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Thread: Whats Better? II     submit to reddit submit to twitter

  1. #461
    RIDE ARMOR
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    Quetzalcoatl

    Quote Originally Posted by Kaishen View Post
    Picking my stats for ACP body was absurdly easy. The stats for COR QD were so awesome and unique, I just couldn't pass it up. I'm not having such an easy time with the hat though.

    I've narrowed it down to two choices, neither of which get me all hot and bothered like the ACP body did.

    Champion's Galea
    Str+4, WS Acc+15
    Acc+10, Att+5
    for my WAR and DRG (currently use O hat for WSs, and no N.head in the foreseeable future)

    Selenian cap
    INT+4, M.Acc+2
    M.Acc+3, hMP+3
    for my SCH

    Based on stats, the WS piece looks like a better deal to me, but its biggest selling point is that it allows you to swap out more STR for WS where you used to use Acc. But I don't really see any actual slots where I could do that with gear I might be able to get anytime soon.

    The mage hat, on the other hand, is a pretty decent SCH nuking piece for high resist situations, but doesn't really blow me away. I do really like how it looks though... But on the other hand my SCH is still only 60 and likely won't be 75 for at least a month, maybe 2.

    Any advice?
    Int 4 magic acc 2 / int 2 fast cast 2 would be better. Sublimation when ticking gives 3.3333* Hmp on head, goliard for when its not.
    And int doubles up as 1 magic acc if your over the 10 int over mob. So it also adds as damage. A great helix peice as well.
    The fast cast is the icing on the cake.

    But nothing you can do with a mage head will ever be as potent as the WS head or even a haste 3 10 acc 5 attack tp head when acc isn't capped.
    Do you WS in acc rings? They can be changed pretty easily to boost your WS set with this head.

  2. #462
    Sea Torques
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    Siren

    FFXIGEAR.com


    With the Store TP/haste 3% option on the new helmets and the new grip, this setup will give 20 tp per hit. What you give up instead of having dusk, black tathlum, toreadors, haub +1, turban, pole grip:

    5% haste
    9 accuracy
    att4
    Double attack 2
    some hit points

    Gain 6 attack and some STR.


    Because you would need to WS in all the store TP pieces, you would also lose some str:

    helm: -1
    ring: -5
    gloves: -6
    body: -2
    total: -14 STR on weapon skills (plus losing the damage you would have gotten had you chosen a different augment on new helmet)


    Worth it to shave off a hit? Not worth it?


    P.S. My math may be wrong

  3. #463
    Nidhogg
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    Odin
    WoW Realm
    Lightbringer

    Quote Originally Posted by Max™ View Post
    I don't understand where you're getting these stats from...

    It looks like a Drgbergeon Coselete... a Korazin... and a Corazza... but I don't know where the fuck the other stats are showing up.
    It's Askar, Pole Grip, and an Acc+5 Ring versus the new grip, the two other bodies, and the Acc+4, STP+1 ring to compensate for the jump down deom STP+5 to STP+4. Essentially a summation of Ring, Sub, and Body slots. I was trying to leave armor pieces out of it, and just focus on the stats.

  4. #464
    Cerberus
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    Sylph

    Quote Originally Posted by Yugl View Post
    Mix of Randomest Question/What's Better question:

    With Pizza, what ACC in gear is best to strive for on DRG? I'm looking mostly at Apollyon/Einherjar/Dynamis/HNMs.

    With this in mind, and with this set up, what is the best combination of Body/Back/Grip/Ranged pieces among the following:


    Note that at 17TP/Hit, it's possible to substitute a Non-6-Hit Build set for Jumps.

    http://ffxigear.com/?ref=15350
    i have the same set but with aces/askar body/swift and i'll be stingy n go with kabobs

    w/out pizza at those events you'll be at a high hit rate(excluding thf mobs n hnms)

  5. #465
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by liggy 0 View Post
    http://ffxigear.com/?ref=15350
    i have the same set but with aces/askar body/swift and i'll be stingy n go with kabobs

    w/out pizza at those events you'll be at a high hit rate(excluding thf mobs n hnms)
    If this is the plan, the plan sounds awesome. I hate Salvage, so I want to avoid it as much as possible.

  6. #466
    Cerberus
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    Sylph

    for RR n KJ

    this what i have
    http://ffxigear.com/?ref=15353

    pieces i have available are..

    neck - gorgets, Atorque
    back - cucu. mantle, for. mantle
    legs - ares, heca, haidate

    what would be best? (low end of the spectrum.. merits, nyzul, low man stuff)

  7. #467
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
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    Wulfgang Amadeus
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    Hyperion
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    Sylph

    Was thinking of making a RNG WS piece with the new head options. My original inclination was to do:

    STR +4, WS ACC +15
    RACC +10, RATK +5

    But the AGI +4, WS DMG +2% looks pretty solid as well. I already have Barbut for TP if not using club; any suggestions?

  8. #468
    Cerberus
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    Sylph

    would say the former would open up more options to gearing more str mods in other slots you'd have racc if you know your not gonna miss

  9. #469
    Bagel
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    Fallaci Isalie
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    Ultros
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    Phoenix

    Quote Originally Posted by liggy 0 View Post
    for RR n KJ

    this what i have
    FFXIGEAR.com

    pieces i have available are..

    neck - gorgets, Atorque
    back - cucu. mantle, for. mantle
    legs - ares, heca, haidate

    what would be best? (low end of the spectrum.. merits, nyzul, low man stuff)
    I"d say use gorget for both. Cucu for both. Ares's for KJ and haidate for RR.

  10. #470
    Dragoon Enthusiast
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    Dathus Tomar
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    Diabolos
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    Siren

    Quote Originally Posted by Velecic View Post
    This depends if you're talking about WSing, Meleeing, or Shooting.
    But a few options at higher level are:
    Enkidu's Subligar (both jobs)
    Skadi's Chausses (both jobs)
    Scout's Braccae(if you need the ranged acc, rng only)

    Those are the ones I can think of right now that aren't Hachiryu Haidate.

    Question of my own :

    For RNG shooting TP gain, Maat's Cap vs. AF/AF+1 Head?
    I have Enkidu's Subligar, but no Skadi yet(Not even tiered in Salvage due to RDM/DRG priorities), and myself and another RNG would be co-lotting the next Relic legs. And I mean for all situations. Where would they be good on RNG(if ever) or COR(if ever) if I already have P.legs and Enkidu?

  11. #471
    Hydra
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    I'm looking for some opinions on the moogle hat. Right now im torn between getting a ws hat set up for war (ws+15/acc+10) a 5% fastcast head for BRD/WHM/BLM or a cure potency head (got roundel earring as well). jobs I have at 75 are BLM/WHM/RDM/SCH/BRD/BLU/SMN/WAR. (also i use spellcast for precast set ups looking to maximize my fastcast time jobs where i can as well.)

  12. #472
    Melee Summoner
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    Bismarck

    Just got maat's cap yesterday, wonder should i swap that in for guillotine?

    FFXIGEAR.com

    Camp/food: MMJ/subs

    p.s. ignore NQ hauby for now (friend signed) & amemet+1 for thf

  13. #473
    Fishing Guru
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    Quote Originally Posted by Wulfgang View Post
    Was thinking of making a RNG WS piece with the new head options. My original inclination was to do:

    STR +4, WS ACC +15
    RACC +10, RATK +5

    But the AGI +4, WS DMG +2% looks pretty solid as well. I already have Barbut for TP if not using club; any suggestions?
    I just came to ask the same thing but figured I'd search the thread a bit first. I'm leaning a bit towards the AGI+4/WS+2% but it's still completely up in the air for me. When I think about it, WS+2% dmg is really only 20 dmg assuming a 1k slugwinder. Man the more I think about it, the more I'm talking myself into your original choice of the RATT/RACC . That's a shitload of RACC and can use skadi hands without feeling bad.

  14. #474
    Salvage Bans
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    with the new store TP grip, how much more Store TP would a 528 Scythe need to get a 5-hit?

    (Ech, Rajas, Brutal, store TP Grip)

    Including X number of guillo hits landing Would ACP body or Aurum body be necessary?

  15. #475
    E. Body
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    Yonin is fucking broken. Just tanked Proto-Omega and a) it missed me quite a bit, b) tanked w/ Thorny's RDM and I basically fulltimed hate o_o also asked someone for 1 hojo tool since I'm cheap and needless to say I still have it despite having cast my share of em

  16. #476
    D. Ring
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    Grey Jorildyn
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    Hyperion

    Quote Originally Posted by Tulun View Post
    with the new store TP grip, how much more Store TP would a 528 Scythe need to get a 5-hit?

    (Ech, Rajas, Brutal, store TP Grip)

    Including X number of guillo hits landing Would ACP body or Aurum body be necessary?
    Well you'd need Store TP+40 to get a 5-hit with a 528 delay weapon period. You can figure out the gear you want from there. Better yet, I'll teach a man to fish.

  17. #477
    Salvage Bans
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    Quote Originally Posted by Merona View Post
    Well you'd need Store TP+40 to get a 5-hit with a 528 delay weapon period. You can figure out the gear you want from there. Better yet, I'll teach a man to fish.
    Yeah, I'm aware of the calculator, but if you incorporate multi-hit weapon TP... you can get away with less. I'm just not sure how much less.

  18. #478
    Relic Shield
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    Quote Originally Posted by Shinryuu View Post
    Yonin is fucking broken. Just tanked Proto-Omega and a) it missed me quite a bit, b) tanked w/ Thorny's RDM and I basically fulltimed hate o_o also asked someone for 1 hojo tool since I'm cheap and needless to say I still have it despite having cast my share of em
    As is Innin, friend had a nearly 90% crit rate.

  19. #479
    RIDE ARMOR
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    Bismarck

    Looking for the better handwear...

    Assume:

    Single Wield Mercurial Kris COR with 19STP (Cobra Unit Harness, Rajas, Brutal, Skadi Chausses) which is a 17 hit build.
    Capped melee accuracy in all situations.
    Using TP as soon as possible.

    Cobra Unit Mittens (3STP 4ACC) in addition to the above gear give COR 22STP which is the minimum for a 16 hit MKris build. How much haste do I need for the 3% haste of Dusk Gloves to be better than Cobra Unit Mittens with all other things being equal? My math says when ability + gear + magic haste = 52% you should put on Dusk Gloves, which in the case of a COR is almost never, but this math doesn't account for the multihit nature of MKris. Thanks in advance.

    EDIT: I guess I should say I slug in 12STP, which returns 18 TP, and will give me 98 TP with Dusk vs 101 TP with Cobra when rebuilding TP after WS so having 22STP is a 'true' build.

  20. #480
    E. Body
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    Leviathan

    Quote Originally Posted by Tulun View Post
    with the new store TP grip, how much more Store TP would a 528 Scythe need to get a 5-hit?

    (Ech, Rajas, Brutal, store TP Grip)

    Including X number of guillo hits landing Would ACP body or Aurum body be necessary?
    36 is what you need, you can miss 1 guillo hit at that amount. If I were you I'd drop ecphoria for blitz or toreador and drop chiv for PCC. You'll need Aurum at any rate. ACP body/strap/Ecph works I think? That combo has more ACC.

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