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  1. #241
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by nekura View Post
    I think Imageshack is doing a campaign of sorts, a lot of images are showing up as that now.
    Nah Imageshack was just hacked. It got fixed though.

  2. #242
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Quote Originally Posted by Belgaer View Post
    Huge, but I think the majority of people prefer it the way it was before level sync. (gear scaling wasn't part of Level Sync)
    Cite your sources, I can't think of anyone I know who doesn't appreciate level syncing

  3. #243
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Quote Originally Posted by Belgaer View Post
    Huge, but I think the majority of people prefer it the way it was before level sync. (gear scaling wasn't part of Level Sync)
    By far and large, if you get take away "gear scaling", Level Sync was an AMAZING addition to the game, and MMM is another mini-game (some people do enjoy Pankration and Chocobo Raising, but neither drop any real tangible rewards), but it does offer accessibility to good gear and experience rewards.

    One could argue jettons = zeni = etc. etc. But arguing that route is a difficult one.

  4. #244
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Quote Originally Posted by Rocl View Post
    One could argue jettons = zeni = etc. etc. But arguing that route is a difficult one.
    Marbles = Runes = NM Set ups
    Jettons = Zeni = NM pops

    Maybe?!

  5. #245
    The Once and Future Wamoura
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    Marbles = Runes = Mazes dropping NM pops, clearly

  6. #246
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Kil'jaeden

    Quote Originally Posted by TummieGaruda View Post
    Nah Imageshack was just hacked. It got fixed though.
    Oh that explains it.

  7. #247
    New Merits
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    Quote Originally Posted by Rocl View Post
    Marbles = Runes = Mazes dropping NM pops, clearly
    This would actually be a good idea.

  8. #248
    The Once and Future Wamoura
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    Rocl Montaigne
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    Quote Originally Posted by Arcanesoul View Post
    This would actually be a good idea.
    wah wah wah marble drops are nerfed now i can't be assed to get a V06 voucher

  9. #249
    New Merits
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    Quote Originally Posted by Rocl View Post
    wah wah wah marble drops are nerfed now i can't be assed to get a V06 voucher
    Wait for Gergall to find the best combo, I'll copy it and put it up on duplidoc for you?

  10. #250
    The Once and Future Wamoura
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    Quote Originally Posted by Arcanesoul View Post
    Wait for Gergall to find the best combo, I'll copy it and put it up on duplidoc for you?
    No no no, I'm having too much fun bitching about how terrible MMM instead of reading up on the findings post marble nerf

    Isn't Square Enix just the worst?

    I am definitely not being sarcastic

  11. #251
    Cerberus
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    I just really don't like Level Sync at all, and I only know 1 person who actually likes it. I think it promotes gimping yourself pre-75, people don't get a chance to learn how to use certain key spells and JAs for their job, and promotes camp crowding (as people will bypass entire camps to keep recamping good camps. Examples include: Valkurm, Qufim, the jungles, crawler's nest, and all colibri camps.). The only good thing about level sync, in my oppinion, is that we can skip over crab camps in Kuftal and Boyada completely. Even that I would be willing to give up if SE would just drop level sync or put a level range cap on it. Btw, I only don't mention skill up issues level sync causes because I'm not sure what effect the skill up improvements will have on this issue after the update.

    Don't get me wrong, I'm not bitching about level sync, I'm just explaining the issues with it, and why I prefer not using it.


    EDIT: Also, I never meant that MMM was a bad thing. I actually like it, personally, aside from the lag. I just meant that people got their hopes up after misunderstanding SE's explanation of it. That was their fault and it was very irresponsible of them. That misunderstanding stemmed a lot of disappointment when the update came around.

  12. #252
    New Odin
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    I must say that your opinion about Level Sync is really narrow minded.

  13. #253
    Cerberus
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    Nah, a narrow minded opinion would be if I just didn't like it. I don't like it for many reasons. lol

  14. #254
    New Odin
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    Yeah I guess, but it's still quite one sided opinion imo. Doesn't take the big picture in to account.

  15. #255
    Cerberus
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    It just seems to me that invite rates haven't improved enough to merit the issues that came with the system. It's easier to make a party, sure, just no easier to get one. To me, it just doesn't really seem worth the trade off.

  16. #256
    New Odin
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    Well, even then some issues have been taken care of-

    Like you being in a party of lvl 40's, but one guy dings 42 5mins into the session- and the exp takes a nosedive. But with sync, the exp will still be good.

    Also, at least my Dancer had a good time at 67-75 when it didn't have to fight mobs with Amnesia moves but I could just make a 55~65 party and go kill some Colibris or Puks. I can't imagine how bad it would've been if I had to fight those darn imps or fomors.

    I've seen new players ding 35 in Valkurm, which is quite sad. However I think it's still better than being stuck at 20 because there's not enough players lfp at his level range.

  17. #257
    E. Body
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    Quetzalcoatl

    if these are the job adjustments they are actually releasing mini-information updates for, this update is being setup to be rather lackluster, probably because of the mini expansion that's being released along with it

  18. #258
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Kaslo Essyx
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    Quote Originally Posted by Belgaer View Post
    I just really don't like Level Sync at all, and I only know 1 person who actually likes it. I think it promotes gimping yourself pre-75, people don't get a chance to learn how to use certain key spells and JAs for their job, and promotes camp crowding (as people will bypass entire camps to keep recamping good camps. Examples include: Valkurm, Qufim, the jungles, crawler's nest, and all colibri camps.). The only good thing about level sync, in my oppinion, is that we can skip over crab camps in Kuftal and Boyada completely. Even that I would be willing to give up if SE would just drop level sync or put a level range cap on it. Btw, I only don't mention skill up issues level sync causes because I'm not sure what effect the skill up improvements will have on this issue after the update.

    Don't get me wrong, I'm not bitching about level sync, I'm just explaining the issues with it, and why I prefer not using it.


    EDIT: Also, I never meant that MMM was a bad thing. I actually like it, personally, aside from the lag. I just meant that people got their hopes up after misunderstanding SE's explanation of it. That was their fault and it was very irresponsible of them. That misunderstanding stemmed a lot of disappointment when the update came around.

    If a person doesn't know how to use a key spell/JA because they sync'd away from that level, they probably still wouldn't know how to use it even if they did exp at that level range.

  19. #259
    Yoshi P
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    Ramuh

    Quote Originally Posted by TummieGaruda View Post
    Well just so you guys know, the BLU spell on the left picture has been in the .DAT's since April. It's a TP move from Gargoyles. BTW those things look pretty mean. From the Animation files, it looks like they are crouching statues when in non-agro form, but when they agro they stand up and go after you. They apparently can switch modes and fly and when they do fly they appear to cast magic. They also have two Gaze TP moves, one of which their eyes glow red, and the other is what we see in the POL update notes.
    going to be UFO type mobs maybe! all NMs and used for some quest.

  20. #260
    Cerberus
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    Phoenix

    Quote Originally Posted by Hyan View Post
    I've seen new players ding 35 in Valkurm, which is quite sad. However I think it's still better than being stuck at 20 because there's not enough players lfp at his level range.
    That's why I suggested a cap on Level Sync. Like you can't level sync unless you're within 10 levels already.

    As for a UFO spell, it's highly unlikely as the only buff UFOs use is the boost move and the animation doesn't match up at all. It can't be the 2nd spell because it's either a debuff, nuke+debuff, or a physical spell, none of which match for a UFO move, since it gets none of those that could match the animation.

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