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Thread: KSNM99 Wyrm - halp~ :(     submit to reddit submit to twitter

  1. #1
    Can you spare some gil?
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    KSNM99 Wyrm - halp~ :(

    my LS is wanting to try this and I think they are going to have me tank it and they said they need ~200 fire resistance build for the Wyrm, and I've never tanked a Wyrm before as I am not in any HNMLS's because I feel like playing the game like a game, and not a job(I play by my timer not the timer of others)

    and I was wondering if anyone could help be with a build for the KSNM as I don't want to flop and have a build to take fire damage hits that are going to leave me face first in the ground. :s

  2. #2
    Campaign
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    Odin

    You don't need 200 FR in gear especially for KS99 Wyrm. 150-160 is what you should aim for (hopefully your BRD has a Crumhorn +1).

    My setup:

    Hrotti
    Numinous Shield +1
    Cerberus Bow
    Green Ribbon +1
    Buburimu Gorget
    Triumph Earring
    Triumph Earring
    Bastokian Hareness
    Tarasque Mitts +1
    Malflame Ring
    Shadow Ring
    Cerberus Mantle
    Water Belt
    Blood Cuisses
    Power Sandals

    This gives me 164 in gear alone. Can replace Shadow Ring with Triumph Ring if needed.

  3. #3
    CoP Dynamis
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    If you use a strat where your blms nuke it out of the air you really don't need a resist set at all... it's best to go with one just in case though. The one Valisk provided should work fine.

  4. #4
    Fake Numbers
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    Ifrit

    The optimal setup that we try for is similar to below, however we rarely have this many on.

    Everyone buffs outside before enter, and checks in with pt leads before trading the orb.
    Once enter, the PLD go to the side and turn the wyrm. Since Wyrm starts with TP, it can breath attack and wipe the alliance if straight in.

    Once you start fighting, both PLDS on left, everyone else on the right side.
    Sams are there for skillchain magic burst.

    We nuke Wyrm to just before it flys. Then we do a skill chain so that hitting it sends it flying. This lets us get him back on the ground asap. This is probably most important thing in this run, as it can prevent your people from dying. You can using chainspell stuning or a cycled stun at this point.

    While on the ground we tend to use Baraera since most of the alliance won't get hit by the break. As soon as its taking off you will want Barfira. A decent without AF can give almost 100 resist on their own. I don't know if ours even change into fire builds, I think they just focus on holding hate since the BLM will be pulling a ton. You shouldn't need much since the stunners should be preventing its breath.

    SCH and SMN are there mostly for magic attack bonus. They both also do aoe stoneskin if needed, to help keep the blm life full.

    It is very helpful to replace one of the blm with a RDM/DRK for chainspell stun. You can start this as soon as its taking off. If you do it fast enough, it won't be able to get off the ground.

    Once the wyrm lands, just continue to fight, doing skillchain magic burst or free nuking depending on your setup.



    PLD
    PLD
    WHM
    BRD
    RDM
    SAM

    BLM
    BLM
    BLM
    BLM
    BLM, SCH, or SMN
    BRD or RDM

    BLM
    BLM
    BLM
    BLM
    BRD or RDM
    BLM, SCH, SAM, or SMN

  5. #5
    Hydra
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    Titan

    KS99 Wyrm isn't really that high a level. You can get by with as low as 250-260 resist after carol and barfira and resist most of its attacks. Try getting roughly 120-130 resist in gear and you should be more or less golden for this fight.

  6. #6
    RIDE ARMOR
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    Basic set can get you around 170+, you will have to dish out some gil to get the build.

    Weapon - Neptune's staff

    or

    Weapon - Hrotti +15
    Sub - Dominus Shield +10
    Ranged - Cerberus Bow +13
    Head - Green Ribbon +1 +10
    Body - Bastokian Harness +5
    Back - Cerberus Mantle +10
    Neck - Jeweled Collar, Buburimu Gorget +10
    Hands - Tarasque Mitts +1 +6
    Waist - Water Belt +20
    Ear1 - Ruby Earring +10
    Ear2 - Ruby Earring +10
    Ring1 - Malflame Ring +10
    Ring2 - Ruby Ring +9
    Legs - Crimson Legs +25
    Feet - Power Sandals +7

    to get 200+ will require you to spend about 7-10mil to reach that level.

  7. #7
    CoP Dynamis
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    I use a 173 Fire Resist set on NIN/DRK and it's absolute overkill for the KS99 Wyrm. Aim for 100+ in gear and you'll cap easily after Barfira/Carol.

  8. #8
    Can you spare some gil?
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    ^^ thanks for the info much appreciated now to start working on getting the gear goodbye 10mil

  9. #9
    CoP Dynamis
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    Cheap Fire Resist Set

    That's extremely cheap, the majority of the fire resist in that set is quest able or purchasable for under 10k on most servers. That's also overkill for Wyrm.

  10. #10
    CoP Dynamis
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    Must have accidentally posted twice on the shitty wireless I was using, my bad.

  11. #11
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    one major issue is that I don't have a sky LS because, the ones on Ragnarok think you should have to wait 6months to build points to lot on a piece of gear.. fucking stupid :\

  12. #12
    Relic Shield
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    Don't get a fire resist build for KS99 Wyrm, its not needed. The whole point is to get it out of the air ASAP (its dmg based, i think it lands around 35%?). if you do this, 1 blast might get off. Even if the PLD has a fire resist build, the rest of the alliance needs to be doing damage, so its best to just get it down ASAP.

    The skillchain like Toba said right before it takes off...we usually do THF > RNG light (incase it flys quick). If your stacked on blms it will land so quick.

    RNG can also do TONS of damage in the air to bring it down if they save barrage and TP for flight.

    Walkthru (alittle more detailed then toba's).

    Enter and everyone except 1 PLD wait @ ramp to circle.

    PLD hug left wall and get on side, then aggro wyrm (incase breath), so whole ally doesnt die.

    Tanks / melee left foot, mages right foot. Slowly work it down to 70%. Nukes melee etc.

    BLMs rest to full @ 70% (hold damage so BLMs can prepare for the zerg)

    @68-70% make a skillchain, we did THF > Ranger light always, and burst it!. It will fly. No one should move. Do as much damage ASAP to get it down on the ground. During this stage it is best to have a stun order to follow, or CS stun (not actually stunning anything, just going in order to try to hit a flame blast).

    It will land @ 33%, PLD are going to have to work to get hate back, but once they have it back, rest to full and take it down by freenuking, or more skillchains if you want.

    Another thing to keep in mind to save time, have everyone exit the BC, and a person with escape pop the chest so he can escape and run back around.

  13. #13
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    Quote Originally Posted by Shenrien View Post
    ^^ thanks for the info much appreciated now to start working on getting the gear goodbye 10mil
    10mil? No where near it. 3 at the most.

    And as Mafai pointed out, u can technically skip the FR set. This fight is make or break when it flies. You need to make it land as soon as possible. If it flies for too long then it's game over. BLMs and RNGs need to go all out when it's in the air.

  14. #14
    Relic Horn
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    I know of a good sky LS you can look into if you have the time. Good people, reliable, and not at all unreasonable. PM me or find me in game.

  15. #15
    Sea Torques
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    On the ground: use sushi and try to spam Atonement. It has weak def so DDs will grab hate often if they dont relax. Count your shadows, cast ichi on your 3rd shadow, flash asap, and spam cures on yourself or others.

    In the air: I never bothered with a resist build for any wyrm, just get the IR stuff (inc lance) and a cheap -MDT/MDB gear from AH. Add capped Shell5 and you'd take about cure3 worth of dmg. Really not worth spending too much money over a fire resist build if you don't do Tia often.

    Also save your Ramparts, and make an order with your tank buddy, it'll give you 1min of almost no dmg.

  16. #16
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    Quote Originally Posted by Cloudius View Post
    Also save your Ramparts, and make an order with your tank buddy, it'll give you 1min of almost no dmg.
    Say wuuuuuut?

    Rampart is like stoneskin, absorbs a certain amount of magic damage. It doesn't make you immune to magic for its duration.

  17. #17
    2600klub
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    you don't -need- a fire resist set for wyrm, just have good group of blm/rng for when it's in the air, won't last long at all.

  18. #18
    Groinlonger
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    Forgo any nuking before it flies. It's very weak before that point, your tanks could probably take it all the way to 70% in a matter of minutes if they have even mediocre melee sets. Eliminating any CE generation on BLM until they're actually needed makes the hard parts of the fight easier.

  19. #19
    Pied Piper of the Homos
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    Way I would do it is to have a SAM+RNG TP it to around 73%, then make a frag that would force it in the air and have BLMs MB it down after 1 round it should be back on the ground.

  20. #20
    Can you spare some gil?
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    this helps me on both fronts as they could also ask me to come sam for opening and closing skillchains, ^^ very useful information to know thanks for that bit of knowlege too, I'm sure they know what they are getting themselves into but I've never done it before so this is very helpful for me to know as well :D

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