Thank you everyone for replying and can anyone give me a link on what exactly did SE did to the rangers? Because I’ am planning to take ranger to 75. Therefore, I want to be preparing on what exactly I need to get to balance my ranger.
Thank you
Thank you everyone for replying and can anyone give me a link on what exactly did SE did to the rangers? Because I’ am planning to take ranger to 75. Therefore, I want to be preparing on what exactly I need to get to balance my ranger.
Thank you
Let's talk about new store tp sets with the new grip yar
Well, that grip basically kills my plans to get STP+Snap MKD head. Guess I'll be going with STR/WSACC+AGI/WSDMG after all.
On my Salvage group we almost always have 1 COR and 1 BRD present at each run. We have a small tactic to Zerg the Bosses in Bhaflau and Zhayolm Remnants.
(Silver sea needs a diferent approach since the charm at 75% ish will probably stop the zerg and Arrapago, well... we use the Usual Monk+Sam tanking just because it is safer if we get screwed on cells).
Basically, we give the Fanatics drinks to our 2 Monks. Any other good stuff, Fighters, Barbarians, Soldiers, Revitalizers, goes to SAM/WAR with Yoichi first, following to monks.
Start the battle as a zerg, Sam save tp on floor below, Bards 2hrs. Monks Fanatics Hundred Fists and SAM pops drinks - don't forget your lovely berserk - and stay at a distance (you'll need a bit of sanity to pop all of this in the proper order and such).
And so it begins...
#1
300 TP + Sekka = 2
(Change to Vulcan's + STR Strap after this).
Meiky = 3
Meditate = 2
#2 Revitalizer
Dusty Wing + Sekka = 2
Meiky = 3
Medit = 2
#3 Cor 2Hr Land
Meiky = 3
Medit with Sekka = 3
So on a perfect roll with a proper setup you could fire off 20 Namas Arrows in a very short amount of time. Each of them landing for a constant (and usual minimum) 1.5k damage (This is without angon, we never have a DRG on our team, altough I wish to someday; and without counting the Light SC/Double Light damge and the occasional Darkness SC made by Asura > Namas). To a total of 30k damage in few minutes with no hate at all.
Even if you do not get a perfect #3 act roll chances are your COR will give you TP back which you'll be able to Sekkanoki it and Meditate. Damage will be impressive nonetheless, with or without a perfect #1-3 rolls.
Engage if it is not dead after that, keep Hasso full time on and you should not get hate at all against 2 monks who just perfermed a double (each) Hundred Fists.
Aw, and don't forget to Cancel your current Meikyo before you pop a new one, otherwise it will share the remaining few seconds of your previous Meikyo timer not giving you enough time to fire a new Meikyo.
So then, does that mean that Coronach's actual CE/VE is 100/300?
If Aftermath applies to the WS, then 80/240 would be after the Enmity-20, right?
Would it? I can't even think of a way in which Enmity-50 "breaks the game" as much as Catastrophe's +gear haste.-50 enmity would be a little too strong don't you think?