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  1. #121
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    Quote Originally Posted by Sarial View Post
    So what's the verdict on Joytoy vs. M.kris? I know dual wielding is idiotic, but which is better? Or "is shit situational"?
    I actually saw some very good CORs use Joy/Kris dual wield, but in very unique situations. Bird camp, setup was something like WAR COR COR BRD BRD RDM, not sure if they ever parsed it versus only Joy, or only Kris, but as I'm a 61 COR now and have both Kris and Joy, I'm interested in this as well.

  2. #122
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    WAR BRD BRD COR COR RDM lol, off course Dual Wielding works there. With just you as buffer, or with a BRD (who'll sing march x2 prolly anyway), you need all the help you can get with acc, and that's where /rng comes in handy.

  3. #123
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    Alright 'ole wise ones. After embarrassing myself explaining the first pt I was in I think I've made some progress, however, now it's time to critique and further improve. This was a lower bird pt that lasted only about an hour since I had rl commitments. The pt setup was samx3, cor/war, brd, rdm. Arm was our voker/full time seigan/3rd eye. I *think* the other 2 sams were /nin, but im not 100% positive on that. Rolls were sam/cor/evokers and I was full timing bream sushi except for a couple times when it got snatched and I didn't realize it until I was whiffing up a storm.

    Code:
    Experience Rates
    Total Experience : 28761
    Number of Fights : 124
    Date             : 9/5/2009
    Start Time       : 12:42:30 PM
    End Time         : 1:51:31 PM
    Party Duration   : 1:09:00
    Total Fight Time : 0:57:36
    Avg Time/Fight   : 33.39 seconds
    Avg Fight Length : 27.87 seconds
    XP/Fight         : 231.94
    XP/Minute        : 416.74
    XP/Hour          : 25004.14
    __________________________________________________________
    
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg
    Alia                     178     0.03 %           0           0           0           0         178          0
    Arm                136869    22.89 %       48646           0           0       86052           0       2171
    Cdgreg                  117922    19.72 %       40294           0       12749       64879           0          0
    Jaa                    171330    28.66 %       66409           0           0      104921           0          0
    Little           170859    28.58 %       73820           0           0       97039           0          0
    SC: Distortion             451     0.08 %           0           0           0           0           0          0
    SC: Fragmentation           83     0.01 %           0           0           0           0           0          0
    SC: Induration              41     0.01 %           0           0           0           0           0          0
    SC: Reverberation           70     0.01 %           0           0           0           0           0          0
    SC: Transfixion             63     0.01 %           0           0           0           0           0          0
    Total                   597866   100.00 %      229169           0       12749      352891         178       2171
    
    
    Melee Damage
    Player            Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Arm              48646   35.54 %     436/81   84.33 %    71/178   101.78     45   149/248  196.64   10.32 %
    Cdgreg                40294   34.17 %    834/278   75.00 %     12/75    45.94     44    70/113   90.95    5.28 %
    Jaa                  66409   38.76 %    621/100   86.13 %    47/174    97.03     71   139/261  183.66   11.43 %
    Little          73820   43.21 %     526/81   86.66 %    74/206   124.97     75   161/326  232.79   14.26 %
    
    
    Other Physical Damage  (Counterattacks and Retaliations)
    Player            CA.Dmg  CA.Hit/Miss  CA.Low/Hi  CA.Avg   Ret.Dmg  Ret.Hit/Miss  Ret.Low/Hi  Ret.Avg
    Arm            2171         20/0     76/210  108.55         0           0/0         0/0     0.00
    
    
    Weaponskill Damage
    Player                 WSkill Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Arm                    86052    62.87 %     106/6    94.64 %    309/1237   811.81
     - Tachi: Gekko             82060    95.36 %     100/6    94.34 %    309/1237   820.60
     - Tachi: Yukikaze           3992     4.64 %       6/0   100.00 %     625/753   665.33
    Cdgreg                      64879    55.02 %      63/4    94.03 %    777/1347  1029.83
     - Slug Shot                64879   100.00 %      63/4    94.03 %    777/1347  1029.83
    Jaa                      104921    61.24 %     138/8    94.52 %    510/1205   760.30
     - Tachi: Gekko            104075    99.19 %     137/8    94.48 %    510/1205   759.67
     - Tachi: Kasha               846     0.81 %       1/0   100.00 %     846/846   846.00
    Little               97039    56.79 %     109/0   100.00 %    236/1505   890.27
     - Penta Thrust             84465    87.04 %      93/0   100.00 %    236/1505   908.23
     - Tachi: Gekko             11040    11.38 %      13/0   100.00 %     691/986   849.23
     - Tachi: Rana               1534     1.58 %       3/0   100.00 %     412/562   511.33
    
    
    Ability Damage
    Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Cdgreg                      12749    10.81 %      54/0   100.00 %      61/244   236.09
     - Earth Shot               12749   100.00 %      54/0   100.00 %      61/244   236.09
    Jaa                           0     0.00 %       2/0   100.00 %         0/0     0.00
     - Blade Bash                   0     0.00 %       2/0   100.00 %         0/0     0.00
    I wish ffxigear.com was up because this would be made a lot easier...but my gear sets are:

    TP:
    input /equip Main "Joyeuse"
    input /equip Range "Martial Gun"
    input /equip Ammo "Steel Bullet"
    input /equip Ring2 "Woodsman Ring"
    input /equip Head "Walahra Turban"
    input /equip Body "commodore frac +1"
    input /equip Hands "Dusk Gloves"
    input /equip Legs "Skadi's Chausses"
    input /equip Feet "Dusk Ledelsens"
    input /equip Neck "Peacock Charm"
    input /equip Waist "Swift Belt"
    input /equip Ear1 "Diabolos's Earring"
    input /equip Ear2 "Brutal Earring"
    input /equip Ring1 "Woodsman Ring"
    input /equip Back "Cuchulain's Mantle"

    WS:
    input /equip Main "Joyeuse"
    input /equip Ring1 "Behemoth Ring +1"
    input /equip Range "Martial Gun"
    input /equip Ammo "Steel Bullet"
    input /equip Head "Corsair's Tricorne"
    input /equip Body "Denali Jacket"
    input /equip Hands "Skadi's Bazubands"
    input /equip Legs "Skadi's Chausses"
    input /equip Feet "Skadi's Jambeaux"
    input /equip Neck "Breeze Gorget"
    input /equip Waist "Buccaneer's Belt"
    input /equip Ear1 "vision earring"
    input /equip Ear2 "Triumph Earring"
    input /equip Ring2 "Behemoth Ring +1"
    input /equip Back "Amemet Mantle +1"



    QD:
    input /equip ammo "steel bullet"
    input /equip head "Corsair's Tricorne"
    input /equip Ring1 "Omega ring"
    input /equip Ear1 "Moldavite earring"
    input /equip legs "Nimue's tights"
    input /equip feet "Bounding boots"
    input /equip Hands "Skadi's Bazubands"
    input /equip body "Mirke Wardecors"
    input /equip back "Federal Army Mantle"
    input /equip neck "Uggalepih pendant"
    //input //equip neck "Hope torque"
    input /equip waist "Scouter's rope"
    input /equip Ear1 "Moldavite earring"
    input /equip Ear2 "Novio earring"
    input /equip Ring2 "balrahn's ring"


    If I'm reading this parse correctly I'm only at 75% melee accuracy so would it be beneficial to try to sub some haste out for acc? I don't have AF2 feet yet or any upgraded af+1 through limbus. I primarily only use COR for merits and don't feel like going too crazy breaking the bank such as upgrading the woodsman's to toreader's. With that being said, are there any decent acc upgrades that people can think of off the top of their head? Thanks to those who actually take the time to read!

  4. #124
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    That's a pretty amazing setup, better than mine and my COR is pretty serious :/

    Could the 75% just be from when the food was snatched?

    Also Commodore +1 body is +10 acc, right? You could get the Cobra Unit or whatever new body piece was.. it's +11... or SH+1.

    I don't use Diabolos Earring... I use Suppa. Wouldn't that be slightly better, since it's straight Sword skill?

    Do you have any sword merits?

  5. #125
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    Quote Originally Posted by nitsuj View Post
    That's a pretty amazing setup, better than mine and my COR is pretty serious :/

    Could the 75% just be from when the food was snatched?

    Also Commodore +1 body is +10 acc, right? You could get the Cobra Unit or whatever new body piece was.. it's +11... or SH+1.

    I don't use Diabolos Earring... I use Suppa. Wouldn't that be slightly better, since it's straight Sword skill?

    Do you have any sword merits?
    commodore +1 is +10 acc and +3 STR
    http://images2.wikia.nocookie.net/ff...ore_Frac_1.jpg

    Nice call on the SH+1, I never noticed that since RNG can't equip it and a lot of this gear carries over from kraken rng. Suppa isn't an option for me as of right now because I'm a blm main and still have lolabyssal. I am currently requesting hollow so that'll be 1 more acc lol. No sword merits, I'm 8/8 club and 8/8 marksmanship for kraken rng and eventual kraken drk zergs. I've been meriting quite a bit on cor recently and I finally got to use kraken rng tonight at an event, so I'm teetering with the idea of upgrading the rings to +7 acc.

  6. #126
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    I was thinking about this over dinner (god I'm lame) and the best I could come up with was upgrading to +7 rings and:

    http://images3.wikia.nocookie.net/ff...e_Bottes_1.jpg

    As the dusk boots may be the weakest link of your haste setup anyways. Those boots are my plan, as I want to have a "full haste" set (basically what you're working with, more or less) and then a High Acc set. The first thing I planned on subbing in were those boots, once I acquire the -1.

    Seems to be most bang for your buck, no?

    Someone else could chime in about since you don't have suppa or sword merits, maybe the sea sword +7 torque would do you well over PCC? (I'm not a melee guy other than COR and WHM/NIN so I don't know the formulae very well)

    Also the body piece I'd probably use over SH+1 (if I don't have Skadi by then)

    http://images3.wikia.nocookie.net/ff...nitHarness.png


    EDIT oops SH is +12... so I may try both...
    http://images2.wikia.nocookie.net/ff...ness_plus1.png
    Get the body and the boots, two +7 rings (I know, but you can probably afford it?) and you're losing 2% haste, and 3 STR but gaining +12 accuracy a bunch of enmity down and some store TP.

  7. #127
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    May wanna just sub rng. You lose out on some zerk, but you'd gain 22 acc and that would boost your hit rate to 86%, plus you get barrage.

  8. #128
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    Quote Originally Posted by Tortalius View Post
    May wanna just sub rng. You lose out on some zerk, but you'd gain 22 acc and that would boost your hit rate to 86%, plus you get barrage.
    I totally missed that, assumed he was. Yeah, sub RNG. Your haste set would probably work a lot better... But the stuff above still stands as worthwhile things to add, in my opinion.

  9. #129
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    Skadi/Joyeuse DD COR ftw.

    You know what's funny?

    When you see a support job out parse a Ridill WAR. lol@Fuhrer.

  10. #130
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    @The Above Posters

    Feet

    http://images3.wikia.nocookie.net/ff...e_Bottes_1.jpg

    These are definitely a goal of mine. It sucks, I've passed those af2 feet multiple times now not realizing their HQ potential. It wasn't until last night when we had another dyna-qufim scheduled that I actually had finally parsed myself and looked into more ACC and discovered the feet. Of course I won the bid on cor feet, -1 feet, and belt but none dropped lol. Anyways I'll keep plugging away in that direction, I definitely agree they are a great upgrade for TP.

    http://images2.wikia.nocookie.net/ff...s_Leggings.png

    I don't personally ZNM, but plenty of my lsmates do and I always try to tag along for Nostafaru fights hoping to win the free lot on these. They seem like a replacement for dusk feet with a couple extra DEX thrown in for 1.5 more acc.

    As for an improvement to the dusk until one of these others comes dropping my way, I have a 100+ leather mule and was planning on HQing a pair of dusk feet, I just need to level the gold sub up to make the damn tiger feet.


    Neck
    Someone can correct me here since I'm probably wording this wrong but 1 accuracy = .9 weapon skill level. So PCC it would take sword skill +9 to equal the +10 acc, but without the boost in attack? So PCC > Sea torque for TP by about 2 acc?

    Body
    I don't campaign, so for like 4 months CUH is out of the question, but ya I'll pick up a SH+1, the price tag seems quite reasonable.

    Rings
    Bahhh, ya I'll break down and end up buying Toreador's. It looks like their sales are pretty rare but that's fine I'm in no rush. There's actually a pretty hot market right now for Ebisu fish so I've been spending all my non-event time fishing up gugs.

    /RNG
    Considering I've gimped myself through no sword merits, and no +sword skill earring I do wonder if the additional accuracy from this will benefit me more than the berserk and DA from /war. Barrage is sort of meh, every 5 minutes is a few hundred dmg. I'll give /rng a try next time and re-parse.

    Hopefully some of the other major COR players will post and give us some more food for thought. I need to re-check AF+1 limbus upgrades to see if anything is good for TP, I'm pretty sure one or two pieces are nice for WS, although I'm not sure if they outweigh skadi.

  11. #131
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    af+1 are all /ra pieces.

  12. #132
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    Quote Originally Posted by Tortalius View Post
    af+1 are all /ra pieces.
    Bah, thats lame

  13. #133
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    Quote Originally Posted by cdgreg View Post
    Bah, thats lame
    But feet->head->body are worth getting, in that order.

  14. #134
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    A 15% increase in Atk/Ratk on average (assuming that correlates to a 15% increase in damage) would be equivalent to a 15% increase in Accuracy. 75% to 87% is a 16% increase in damage (not counting that you may not have been at Bream sushi acc cap so you could be getting another ~1-2% from it). A 15% average increase in Atk/Ratk is not going to actually increase your damage 15%, so /RNG will probably win.

    If you felt like it, you could go /DRG and use Wyvern earring/targe for another 6% Haste with one Accuracy bonus and Attack Bonus. If you had sword merits and Suppa that might be the best of all. Brutal isn't really helping that much with Joyeuse, but I can't see a real reason not to use it as you lack Hollow and Suppa.

    Ideal for TP is probably:

    Main: Joyeuse
    Sub: Wyvern Targe (1% Haste)
    Ranged: Martial Gun
    Ammo: Steel Bullet
    Head: W-turban (5% Haste)
    Neck: Ancient Torque (4 Dex, 9 Acc)
    Ear1: Suppanomimi (5 Sword skill)
    Ear2: Wyvern Earring (5% Haste)
    Body: Cobra Harness (11 Acc, 6 Stp)
    Hands: Dusk Gloves +1 (4% Haste)
    Ring1: Toreador's ring (7 Acc)
    Ring2: Toreador's ring (7 Acc)
    Back: Cuchu Mantle (4 Dex, 4 Str, 5 Acc)
    Waist: Speed belt (6% Haste)
    Legs: Skadi chausses (2% Haste, 7 STP, 4 Acc)
    Feet: Dusk Ledelsens +1 (3% Haste)

    /DRG, 8/8 Sword, Sushi
    26% Haste (So, capped from gear)
    Accuracy Bonus (+10)
    Attack Bonus (+10)
    lolJump!

    261 Skill = 254 Acc
    66 Dex = 33 Acc
    Gear = 43 Acc
    +8 Dex = 4 Acc
    Acc bonus = 10 Acc
    Total Acc: 344

    Bream Sushi +1: 3 Acc from Dex, 405 Acc total - almost Accuracy cap for birds

    There, Accuracy and Haste cap. Might make up for the lack of Berserk in extra TP gain if your party has enough Haste. If you're with a 5/5 Haste Samba Dancer and a Bard and a RDM or WHM, it almost certainly would. The extra STP from the harness shaves a hit off your TP to 100% from 0TP, but not if you land your Slug or Detonator. You could trade it out for SH+1 or Antares Harness if you wanted to sneak another 1 Acc in there. If you were going to rely on Detonator it'd probably be smart to do so.

  15. #135
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    <head>Walahra Turban
    <neck>Peacock Amulet
    <lear>Suppanomimi
    <body>Enkidu's Harness
    <hands>Dusk Gloves
    <lring>Blood Ring
    <back>Cuchulain's Mantle
    <rear>Supremacy Earring
    <waist>Swift Belt
    <rring>Rajas Ring
    <legs>Enkidu's Subligar
    <feet>Enkidu's Leggings

    That's what I TP when I use murderer swap in brutal when I don't when I /rng or /dnc Joytoy/Legion's scutum-Purely for looks.
    8/8 Sword though. And I always eat sushi.

    Now I want that set up above me. . . thats what I get for posting seconds later @.@

  16. #136
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    I'm also trying to work on my Corsair DD potential in merit parties. I've had corsair 75 for a few years now but always had those merits where i ended up pulling (bards are pretty rare to find that want to merit ;_; ). However now we have a few more bards in our ls and make COR BRD parties where i can sub war or rng (usually sub WAR where damage output is nicer). I was looking for some gear help for both my TP and weaponskill sets on corsair.

    This is my current TP set (I have 8/8 Sword merits and 8/8 Marksmanship)

    Code:
    input /equip ear1 "Hollow Earring"
    input /equip ring1 "Woodsman Ring"
    input /equip head "Walahra turban"
    input /equip body "Pahluwan Khazagand"
    input /equip neck "Fortitude Torque"
    input /equip hands "Dusk Gloves"
    input //equip hands "Enkidu's Mittens"
    input /equip back "Amemet Mantle +1"
    input /equip waist "Swift Belt"
    input /equip legs "Denali Kecks"
    input //equip feet "Enkidu's Leggings"
    input /equip feet "Commodore Bottes"
    input /equip ear2 "Brutal Earring"
    input /equip ring2 "Blood Ring"
    This is my Slug Shot setup (main WS i use at bird camp)

    Code:
    input /equip ear1 "Hollow Earring"
    input /equip ring1 "Behemoth Ring +1"
    input /equip head "Corsair's Tricorne +1"
    input //equip body "Denali Jacket"
    input /equip body "Corsair's Frac +1"
    input /equip neck "Light Gorget"
    input /equip hands "Crimson Finger Gauntlets"
    input /equip back "Amemet Mantle +1"
    input //equip waist "Gun Belt"
    input /equip waist "Warwolf belt"
    input //equip legs "Denali Kecks"
    input /equip legs "Enkidu's Subligar"
    input /equip feet "Corsair's Bottes +1"
    input /equip ear2 "Triumph Earring"
    input /equip ring2 "Behemoth Ring +1"
    (Some of the gear is augmented, the only decent pieces worth bringing up are the Martial gun with DMG+2, and the Warwolf with Racc+6 as i dont have commodore just yet).

    Again this is sub warrior eating Squid sushi at birds. I'm not one to parse though I should to try and work out my acc to find where I can fill in better gear options which is what i'm looking to get help with if possible. I'm not really good with ffxi math with acc etc so I'm not sure what my current acc % is like on birds I'm afraid. Thanks in advance for anyone that can help me out with extra gear choices.

  17. #137
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    Thanks all, especially Byrthnoth for the maths, it's nice to see some discussion here for various peoples sets. DD Cor has really turned into something I enjoy and impressed my lsmates who at first were like ehh fine sub what you want but what you want haste too why? Now we barely merit without me on DD cor and I don't bother seeking ever, I just wait for LS pts where I don't deal with stuck-in-2008 pt leaders who want me as a purely back line job on birds. I also do have wyvern targe / earring from Kraken rng so /drg is an interesting idea.

    In summary from the replies it seems like with my personal setup and never-going-to-get suppa or sword merits I should work on these *realistic* upgrades:
    1. Upgrade body to SH+1
    2. Upgrade rings to Toreador's
    3. Upgrade feet to af2+1, enkidu, dusk+1
    4. Parse out /rng and compare
    5. Parse out /drg and compare
    6. I'm re-climbing the promy's on Monday, will diabolos + hollow be better than brutal + hollow?

    As of this point I've only tried DD on birds, has anyone tried to DD on mamool or is it wiser in that case to play the back line /whm support role or maybe a hybrid with /dnc? I'm not sure how their evasion compares or lack of piercing bonus plays out in the parse.

  18. #138
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    On mammools I'd /dnc. You never want to /whm in a merit party.

  19. #139
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    Wouldn't Cobra body be worth using over SH+1 for the extra Store TP? I've never bothered trying to figure out what it would take to get a higher return but it seems reasonable to trade off 1 acc for the Store TP, right?

    I fucking LOVE my Commodore Bottes +1; it's the first thing that gets swapped on if my acc is failing. Like someone said above, it's the most bang for your buck.

  20. #140
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    @ cdgreg's Acc.. If you're going to go strait Acc on rings (no Store TP considerations), there's obviously 4 Acc to pick up going from 5 -> 7 on both. Going from Commodore Frac + 1 to even Antares gives another 2 Acc - Skadi would be a 4 Acc improvement. Since you've tossed Store TP aside, you should also go with Hollow Earring instead of Brutal. Joyeuse cuts nearly half of Brutal's value away, and you could use the additional 4 Acc.

    So what's that, 10 Acc you can add? 12 with Skadi's Cuirie, and 13 if you add an Ancient Torque to that. Finally, make sure your sushi is always up, lol.

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    By Atreides in forum FFXI: Everything
    Replies: 50
    Last Post: 2005-07-29, 01:09