Well, I was curious if these weapons' Crit+% still only applied to the weapons that gave them... The curiousity started after several boredom induced Vorpal Blades with Koggelmander offhanded showed extremely strange spikes. As in only an 8% TP return (2/5 hits landed, I believe? I'm not really so sure on that.) doing over 1.1k with no buffs to speak of. I was discussing it with other members in my LS, who insisted that all weapons that granted a bonus to crit% applied to your total crit%, and were not just a bonus exclusive to that weapon only. I believe testing has been done on KSNM weapons that showed they only contributed to the single weapon (hand-to-hand technically being a single weapon), but couldn't point them in that direction since I couldn't find the actual testing. The only "evidence," which is none, is the Wiki. I decided, since I have yet to see any testing on the MMM weapons, which could very well be different, I should try. Well, after 100 Diving Beetles in Sauromugue Champaign [S] (Lv.44-47) and 506 critical hits with 120 DEX (63+57) and 4/4 crit merits, I have results.
For this test, I used sushi for more DEX+. I had Koggelmander offhand, which gains a 7% crit rate bonus against vermin. My mainhand was Perdu Hanger, if anyone must know. I was on Blue Mage and wore no other bonuses or detriments to Critical Hit Rate or DEX. Judging by the above information, I would have a natural critical hit rate of 24% before Koggelmander. I did NOT use Brutal Earring or any form of Double or Triple Attack.
I ran 2 parses. One with kparser and the other with DirectParse.
http://i376.photobucket.com/albums/o...it_testing.jpg
As you can see, my critical hit rate does fluctuate between the two by .36%, but it's fairly close. Also, note the accuracy. They're both at least .38% shy of the 95% cap, so there is a margin of error (or chance, I should say).
The numbers above are a full 1% higher than my estimated 27~27.5% critical hit rate (assuming the effect only applied to Koggelmander). It would have had to have been close to 31% (and it was for about 3/4 of the time I was parsing) to prove that it gave a universal bonus.
...However, I'm still confused by that full 1% of extra crit. Could anyone explain this?
XI Wiki

