Same, that's the main reason I always got beaten by DRGs while leveling WAR, lol. I've matched and rarely beat the actual DRG ocassionally but more often than not the Wyvern put them over me, I can't recall more than once or twice when I was able to beat both combined.
As well as Overwhelm, helping bridge the gap between Penta Thrust and Drakesbane.
1) WHM/NIN is not WHM/SCH
2) Erase recast has never been a factor on wivres, in my experience
I'm not saying that WHM/SCH won't work. I'm saying that there is no reason to choose WHM/SCH over RDM, while there ARE reasons to choose RDM over WHM/SCH. Therefore, in a discussion of "optimum merit set-up," RDM is selected.
Focus/aggressor/madrigal. If your DDs eat pizza, they will cap accuracy while keeping their haste on them. North camp is actually less evasive than middle with pizza, as the middle camp has more puks and more obuscate (I get ~90% only there while I get 92-93% at jade sepulcher). Lurkers are no problem.
I'm not personally sure what a 'strong' SAM polearm build looks like compared to a DRG TP build, but as often as birds largely resist SC damage I can't really compare Sekka vs. other tools since having one Rana without Hagun buff and a mostly resisted darkness may end up as less than just 2 plain Gekkos.
As far as Berserk that's definitely a large chunk, though it's only 60% of the time and DRG should naturally have at least 100 Attack up on a SAM from the skill difference/Aurum or Askar body, and mithkabobs(if we're giving the SAM Crab Sushi spam I think we can assume this for the DRG).
Edit: Ignore the Sekka comment, my brain isn't working and I forgot we're talking Polearm.
You also think 66 attack beats out 9% haste though. Sorry, I think you're wrong here.
You're missing the fact the sam has +19% WS damage, and WSes ~35-40% more often. Dragoon has it's benefits, but a good/wellgeared sam should beat out a dragoon. A lot of sams don't really have proper pole setups (half don't use full haste, a lot don't have usu body, etc).
Did you miss the parts where I said "if you have acceptable accuracy on Lurkers, you have MAJOR overkill on everything else" and "if you add accuracy specifically for lurkers, you have to give up haste/ATK"?
Pizza for Lurkers means you aren't eating meat for everything else.
Madrigal for Lurkers means you are giving up March or Minuet.
Esuna is not better than Dia3.
And anyone who is saying "I never need to convert" better be partying with fulltime Hasso/zerk/Counterstance DDs. If the word "shadow" is coming out of your mouth, you just disqualified yourself.
I get what you're saying, I just believe that the combination of Esuna and light melee more than evens the playing field.
And I'm certainly not suggesting that I don't use Convert, I just never find myself riding the timers. In most situations, its pretty superfluous.
I don't party with /NINs at all, but with 10-12/tick Refresh and a minute or so down with cookie between Haste cycles I still rarely need to ride the timer, especially on birds. If the DDs are going all out they're probably killing fast enough that they aren't taking massive amounts of damage.
And you can't assume RDM = Dia3, I'm a career RDM and still did not make that part of my merit set.
There would be some extensive math involved in the MP efficiency of Dual Wield versus Light Arts.
You use Dia without shadows and your melee magically never die? Your melee are /NIN to block reflects or /SAM to do more damage, not both.Originally Posted by Spider-Dan