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  1. #201
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    Quote Originally Posted by Khamsin View Post
    What if it were a disease effect that neutralizes autoregen on mobs? Or, if not that, then an extended duration effect that causes no damage, but prevents a yellow mob from regenerating or depopping and lasts for a few minutes, unlike bio or dia.
    You mean... like Lowing?

  2. #202
    Cerberus
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    Yeah, Lowing doesn't actually prevent auto regen, iirc. It prevents mobs from recovering HP ot MP from resting, which they don't actually do.

  3. #203
    Absolute Messenger of Promathia
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    Quote Originally Posted by Belgaer View Post
    Yeah, Lowing doesn't actually prevent auto regen, iirc. It prevents mobs from recovering HP ot MP from resting, which they don't actually do.
    Doesn't Lowing Lower HP/MP/TP by 5/tic over time?

    Thats what happens when Buffalo use it on us

  4. #204
    Insert witty title here
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    Quote Originally Posted by Rasantath View Post
    Phalanx 2 should never have been a merit... it should have been given to RDM free of charge at level 50 or so and something useful been put in its place in tier2 merits.
    ftfy

    *goes back to grumbling about wasted phalanx2 merits somewhere else*

  5. #205
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I don't think it does anything to HP when used by mobs, just TP/MP.

  6. #206
    Bagel
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    Quote Originally Posted by Karbuncle View Post
    Doesn't Lowing Lower HP/MP/TP by 5/tic over time?

    Thats what happens when Buffalo use it on us
    Inflicts plague status effect, which does the following things:
    2)affected targets lose 5 MP and TP every 3 seconds, does not inflict any sort of HP damage;
    1)mobs that become unclaimed can't recover HP/MP as long as the effect is on.

  7. #207
    Yoshi P
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    Quote Originally Posted by Nevex View Post
    Inflicts plague status effect, which does the following things:
    2)affected targets lose 5 MP and TP every 3 seconds, does not inflict any sort of HP damage;
    1)mobs that become unclaimed can't recover HP/MP as long as the effect is on.
    This. The description is just wrong and SE never bothered to fix it.

  8. #208
    Cerberus
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    Hmmm... Well, the spells could be the best thing since SE gave BLU relic... Or the worst thing since...last update. >.>b

  9. #209
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    Quote Originally Posted by fantasticdan View Post
    This. The description is just wrong and SE never bothered to fix it.
    Well, one could argue that when a mob is unclaimed and begins to regen that it's "resting"...

  10. #210
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    Quote Originally Posted by Tempyst View Post
    I don't know about your backwards server, but all the BLMs on Caitsith sub DRG now, so this is a BLM update in a sense.
    /sam and Vidohunir to maximize our dmg. + we get to own now with demon circle.

  11. #211
    The God Damn Kuno
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    Lowing doesn't last long enough to make it worthwhile to use on anything.

    And alot of random mobs are immune to it for some reason. You will get a "no effect" message on mobs that have regain or something. Happened to me in the NPC genkai and some other bcs, as well as other nms.

  12. #212
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    Quote Originally Posted by Zelduh View Post
    Well, one could argue that when a mob is unclaimed and begins to regen that it's "resting"...
    Good point.

  13. #213
    BRP
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    How many times are you guys going to bring up Iron Giant btw? It is becoming the new BLM changes and it makes even less sense.

  14. #214
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    Has anyone else noticed the fog or watery/icey animation around the Goblin in the 2nd pic? It makes me think one of four things. Either it has a water or ice element added effect debuff, such as para, bind (this would be pointless, so I'd wager on this...), frost, or drown; it is Reverberation/Induration/Distortion skillchain property and SE just happened to put that in the animation for some reason; It could actually have an elemental damage on one hit, and then 2 physical hits coming after (that would explain the animation, even if it does seem far-fetched; would be kinda cool though...); or that it's actually magical after all. Thoughts?

    EDIT: That could potentially MB and close a skillchain at the same time if set up with another person. o_O Nifty. Situational at best, but nifty. Still, it'd be cool for Flans and stuff like that.

  15. #215
    The God Damn Kuno
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    Quote Originally Posted by Belgaer View Post
    Has anyone else noticed the fog or watery/icey animation around the Goblin in the 2nd pic? It makes me think one of four things. Either it has a water or ice element added effect debuff, such as para, bind (this would be pointless, so I'd wager on this...), frost, or drown; it is Reverberation/Induration/Distortion skillchain property and SE just happened to put that in the animation for some reason; It could actually have an elemental damage on one hit, and then 2 physical hits coming after (that would explain the animation, even if it does seem far-fetched; would be kinda cool though...); or that it's actually magical after all. Thoughts?
    Or it is icy because all the mobs up north are cold as hell.

  16. #216
    Yoshi P
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    Quote Originally Posted by Zelduh View Post
    Well, one could argue that when a mob is unclaimed and begins to regen that it's "resting"...
    No, one really couldn't. Unclaimed mob regen is obviously not the same thing as resting, and even if it was, the status effect that stops hp regen while resting is disease, which lowing does not even inflict. The plague effect is just keeping the mob "tapped" the same way other debuffs like dots or sleep do.

    Quote Originally Posted by Not Kuno View Post
    Lowing doesn't last long enough to make it worthwhile to use on anything.

    And alot of random mobs are immune to it for some reason. You will get a "no effect" message on mobs that have regain or something. Happened to me in the NPC genkai and some other bcs, as well as other nms.
    Most NMs I've been able to land it on build resist to it as well. SE did a pretty good job of managing to make a decent and unique debuff totally worthless.

    If this new spell turns out to be an aoe buff, I bet it will be something retarded like warcry.

  17. #217
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    Quote Originally Posted by Not Kuno View Post
    Or it is icy because all the mobs up north are cold as hell.
    If it is "icey" then it wouldn't be a stretch to say it'll be Induration or Distortion property, which means no new skillchain possibilities. What a shame. I was hoping for a Lv.1 SC with Vorpal Blade >> This.

  18. #218
    Smells like Onions
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    hopefully bst gets more jugs to have all the families covered in situations that you can charm certain mobs.

  19. #219
    An exploitable mess of a card game
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    I hope it's a Phalanx type spell that does as much or more than a RDM's Phalanx. It's sickening how they get the full Benefit of SS + Phalanx + Cocoon (Full Effect) while BLU has to settle for a gimped version of the first two spells.

    Has anyone checked Orobon TP moves? That glow kind of seems like a TP move they would use.

  20. #220
    New Odin
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    Quote Originally Posted by Yugl View Post
    I hope it's a Phalanx type spell that does as much or more than a RDM's Phalanx. It's sickening how they get the full Benefit of SS + Phalanx + Cocoon (Full Effect) while BLU has to settle for a gimped version of the first two spells.

    Has anyone checked Orobon TP moves? That glow kind of seems like a TP move they would use.
    All Orobons are NMs meaning they would be off the table for Blue Magic.

    Of their TP moves:

    Hypnic Lamp = Yawn.
    Seismic Tail = General AOE + Knockback = Grand Slam.
    Leeching Current = AOE HP Steal = Blood Saber.
    Vile Belch = AOE plague + silence = Lowing + Chaotic Eye.
    Gnash/Deathgnash = Lowers HP to 1/2 or 1 = Impossible to balance for players.
    Seaspray = Water-damage + Slow = Maelstrom + Sprout Smack.

    BLU pretty much has all orobons can offer in one form or another already.

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