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  1. #1
    Cerberus
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    Summoner's Royal Redingote

    Would this be a good choice of augments on Redingote for SMN?

    Pet: Magic Accuracy+7 "Magic Atk. Bonus"+7
    "Blood Pact" ability delay -4

  2. #2
    Very Sexy Nerd
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    Carbuncle

    No

    Use Yinyang robe when you BP, then switch to AF2 for physical (unless you also add something that helps with physical to this thing), or this thing with magic. BP timer on it is a waste.

    Also, search should come up with stuff.

  3. #3
    Banned.

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    i think you can macro in yinyang robe for BPs so i'd go with acc+15 racc+15 macc+7 matk+7

    edit: get out julian >=o

  4. #4
    That SpellCast Guy
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    Not really, because Yinyang Robe already has Blood Pact Ability Delay -5. Most people set up their Redingote to have damage-increasing augments, then they do the actual Blood Pact command in Yinyang (to get -5 delay) and switch to Redingote before it actually lands for the damage increase.

    There never seemed to be any consensus on which augments were the best though, a lot of people wanted the Perpetuation-2 one as well, because they solo or do other activities that involve keeping their avatars out for a long time.

    Basically, pick any two of, they're all pretty good:
    • Avatar Perpetuation Cost -2
    • Pet: Accuracy+15, Ranged Accuracy+15
    • Pet: Attack+15, Ranged Attack+15
    • Pet: Magic Accuracy+7, "Magic Atk. Bonus"+7


    I also have a friend that says he read somewhere that the Pet Double Attack augment had been "fixed" at some point so that it's good now, but I haven't seen that evidence for myself.

    Overall, the Pet Magic Acc/Magic Atk. Bonus one is generally considered to be a good choice, because there are no other body pieces that give that, and very few other pieces of gear you can get it on at all. But it's dependent on whether you'll actually find any times to use the magical bloodpacts. Other than that one, just pick whichever two out of the above list you think fit your SMN-playstyle the best.

  5. #5
    Human Being
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    Quote Originally Posted by Melios View Post
    Would this be a good choice of augments on Redingote for SMN?

    Pet: Magic Accuracy+7 "Magic Atk. Bonus"+7
    "Blood Pact" ability delay -4
    What are you doing with it, and what other body gear do you have that could fill the -BP Role?

    If you're going to USE Magical pacts, then yes, MACC/MAB+7 is a great choice to macro in. If you aren't, then consider Physical Acc. +15.

    The Perpetuation -2 is nothing to sneeze at either, but that's sort of dependant on what other gear you do (or don't) have.

    But the BP-4 isn't optimal, because we have better options elsewhere (YY Robe, as mentioned above).

    If this is a macro piece, then +15 Acc and +7Macc/MAB are your best macro options. If this is an idle piece, you have other things to consider.

  6. #6
    Relic Weapons
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    I went with Perpep -2 (until I get Penance Robe), and Attack+15. Considering MAB+7 since I upgraded Wind Blade since.

  7. #7
    S N K
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    Sylph

    Quote Originally Posted by Melios View Post
    Would this be a good choice of augments on Redingote for SMN?

    Pet: Magic Accuracy+7 "Magic Atk. Bonus"+7
    "Blood Pact" ability delay -4
    [sath]Anyone who upgrades a Redingote with Blood Pact ability delay -4 when there is already a better option with Blood Pact ability delay -5 is a retard[/sath]

  8. #8
    DAKPluto
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    Sigh....why the hell are people allowed to hit 75 without taking a quiz on how to play their fucking job.

  9. #9
    Relic Shield
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    Gilgamesh

    Quote Originally Posted by DAKPluto View Post
    Sigh....why the hell are people allowed to hit 75 without taking a quiz on how to play their fucking job.
    Thank Arthars for that, the self proclaimed 'pioneer' of smn burns. Level Sync atleast requires you to play your job, smn burn renders you to a complete retard.

  10. #10
    Melee Summoner
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    Shiva

    Quote Originally Posted by DAKPluto View Post
    Sigh....why the hell are people allowed to hit 75 without taking a quiz on how to play their fucking job.
    thats just one of the most stupid things ive ever heard.

    Lets go back in time to 2005. Take a test on how to play SMN - pass it with flying colors. Fast forward to 2009 and take the same test.

    FAIL

    What is optimum for different situations and how people play the jobs, does literally change as peoples understanding of the jobs increases. We know tonnes more now than what we knew back a few years ago.

    We kinda have come out of the dark ages and are now walking into the light - however I expect in a few years that our knowledge of today will be outdated in many aspects and people will look retarded.

  11. #11
    S N K
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    Sylph

    Quote Originally Posted by Xellith View Post
    thats just one of the most stupid things ive ever heard.

    Lets go back in time to 2005. Take a test on how to play SMN - pass it with flying colors. Fast forward to 2009 and take the same test.
    Because YinYang Robe didn't exist back then and the only piece a SMN could get that was "decent" was a Dalmy.

    Poor example you're using for that. Even in 2005 when I played SMN I had enough sense to see that Staves were fucking awesome for the job.

  12. #12
    Salvage Bans
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    perp-2 is pretty worthless to anyone who uses smn for endgame, and even most soloers won't get a large difference from it. get perp for other slots before you decide to ruin our only bprage macro piece for the slot

    i'd say the best two options is acc/atk and matk&macc/atk, based on merits.


    acc/attack if you have 5 avatar matk/atk merits, giving you 15 acc, 25 atk, 10 matk

    matk&macc/atk if you have 5 avatar acc/atk merits, giving you 15 acc, 25 atk, 8 macc, 8 matk.


    this way it boils down to 2 matk versus 8 macc.

  13. #13
    E. Body
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    Quote Originally Posted by Deimos View Post
    Basically, pick any two of, they're all pretty good:
    • Avatar Perpetuation Cost -2
    • Pet: Accuracy+15, Ranged Accuracy+15
    • Pet: Attack+15, Ranged Attack+15
    • Pet: Magic Accuracy+7, "Magic Atk. Bonus"+7

    .
    These are all valid choices, although I do disagree with Frodo on the Perp-2 being a bad choice. Not everyone has Penance Robe (or can stand the look of it, not that this RR is any better looking) and if you solo a lot the perp-2 might be a good choice.

    My SMN one is currently Perp-2 and MAB, because you can't get any SMN MAB from any other piece in the game, where as physical pacts I'm currently using relic body.

    If I find an affordable P. Robe, though, I'll likely do some talking to Mr. Frodo and figure out what's the best choice for phys. augments.

    He's right though, if you're doing endgame only you're going to be cast/pact/release all the time and the perp is almost a wasted slot. It just all depends on how you play your job!

    Good luck with SMN, it's a great job. I hope you enjoy it!

  14. #14
    New Spam Forum
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    It really depends on how Summoner is played, and what gear has already been obtained to determine which which augments to get.

    BP -4 is already fairly common for available Summoner gear. Yinyang Robe exceeds that while the Evoker's Doublet +1 matches that. Unless you can't get Yinyang Robe for some reason, or you do Limbus regularly, skip this augment.

    Perp -2 isn't a bad augment, but if you already have Penance Robe, skip this one. Personally, I use the Summoner's Doublet as my part of my perp set, and it has -3 perp on it.

    +MAB is perhaps one of the best choices out there for augments. There's nothing equivalent on any piece, and it's really helpful, especially if you use the merit bloodpacts often. Only reason NOT to get this is that you don't use/have the merit bloodpacts.

    +ACC is the other augment that I use. I use the Royal Redignote primarily as a BP land piece, and the +ACC ensures that my physical bloodpacts hit for more consistent damage, especially with multi-hit BPs such as Rush, Flaming Crush, or Predator Claws.

    +ATT is an augment is good to have, but only if A) You don't have/use the merit blood pacts, or B) You're comfortable with the accuracy of your bloodpacts, or C) You already selected +ACC as your other augment.

    Really, it's entirely up to you and how you play the game.

  15. #15
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    Quote Originally Posted by nitsuj View Post
    These are all valid choices, although I do disagree with Frodo on the Perp-2 being a bad choice. Not everyone has Penance Robe (or can stand the look of it, not that this RR is any better looking) and if you solo a lot the perp-2 might be a good choice.
    it is 100 mp difference every 5 minutes you keep an avatar out. the two main ways of soloing are carby kiting and bp rages. carby kiting doesnt use -2 perp on redingote, you'd do better wearing redingote with acc/atk and switching to yyr as needed to keep mp up.

    bp rage killing can only safely be done if the mob dies within 4-5 pacts or if you carby kite to regain mp. perp in this instance would only be good if it meant the difference between 4 and 5 pacts before you empty your pool, and even then it could be achieved by wearing +mp instead on other slots.

    on top of it it still looks like a horrible tradeoff. you are losing what amounts to 5-7 merit levels worth of stats(based on what you lose) just for mp efficiency. no blm or sch in their right mind would trade 5 matk on morrigans robe for the 5 conserve mp on duende coteharte.

  16. #16
    Melee Summoner
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    Shiva

    Quote Originally Posted by S N K View Post
    Because YinYang Robe didn't exist back then and the only piece a SMN could get that was "decent" was a Dalmy.

    Poor example you're using for that. Even in 2005 when I played SMN I had enough sense to see that Staves were fucking awesome for the job.
    you so dont understand the point of my statement.

    The point is that Turtling with PLD was the best thing people knew of until a year or so ago. Now DD plds are whats best.

    still not see the point? too subtle for you? What people CONSIDER the best today might be crap compared to our understanding in a year or two from now - Regardless of what equipment comes out.

    If you dont understand it after that.. well.. there is no help for you im afraid.

  17. #17
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    Quote Originally Posted by frodnonnag View Post
    it is 100 mp difference every 5 minutes you keep an avatar out. the two main ways of soloing are carby kiting and bp rages. carby kiting doesnt use -2 perp on redingote, you'd do better wearing redingote with acc/atk and switching to yyr as needed to keep mp up.

    bp rage killing can only safely be done if the mob dies within 4-5 pacts or if you carby kite to regain mp. perp in this instance would only be good if it meant the difference between 4 and 5 pacts before you empty your pool, and even then it could be achieved by wearing +mp instead on other slots.

    on top of it it still looks like a horrible tradeoff. you are losing what amounts to 5-7 merit levels worth of stats(based on what you lose) just for mp efficiency. no blm or sch in their right mind would trade 5 matk on morrigans robe for the 5 conserve mp on duende coteharte.
    We've had this discussion in at least 2 other threads, no need to continue it here

    (edit but I'm not saying I disagree with you, I'm just saying it's situational and people play the job differently)

  18. #18
    Sea Torques
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    I'd just like to echo that -2 perp is bad, and anyone that uses that augment should feel bad.

  19. #19
    E. Body
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    Quote Originally Posted by Mansin View Post
    I'd just like to echo that -2 perp is bad, and anyone that uses that augment should feel bad.
    lol thank you for that, and yes Darkrift, that was the outcome from the other threads

    And if you don't want perp-2 for whatever reason, physical attack/accuracy are a good choice depending on your gear.

    Seems like the common generally accepted choices (but every choice is NOT accepted by everyone for whatever reason):

    Perp-2/MAB

    Attack/Accuracy

    MAB/Attack (depending on other gear)

    MAB/Accuracy (depending on other gear)

    To the OP, it's strongly recommended that you get MAB, Acc and Attack since they are large buffs you cannot get on any other body piece (I think we're all agree on that) and only get Perp -2 if you real feel it necessary for your play style (this is where we all differ)

  20. #20
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    Quote Originally Posted by nitsuj View Post
    lol thank you for that, and yes Darkrift, that was the outcome from the other threads

    And if you don't want perp-2 for whatever reason, physical attack/accuracy are a good choice depending on your gear.

    Seems like the common generally accepted choices (but every choice is NOT accepted by everyone for whatever reason):

    Perp-2/MAB

    Attack/Accuracy

    MAB/Attack (depending on other gear)

    MAB/Accuracy (depending on other gear)

    To the OP, it's strongly recommended that you get MAB, Acc and Attack since they are large buffs you cannot get on any other body piece (I think we're all agree on that) and only get Perp -2 if you real feel it necessary for your play style (this is where we all differ)
    minmaxing i'd say

    acc/atk ote and acc/atk merits if you stack physical pacts

    acc/atk ote and atk/matk merits for balanced, but max damage both sides.

    atk or acc/maccmatk ote with macc/matk merits for max magic pact damage.

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