Bst: "We finally get something!"
Pld: "Awesome"
Drk/Sam: "Sweet"
Drg/Sam: "Weeee double the buffage!"
Sam/Drg: "If any of you fools think these buffs are directed at you, your fucking deluded"
Bst: "We finally get something!"
Pld: "Awesome"
Drk/Sam: "Sweet"
Drg/Sam: "Weeee double the buffage!"
Sam/Drg: "If any of you fools think these buffs are directed at you, your fucking deluded"
Hmm rather lackluster here. I'm psyched for the new blue spells (maybe a useful zerg spell in there???) but I'm disappointed nothing was made for other jobs that really need adjustments. However, we still have at least a week of new teasers so there may be still be a third job adjustment thread (it only says follow-up, not second half) and plenty of time for the new avatar unveiling :D
My guess is that the circle abilities will put back the old killer effect damage/haste boost against that mob family.
Still, pretty friggin' weak SE.
Would be mildly amusing if you were right and this update made the Flawless Ribbon the best DD hat somehow (provided it extends down to killer effects).
I figured it out. The adjustment is going to be that the circles will now hit everyone around you in campaign.
I guess its my desperate hope that the physical-esque one is goblin rush since he is engaged with a gob, and that its a 3 hit slashing spell... that would be super-awsome.
Meh, hopefully killer effects get changed along with the circle fixes. Im going to guess circle timers get lowered big time with the merit categories either changing to something different or lowering the timers further.
Blue Magic hopefully goes Mighty Guard + ??? Physical spell. I really wish they added more than just two, stuff like White Wind and shadowreign beastmen moves (ore-fucking-lob among others) should be fair game ;;.
for the blu spells, the first thing the blue line reminds me of was Homing Laser which was used by Quistis in FF8, and it is a pretty spell...
but looking closely and seeing as how the blue lines arc around the mob, as if in an orbital pattern (similar to Paralyze II) seem to suggest a debuff of some sort....
...and here I was hoping for BLMs to get...something. Silly me and my naive thoughts.
Yay for skillups though.
I'm gonna lol really hard if this improved circle ability is just a shortened recast timer.
Fowling Earring - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more
Polearm Sam wins again!
I had this in mind:
http://i268.photobucket.com/albums/j...stig/laser.jpg
Ok so I have a question about how you guys think the increased skillups will work.
Will it be based off of your skill level or your actual level?
What I'm asking is that my parry is really low and will I be able to skill it up faster at level 75 if the skill level of my parry is like level 50ish.
I really hope it is. Also, not better skillups at 75 is pretty dissapointing. Come on, lots of people have been trying to cap parry and guard for YEARS. Throw them some candy.
All the other stuff minus the BLU spells is things that should have been done automatically long ago. Circle abilites being useless? Duh for freakin years?
Skillups needing increase because of level sync? Duh since the first day it came out.
I guess BLUs can be pretty excited though.
But about a BLM buff, I would really like to see one too. My thought is that if they buffed up /SCH and gave it SS blink and erase, BLM would have all the buff it needed.
http://www.playonline.com/pcd/topics...692/4692_6.jpg
OH SHIT, A RAPTOR! HERE, I'LL USE ARCANE CIRCLE TO PROTECT US.
i was JUST ABOUT TO SAY THAT lol...
like wtf is the point in that?