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Thread: Valkyria Chronicles 2     submit to reddit submit to twitter

  1. #181
    It's sooo veiny
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    Quote Originally Posted by BRP View Post
    Um, no? If you look around you can see titles I've said I liked, but I am not going to jump through your hoops.
    I haven't seen any. Figures tho. (Minus the CON MMO)

  2. #182
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    1.) What happened to the BRP rule?

    2.) Why is everyone giving a fuck and getting there dick hurt about other peoples opinions unlike 99.9% of the rest of the posts on this board?

    3.) I don't think there could be much of a improvement to the game play mechanics from the first to warrant a sequel. Thus I think it will be a rehash of everything covered in VC. Don't get me wrong I loved VC but getting A's on everything again just dose not sound fun. I will probably rent it though cause I like the challenge of VC.

    Definition: improvement to the game play mechanics:
    The improvement of a video game's mechanic that the developer thinks is right. Examples: Evolution of Metal Gear Solid, it has evolved from its simple origins to something more dynamic and interesting while keeping its roots. Evolution of Halo, Jump from 1 to 2 was good, 2 to 3 not so good.

  3. #183
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    Opinions, huh?

  4. #184
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    Quote Originally Posted by Elcura View Post
    Opinions, huh?
    Opinions are against the rules

  5. #185
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    in regards to the whole sniper thing, that's not really a mechanics issue- it's a scenario design issue. leaving selvaria out in the open on the first turn was not the smartest move. they should've moved her behind one of the big smokestacks or walls in the rear of the level or just had her initially crouching. After that first turn she moves and then your snipers become victims of their low movement ability, which is exactly how they're balanced.

    the most glaring class imbalance is with the lancer, because shocktroopers take over their job (destroying tanks) about halfway through the game, and it gets to the point where Scouts can do it too.

  6. #186
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    Classes wouldn't be so ridiculously imbalanced if you couldn't stack multiple Orders on a single unit. This effectively broke levels over and over again to the point where tactics were completely useless as a Scout could take near zero damage and rush to critical capture points. It was cute the first level it worked but that it worked for 15 more levels afterwards was tiresome. The most interesting levels of VC were the ones where you had no Tank at all. That was part of the charm of the extra difficulties in the DLC.

  7. #187
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    Lancers were almost obsolete from the beginning because of their tendency to fire 30 degrees away from where you are aiming.

  8. #188
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    All classes have no firing issues at level 20 though. Snipers suffered the same thing as Lancers did, but by the end of the game where you aim is where the round would go. It was frustrating when fighting the Batomys...

  9. #189
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    lancers' saving grace is being good at taking down fortifications/guns. but yeah tbh they're the only class that reaaaaally suffers from any imbalance.

  10. #190
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    Quote Originally Posted by Beckwin View Post
    lancers' saving grace is being good at taking down fortifications/guns. but yeah tbh they're the only class that reaaaaally suffers from any imbalance.
    A shocktrooper with a good flamethrower was as good as or better at taking out turrets/fortifications. The only lancer I ever used after a while was Largo, and that was only for the extra command he gives you, he never moved from his starting point.

    Sniper is an overpowered class in pretty much every game they're in, not just this one. "Hey guys let's add a class that can one hit kill pretty much any other class, and do it from so far away that it's pretty much impossible to counter it." It's the nature of snipers, at least they didn't get to the insanely OP stage until near the very end of the game in VC.

  11. #191
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    http://www.youtube.com/watch?v=jzk7YbyO5xs
    It's Official: Valkyria Chronicles II Coming Stateside! - Valkyria Chronicles II - Kotaku

    Valkyria Chronicles II for the PSP is confirmed for a US release in Summer 2010, according to Sega's blog.

    The new handheld game takes place two years after the events of the first Valkyria Chronicles, when Gallia is plunged into civil war when a group of rebels — called Gallian Revolutionary Army — rise up against the government. Ain't reconstruction the proverbial bitch?

    I was actually worried we wouldn't get the game in the US for quite a while. Valkyria Chronicles was a darling of the critics (including myself), but I wondered if it sold well enough to the American PlayStation 3 audience to justify bringing over the sequel. Guess the answer is yes.

    Check out Sega's announcement blog post here.

  13. #193
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    TGS 2009: Valkyria Chronicles 2 – your questions answered, multiplayer confirmed – PlayStation.Blog
    We caught up with who answered some of your questions, confirmed online play modes, and indicated openness to create another Valkyria game for PS3.

    bt_004 copy copy bt_003 copy copy

    What made you decide to develop the official sequel for Valkyria Chronicles on the PSP? (Submitted by user: Trollkotte)

    For the original PS3 version of the game there were two key features: The Canvas graphics system and the BLiTZ combat system. So when we were discussing the sequel we obviously wanted to bring these two features over, but we wanted to upgrade it somehow. When we looked at the BLiTZ battle system specifically — especially in the Japanese market — co-op play and wireless play is becoming more and more popular and we felt that would expand the gameplay for the title in a great way. When we went further in that direction we discovered that the PSP is the perfect platform to take advantage of that.

    Are you adding new unit classes, weapon types or vehicles? Will there be any returning characters from Valkyria Chronicles 1? (Submitted by user: BigBoss712)

    Yes. In terms of new weapons and units, not only will there be more of each, but there will be expanded customisation options for both. We have Scouts and Stormtroopers, as we did in the first game, but Scouts may branch into Scouts who run faster or are more meant for battle. In that way, each of the units will branch into new units. In terms of weapons, in the first game a rifle might branch into three different rifles as you progress in the game. The amount of variation is even greater in the sequel. In terms of returning characters, you’ll definitely see Alicia and Welkin come back and you might see other members of Squad 7, too.

    We can also customise tanks this time around. You can equip different weapons and change the colour, which will affect how the tank moves. There are many ways for you to customise your own troops, just based on all the different character, tank and weapon options.

    With Valkyria Chronicles 2 going portable next year there have been rumours of its return to the PS3. Is that likely? (Submitted by user: G-Force08)

    We’re still developing Valkyria Chronicles 2 so, to be honest, we’re not really thinking about Valkyria Chronicles 3, 4 or 5 at this point. Just in terms of how our team develops titles and our way of thinking when we choose the platform for each of our titles, it’s not necessarily “let’s make a PS3 game!”. It’s more a case of “what kind of game do we want to make?”. For example, the first Valkyria was on the PS3 because of all the features we wanted to incorporate into the game and we felt the PS3 was the most suitable platform, so that’s how we develop games in our team. So potentially Valkyria Chronicles 3, or another title that we work on next might be on the PS3, it might still be on the PSP, we don’t know at this point.

    Because we’ve already got experience of working on the PS3 and now we’re developing another game on the PSP, that just adds to our level of experience and understanding of these platforms and will definitely help us in determining what is the best platform for the next game that we make.

    The PSP is seeing a lot of success, particularly in Japan, with regards to its online and ad-hoc multiplayer. Will you be taking advantage of that in Valkyria Chronicles 2?

    We are incorporating wireless ad-hoc play into the game, which will feature both co-op and versus modes. We can’t really talk too much about it in detail yet.

    Are there any plans to add a versus mode to Valkyria Chronicles 1?

    Valkyria Chronicles’ engine wasn’t made for this sort of gameplay, so we can’t just patch a versus mode into the first game. But if fans really want that, and the development team really feels that it would be a compelling addition to the Valkyria Chronicles franchise, then that might be when we create another Valkyria Chronicles game for the PS3.

    How does the difficulty of Valkyria Chronicles 2 and the character progression system differ from the first game?

    What has changed the most is the way the game flows. If you remember back to the first game, it’s like reading through a book, with a certain number of missions per chapter. So if you hit a particularly hard mission you have to use trial and error to get past it, or you’ll never progress. But Valkyria Chronicles 2 is mission based, so if you reach a mission you can’t clear, you have the option of trying other missions before returning to the more difficult one. By doing that you can level up your characters or you might meet someone who can help you clear this mission. It’s a different method of progressing through the game. Overall the game’s difficulty will be about the same as Valkyria Chronicles, but because the game flow is different you might find the game is easier or, depending on the player, more difficult.

    After the interview, we went down to the show floor to go hands-on with the game for the first time. As a fan, I can safely say that Valkyria Chronicles brings everything that I loved about the original game to the PSP: It handles very similarly, looks great, and has the added benefit of portability.

  14. #194
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    What has changed the most is the way the game flows. If you remember back to the first game, it’s like reading through a book, with a certain number of missions per chapter. So if you hit a particularly hard mission you have to use trial and error to get past it, or you’ll never progress. But Valkyria Chronicles 2 is mission based, so if you reach a mission you can’t clear, you have the option of trying other missions before returning to the more difficult one. By doing that you can level up your characters or you might meet someone who can help you clear this mission. It’s a different method of progressing through the game. Overall the game’s difficulty will be about the same as Valkyria Chronicles, but because the game flow is different you might find the game is easier or, depending on the player, more difficult.
    Ugh.

    EDIT: To expand:

    Valkyrie Chronicles is a game that suffered dearly from leveling up. What they are doing is making the worst part of the game more important. They seem to like the idea of making their game easier just... because. A cool battle system being wasted on people who don't seem to appreciate it.

  15. #195
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    yeah it sounded kind of meh
    I tend to dislike mission based games because they claim to be nonlinear, but it doesn't mean shit which order you do them in

  16. #196
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    The gameplay footage from TGS made it looks like the PSP didn't totally butcher it, so that is a minor relief. Not particularly looking forward to the story though, getting horrible memories of FFT:A right now.

  17. #197
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  18. #198
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    Hope so. Sure do love a broken women.

  19. #199
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    I wonder if this is before or after they get hitched. Looks like after. No kid though I think.

  20. #200
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    Quote Originally Posted by Akiyama View Post
    I wonder if this is before or after they get hitched. Looks like after. No kid though I think.
    This is clearly post-marriage, earlier in the thread they mentioned VC2 taking place several years after the first game, and Welkin gets a new potential when he's close to Alicia.

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