkuser alluded to, are a function of both the monster's stats and the player's stats, so higher player INT lowers the damage to varying degrees.

    So, in short answer to anathema directly. It depends on the WS in question, and it doesn't give you "magic defense" per say but it does adjust the base damage formula for the WS in question when it does affect things. Not sure about resist rates.

  20. #60
    Sea Torques
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    Quote Originally Posted by Ddboner View Post
    While on the topic of 6-hit builds.

    WAR/SAM w/ perdu voulge

    What are the numbers I need for 6-hit with WS, without.
    You need +7 Store TP (not counting /sam) for a true 6-hit build, you can easily achieve that with Rajas, Brutal and Chiv chain or Ecphoria ring.

    If you are using Raging Rush (and landing at least 2 hits) you just need +6 Store TP (during WS too, but Rajas/Brutal should be a given) to reach 100.

    I switch between Ecphoria ring and Iota as needed whenever I find myself with 0 tp (usually after a Feather Tickle).

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