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Thread: Whats Better? II     submit to reddit submit to twitter

  1. #241
    Old Merits
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    Subjob?

    FFXIGEAR.com - 1024 hp 1022 mp

    FFXIGEAR.com - 1038 hp 1026 mp

  2. #242
    You just got served THE CALLISTO SPECIAL
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    1:1 is kinda bunk imo, you need enough MP to cure yourself most of the way without dipping into whatever amount of max MP you idle in, with maybe some spare for a Haste/Refresh. Anything past that will probably be wasted when you swap back to your normal gear.

  3. #243
    Nidhogg
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    Quote Originally Posted by Argettio View Post
    My comment was based on my limbus group leader talking about her previous shell (which had a KC rng). I didnt know it was on a timer (neither does she obviously).

    So I will be quiet now.
    Had you said 'Armor Buster' instead of 'Citadel Buster' your comment would have made all the sense in the world.

  4. #244
    Smells like Onions
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    Howling Fist: Genbu's Kabuto or Maat's Cap?

    I was sure that Cap would win, but a friend insisted on Kabuto. I know VIT has a higher mod (50%) than STR (20%), but I was sure that raising the FSTR would trump the VIT bonus.

    Basically comes down to 8VIT vs 7STR.

    Sorry if this has been asked before.

  5. #245
    RIDE ARMOR
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    Attack vs. Other Mods

    When does +attack help the most with WS's? (Namely, which?). For example, choosing between assault/triumph earring, or n.legs/haidate.

  6. #246
    E. Body
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    Quote Originally Posted by Argettio View Post
    For the record, I didn't say it was useless, I said it was situational.

    Where you can get away with it, depends on your shell.

    Having Ultima spam Citadel Buster in a low man group could lead to a very fast wipe.

    Whereas in a larger group with lots of DD already feeding TP the amount the KC will add isn't really noticeable or problematic.
    I'm the one who said it was useless and I guess I should change my phrasing to "impractical and a waste of money".

    Seriously, buy other things instead of a Kraken Club unless you have DRK. If you have DRK, you can just ignore whatever I said.

  7. #247
    An exploitable mess of a card game
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    Quote Originally Posted by eva00r View Post
    Zaide > Thallasso in term of damage, and if you don't need the random -evasion effect.
    Zaide doesn't achieve a 6-Hit Build even with Aurum + Rajas + Brutal + sub SAM.

  8. #248
    Nidhogg
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    Quote Originally Posted by circa View Post
    Howling Fist: Genbu's Kabuto or Maat's Cap?

    I was sure that Cap would win, but a friend insisted on Kabuto. I know VIT has a higher mod (50%) than STR (20%), but I was sure that raising the FSTR would trump the VIT bonus.

    Basically comes down to 8VIT vs 7STR.

    Sorry if this has been asked before.
    8vit:
    WSC: (8 * 0.5 * 0.83) = +3(.32)

    7str:
    fSTR: +1.75
    WSC: (7 * 0.2 * 0.83) = +0 (floor after each multiplication).

    This is VERY rough though since WSC in particular depends on your STR and VIT before and "after". Could you give STR and VIT without either Maat's or Kabuto?

  9. #249
    Nidhogg
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    Quote Originally Posted by Syrala View Post
    When does +attack help the most with WS's? (Namely, which?). For example, choosing between assault/triumph earring, or n.legs/haidate.
    Multihits rely greatly on +Attack. Critical-based multihits rely on it less than non-critical based ones to the point where you should focus on DEX more (since a critical is just a huge attack bonus - may as well aim for that).

    On Singlehits, attack does a decent amount if you are not capped already. On huge pdif multipliers such as those found in Tachi: Gekko, Viper Bite and Mandalic Stab, if your attack is not capped then adding attack can be huge (Tachi: Gekko is 2x attack so if you are not capped, Byrnie+1 is adding ~50 attack's worth).

  10. #250
    RIDE ARMOR
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    Quote Originally Posted by Raen Ryong View Post
    Multihits rely greatly on +Attack. Critical-based multihits rely on it less than non-critical based ones to the point where you should focus on DEX more (since a critical is just a huge attack bonus - may as well aim for that).

    On Singlehits, attack does a decent amount if you are not capped already. On huge pdif multipliers such as those found in Tachi: Gekko, Viper Bite and Mandalic Stab, if your attack is not capped then adding attack can be huge (Tachi: Gekko is 2x attack so if you are not capped, Byrnie+1 is adding ~50 attack's worth).
    Does this mean I should be stacking dex over str for Raging Rush?

  11. #251
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    This is largely an opinion issue. I don't normally deal with that WS but looking at it from a theoretical perspective, I would try to stack a lot of DEX (accuracy for multihit + critical hits are a twofold return). I know a lot of people prefer STR though... only slots this really comes up in are the ring(s), legs (Hachiryu vs Byakko's) and earrings to my knowledge though.

  12. #252
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    For Magic Bursting, Morrigan's Cuffs or Sorcerer's Gloves?

  13. #253
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    Sorcerer's. In the same way the percentual increase from even an NQ staff will beat a weapon with 10 MAB, AF2 will win for magic bursts. Static will beat moldavite for MB too.

  14. #254
    Bagel
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    What is the best hand piece outside of AF1+1 for a SAM penta thrust setup? Perhaps limited to NMs and fights done with 2-4 people, or even AH


    edit: forgot to mention, I have haramaki, sune-ate, rajas and brutal to keep 5hit throughout WS, so there isn't a need for extra Store TP

  15. #255
    New Spam Forum
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    for RNG ws:

    Mirke (Ranged Attack +10, Enhanced Snapshot) vs. Osode vs. Skadi for body
    and
    Scout's Socks vs. Hachiyru vs. Skadi for feet

    Keep in mind that I'll be getting the new helm with the ws accuracy +15, so I'm just looking in terms of pure damage output.

  16. #256
    You just got served THE CALLISTO SPECIAL
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    Osode for the body, Skadi/Hachiryu feet are pretty much even in terms of base D boost and RAcc iirc, though not sure on those two vs. the 10 RAtk.

  17. #257
    Shimmy shimmy ya shimmy yam shimmy ya
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    Just got my DRK to 75 recently and I have a question about Guillotine setups. I see a lot of setups on BG using Heca Hands, why is that? AF+1 gloves seem the like better choice.

  18. #258
    You just got served THE CALLISTO SPECIAL
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    cheap hawks gay

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    Most likely because they already had Hecatomb sitting around from other jobs.

  19. #259
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    Quote Originally Posted by recuperi View Post
    What is the best hand piece outside of AF1+1 for a SAM penta thrust setup? Perhaps limited to NMs and fights done with 2-4 people, or even AH


    edit: forgot to mention, I have haramaki, sune-ate, rajas and brutal to keep 5hit throughout WS, so there isn't a need for extra Store TP
    I asked this last page and no answer ;(.

    Other hand pieces that look good to me are ochi/bando kotes and then maybe hachiryu kote but idk how myochin +1 stack up to attack kote in what i described in my post ;\

  20. #260
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    Quote Originally Posted by recuperi View Post
    What is the best hand piece outside of AF1+1 for a SAM penta thrust setup? Perhaps limited to NMs and fights done with 2-4 people, or even AH


    edit: forgot to mention, I have haramaki, sune-ate, rajas and brutal to keep 5hit throughout WS, so there isn't a need for extra Store TP
    I'd say
    Hachiryu Kote > AF +1 > B kote >= N kote/Usu gote[depending on your acc] >= O kote. if you're uncapped acc N kote/Usu gote is best but if capped then att gloves.

    Quote Originally Posted by Yugl View Post
    Zaide doesn't achieve a 6-Hit Build even with Aurum + Rajas + Brutal + sub SAM.
    Assuming drakebane and you hit +2 hits w/aurum on during it your fine though, for birds would be a problem though. Could macro Chiv Chain+euphoria ring[or white tathulm] for after getting feather tickle though.

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