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  1. #101
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Spider-Dan View Post
    Detonator is definitely still worth unlocking. Just don't use it in merit parties (unless you see an opportunity for ad-hoc Light).
    ^^^^

    This is when I use Deto in merits, you see a Frag light that shit up, otherwise Slug.

  2. #102
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    I always feel bad for not having my Runic Key to get Leaden Salute

    I just can't justify wasting thousands of bullets to unlock it before 100, but then I've been too busy with Salvage to use tags on Nyzul.


    Anyone else DD some endgame with a fire staff? I'm trying to get a snapshot build going, but there are limited pieces to COR, so I'm stuck with AF2 hands and Anwig Salade with Snapshot+3.

    I might redo my Mirke but the QD augment is just too good to give up.

    Anyway for example here are my Slug/Ranged DD sets:
    Slug Shot
    Ranged - Anwig is Ranged Accuracy+10 Ranged Attack+5 Haste+3 Snapshot +3, Emerald earring is Ranged Accuracy+3 some useless stat+3

    Justification for the Anwig Salade: The WS set one just isn't worth it over AF+1 in my opinion, it's basically 6 ranged acc on WS only.

  3. #103
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    I just tested Quick Draw tonight and I noticed that the AGI mod does absolutely nothing. Having +22 AGI didn't change my damage, but each point of MAB did increase by 1 damage. What's up with that? Is it broken?

  4. #104
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    Quote Originally Posted by Scary View Post
    I just tested Quick Draw tonight and I noticed that the AGI mod does absolutely nothing. Having +22 AGI didn't change my damage, but each point of MAB did increase by 1 damage. What's up with that? Is it broken?
    MAB, Gun/Bullet Base Damage, AF Hat, Elemental Staff, and Day/Weather effect Quick Draw damage

    AGI and M.Acc effect Quick Draw accuracy

  5. #105
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    Quote Originally Posted by Scary View Post
    I just tested Quick Draw tonight and I noticed that the AGI mod does absolutely nothing. Having +22 AGI didn't change my damage, but each point of MAB did increase by 1 damage. What's up with that? Is it broken?
    "This game feature is functioning as intended."

  6. #106
    Clever and witty, all together the ladies love the Nekura
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    Quote Originally Posted by Scary View Post
    I just tested Quick Draw tonight and I noticed that the AGI mod does absolutely nothing. Having +22 AGI didn't change my damage, but each point of MAB did increase by 1 damage. What's up with that? Is it broken?
    AGI affects accuracy, not damage.

    Edit: Fuck, beaten by my ability to read previous posts. >

  7. #107
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    Haven't played in a while, curious though...looked at the Mooglexpansion rewards... +4 STR 15 ws acc, 10 racc, 5 ratk hat for COR sounds pretty fucking godly for slug, are people going with that at all?

  8. #108
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    Quote Originally Posted by Alistaire View Post
    Haven't played in a while, curious though...looked at the Mooglexpansion rewards... +4 STR 15 ws acc, 10 racc, 5 ratk hat for COR sounds pretty fucking godly for slug, are people going with that at all?
    Seems to be the trend. I've seen some folks go with the snapshot one instead.

    I dunno, the hats don't seem nearly as "obvious" to me as the body pieces. The body pieces there's such a clear-cut winner in the +4 MAB/-5 QD Delay. With the hat...eh. I don't know.

    I haven't even bought this mini-expansion yet. Not entirely convinced of its worthiness after ACP. I like my Mirke Wardecors, and the story was "cute", but it just seemed like a lot of simple fetch questing to be shelling out extra dough.

  9. #109
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    Quote Originally Posted by Spiderdan
    COR/WHM for merits is entirely without purpose. COR/DNC can erase Demoralizng Roar just fine.
    Very true, hadn't even thought of that. Perceptive as ever dan ^^

  10. #110
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    The biggest drawback to going full tilt with Cor is the total lack of defensive abilities from their two primary DD subjobs. /rng and /war can get your head ripped off if you aren't careful. It's just not fun spending millions of gil on stuff like toreadors rings to be able to ws more quickly when you have to hold TP anyways to avoid taking a fang rush to the face with zerk up and the mob still at 75%.

    Ninja/Thief/Sam/Drk/War/Drg/Blu, heck even bst have some form of damage mitigation in their main job or sub job. The only ones left out in the cold are Cor and Rng (unless you want to sub nin for either of these, but then you are really behind the 8-ball in terms of damage). It would be nice to see ranger get some kind of third eye/utsu type of way to soak up 2-3 hits to allow people to use it as a subjob. I doubt that's even on SE's radar though since velocity shot was their answer to level the playing field with melees who are getting double march, haste spell, and 20% haste in gear......

  11. #111
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    Figured I could add 2 bits here, though it seems to have wrapped up and drifted away from folks recommending rng sub or nin sub of all things for DD :X

    Have a COR buddy who pretty much has all the gear you could want sans Skadi Hands(Has Blood), Dusk HQs, (Dusk Hands, Enkidu Feet) and a Speed Belt(Has Swift). Did lots of parses back in the day and WAR never was outdone by RNG SJ and now we kinda use him as a gauge to measure other DD folks in meripo XD

    http://img.photobucket.com/albums/v6...01_07_2009.jpg

    Was a recent parse, my NIN needed some love and I have Maats/Velo/Usu/etc, but no katana merits. MNK is a BB MNK with Usu Feet and everyone has the basic merits (5STR, 4Crit). COR is 8Marks/8Sword too - it doesn't show melee acc, but with food on he has no problems with acc/building TP. Slug acc is a lil lower than normal because he was trying to slug lurkers constantly for some reason I can't remember (normally does Detonator on NIN/THF mobs). Pizza on MNK, Sushi on NIN, as I recall.

    Anywho, def a decent DD, COR/WAR def doesn't have severe acc problems with haste gears (mostly - Lurkers and Infiltraitors can suck) buffs were 2x march 2x min DRK COR roll - Nyzul Mamool camp.

  12. #112
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    Quote Originally Posted by barber2006 View Post
    Ninja/Thief/Sam/Drk/War/Drg/Blu, heck even bst have some form of damage mitigation in their main job or sub job. The only ones left out in the cold are Cor and Rng (unless you want to sub nin for either of these, but then you are really behind the 8-ball in terms of damage).
    RNG can sub SAM like all the 2h DDs.

    It would be nice to see ranger get some kind of third eye/utsu type of way to soak up 2-3 hits to allow people to use it as a subjob.
    RNG could literally get Seigan+Third Eye and no one (save COR) would use it as SJ. Accuracy Bonus/Barrage is not really competitive with DW/'zerk/2A/Meditate/STP.

  13. #113
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    Quote Originally Posted by Spider-Dan View Post


    RNG could literally get Seigan+Third Eye and no one (save COR) would use it as SJ. Accuracy Bonus/Barrage is not really competitive with DW/'zerk/2A/Meditate/STP.
    Ironically enough.....that's why I posted this in the "Cor DD" thread?

    It's just not fun making healers use 50% of their mp to cure a support job. No way around this other than gimping your offense by subbing nin or holding TP like its a 2005 pt on Robber Crabs.

    Subjob is the biggest determinant in Cor damage. A Cor sporting full assault gear /war will have higher slugs than a cor wearing af+1/moogle hat/dusk/etc if they are subbing ninja. Giving ranger a defensive capability would help them out by allowing them to sub war (like sams can) and it would open up another subjob option (albeit one that would have limited jobs lining up to use it).

  14. #114
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    So what's the verdict on Joytoy vs. M.kris? I know dual wielding is idiotic, but which is better? Or "is shit situational"?

  15. #115
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    Yeah, never Slug/Haste TP on a Lurker, unless Feint is on. Acc TP and Detonator.

    If the DD around you are strong, you shouldn't have a serious problem COR/WAR taking damage.

  16. #116
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    Quote Originally Posted by Sarial View Post
    So what's the verdict on Joytoy vs. M.kris? I know dual wielding is idiotic, but which is better? Or "is shit situational"?
    Joytoy is slower TP gain, but increases your melee DoT a lot compared to Mkris, which is all about fast TP gain for more WSes. With a great WS build, Mkris might be better.

  17. #117
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    Quote Originally Posted by Suteru View Post
    Anwig is Ranged Accuracy+10 Ranged Attack+5 Haste+3 Snapshot +3, Emerald earring is Ranged Accuracy+3 some useless stat+3

    Justification for the Anwig Salade: The WS set one just isn't worth it over AF+1 in my opinion, it's basically 6 ranged acc on WS only.
    I'm not even done with Kupo but I can't see myself going this route since the quadav SCNM hat would make that augment worthless in my book. It's the same reason I went with the QD body for ACP; it's something unique that can't be replicated by another piece of gear.

    It seems silly to "waste" your augments on something that is already existing or damn close to it but I suppose that's why they give you the choice, right?

    Playing devil's advocate I guess one could say the WS hat is only slightly better than alternatives too but at least it's a marked improvement over my current options for my COR(and RNG for that matter) whereas making a snapshot headpiece is completely outclassed by the barbut.

  18. #118
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    Quote Originally Posted by Enedin View Post
    Joytoy is slower TP gain, but increases your melee DoT a lot compared to Mkris, which is all about fast TP gain for more WSes. With a great WS build, Mkris might be better.
    M.Kris vs. Joy depends on the amount of STP you are meleeing in, but it's very close either way.

    The reason I prefer M.Kris is because I use COR/DNC a LOT (I can't remember the last time I merited with a different SJ), and COR/DNC can use TP for more than just damage.

  19. #119
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    Quote Originally Posted by Spider-Dan View Post
    M.Kris vs. Joy depends on the amount of STP you are meleeing in, but it's very close either way.

    The reason I prefer M.Kris is because I use COR/DNC a LOT (I can't remember the last time I merited with a different SJ), and COR/DNC can use TP for more than just damage.
    Fair enough.

  20. #120
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    Quote Originally Posted by Auspice View Post
    I'm not even done with Kupo but I can't see myself going this route since the quadav SCNM hat would make that augment worthless in my book. It's the same reason I went with the QD body for ACP; it's something unique that can't be replicated by another piece of gear.

    It seems silly to "waste" your augments on something that is already existing or damn close to it but I suppose that's why they give you the choice, right?

    Playing devil's advocate I guess one could say the WS hat is only slightly better than alternatives too but at least it's a marked improvement over my current options for my COR(and RNG for that matter) whereas making a snapshot headpiece is completely outclassed by the barbut.
    I went with the Snapshot hat because I don't have an LS that does SCNMs yet. Once I do, I'll just re-do the final fight and get the WS hat.

    That's why they give you do-overs!

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