Just been killed on Bismarck, Lunarians and AD team up. Full drops
http://img.photobucket.com/albums/v7...714_035653.jpg
Just been killed on Bismarck, Lunarians and AD team up. Full drops
http://img.photobucket.com/albums/v7...714_035653.jpg
anything to contribute on strategy used and such?
would actually make this a thread
Image of the full drops
http://www.lunariansls.com/gallery/p...irstkill03.jpg
well you already said full drops in OP >.> some start and stuff as previous poster said would be nice, xD
Congrats on the kill
Strategy for all forms before final one was lots of heals and melee for main ally, 14ish BLM for lamps aga IIIing, 2 SCH/DRKs to stun TP moves, and 2 PLD/WHM to diaga lamps toward BLM. Can't pull them too far away obviously or they return to PW and start hitting main ally, 2 RDM/NIN outside ally pull 2 lamps off so not too many to take out at one time, then CFH for BLMs to pick off after.
Final form we had everyone change from BLM/SCH etc to Melee/BLU, had gear in satchel or inventory and olduum ring back for quickness, 5 BLU/THF kept it damaged while melee zergs got ready, BLU stop damage once melee are ready to go, melee move in to PW after fully buffed and get ready to attack, PLD then pops powder boots and flashes/diaga/whatever lamps and runs. Melee zerg it down as much as possible, push it to astral flow and beyond until they die, then rinse and repeat with BLUs keeping it damaged while melee unweak and melee zerging it down once unweak. Nice to have a bunch of mages outside to raise BLUs as soon as they die too
I could explain it clearer but it's all been said before and I suck at writing orderly
Edit: Had just under 60 people for the fight, the joys of teaming up for easiness
Any chance we can get a good high res shot of the GK? Always looked like a sweet model after it was found in the dats way back when.
congrats qt's
Picture not taken by me but is our leader wearing a bunch of the drops, and Dorje in the background, distribution of those hasn't been decided yet
http://www.lunariansls.com/gallery/p...irstkill04.jpg
Thanks again to ArchDominus for the teamup effort. At this point, its nearly impossible for our linkshell to do this solo. We probably had about 50+ people between both linkshells. Sorry I can't give an exact number, wasn't really checking during the fight.
Just to add onto Reapz's post:
Majority of the damage in the first form came from RNGs and CORs. This worked very well for every form except for hydra. If you have the numbers, its probably a good idea to swap in some melee (SAM with 2hrs after bulwark works well) for Hydra. We got to the final form in about 55-60 minutes, and that is with holding a few times to make sure lamp ally was ready.
As for the final form--the biggest thing is getting a good, clean pull on the lamps for your allies to get at PW. We had some problems with timing that made things rough. This is by far the biggest thing we need to smooth out for future attempts.
Crazy strat lol. PW fast casting ga3 and AoE WSs werent a problem to zerging melees in final form?
more info, some maybe rehashed:
majority damage was rng & cor on all but final form. each form (before last, which i didn't shoot at) seems to have equal and fairly high evasion. parsing my pt, no rangers capped their accuracy, but some were in the low 90s, and they had hunter's roll and ate pot-au-feu (at first, I don't know if they changed to sushi later in the fight). if i take the parse from my cor, take a guess at my average accuracy with hunters roll and add 2 racc for every 1% i was short from 95%, i'm going to guess you're going to need accuracy in the 550 ballpark to cap.
we moved away from brd's and went to cor's for buffing dd parties. cors are expected to do damage, and shouldn't need to sub whm. we did use brd & cor passaround for the final form but still only had 2 bards out of those 50ish people.
one new thing we had to account for on-the-fly was the avatars popping and the zerg ally wiping before astral flow. the avatars will not depop once pw has a clean hate list if they do not flow. one hate is clean, astral flow must be triggered by an outsider, or a few outsiders that can keep pw entertained without dying long enough for the avatars to actually use the ability.
2 SCH would be more than enough for this, 2/5 of you were using hairpins and I was able to keep up Celerity R2's (lightweather+relic feet for ~26s recast) on the other 3 before connection crapped out.Originally Posted by reapz
Edit: Timing Info, first 5 forms in 17m, pause to allow blms to recover after part-wipe to mamool then smooth lamia > 30m, 4-5m for Hydra form, recovery from puk part-wipe was ~8m, cerb was slower since many people were either dead/weak from fulms holding Khim until blms recovered. Final form popped at 56m after start. Significant DPS didn't start on final form for almost 20 minutes after (1:16) then was killed with only 2 fail melee waves (previously mentioned "problems with timing that made things rough") at 1:53.
1. Did the plds holding lamps flash PW when he swapped between previous form and the next (the short time he goes back Dvergr form before popping as next form), so they would have initial hate on gears, or did they just wait till they popped and diaga/poisonga?
2. Did blms having any trouble ga spelling down 6 of the gears on any of the pops?
3. You didnt have a problem with PW drawing plds in when they diaga'd the lamps in final form and ran away?
Nice job. Pretty much the same strategy that DaFUnk used, too. The final form seems like a fairly straight forward and easy fight with this strategy, as long as you can make it to it with ample time left and have a lot of people present. I guess the true challenge is clearing all of those other forms and getting to PW himself with a good 45 minutes or an hour remaining.
Congratulations!
Fairly easy and straight foward with 50-60 people lol. Lets get a strat down to 36 or so Q.Q.
1. if you assist pw while he is in dvergr form, that's who will have hate on the lamps. there is a decent amount of time (10 sec?) to assist pw, call out who has hate, have the would-be tanker prep and have the mages prepare to curebomb that person until the lamps are pulled off by a -ga. i would think the tank without hate during the dvergr form would be the one to immediately flash pw once it enters its next form.
3. if i understand how we did it correctly, on the final form, the outside pld should act on *a* lamp (flash) and the melee should act on pw (voke, whatever) at the same time. the pld runs for a little while and eventually the ai kicks in, the lamps will deaggro the pld and assist pw. how the pw and pl hate works is a little wonky and different from what you may expect. it's during this 15-20 sec of time before the lamps return when you need to do the most damage. i don't believe in this scenario that PW or the lamps will return for the PLD after the melee alliance wipes if the PLD runs into that little tunnel that seems to have magical, hate-erasing powers. I would need confirmation on this, however.
1 - Waited until they swapped to gear/etc form and then diaga'd (target on a lamp). RDM/NINs pulling the alternates away used dispel/other higher hate move to get them off the PLDs.
2 - Beastman forms are tricky since they're different jobs and space out. Remember poisons for mamool and lamia, and face away from lamia to avoid pet/charm. Bombs can't be stunned and since no one has fire potency merits, they tend to live longer, so blms are going to die on these fairly likely. All gear forms went down smoothly.
3 - Appeared to happen 2x, will check with a PLD.
Edit: Not sure you're reading who diaga's correctly. 2 main alliances:
PW Ally:
BRD
2PLD/NIN
2WHM
RDM
RDM/DRK
COR
WHM
3RNG
RDM/DRK
COR
WHM
3RNG
Lamps Ally
PLD/WHM*
SCH/DRK
4BLM
SCH/DRK
5BLM
PLD/WHM*
5BLM
*'d PLD's are diagaing, PW is on PLD/NINs
Thanx for the answers, have another couple pops that we are hitting end of July.
Oh, and why pld/whm instead of pld/rdm or pld/drk?