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  1. #61
    Banned.

    Join Date
    Aug 2008
    Posts
    307
    BG Level
    4

    Thank you everyone for replying and can anyone give me a link on what exactly did SE did to the rangers? Because I’ am planning to take ranger to 75. Therefore, I want to be preparing on what exactly I need to get to balance my ranger.

    Thank you

  2. #62
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    Let's talk about new store tp sets with the new grip yar

  3. #63
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Well, that grip basically kills my plans to get STP+Snap MKD head. Guess I'll be going with STR/WSACC+AGI/WSDMG after all.

  4. #64
    Sea Torques
    Join Date
    Jul 2007
    Posts
    543
    BG Level
    5
    FFXI Server
    Bismarck

    Quote Originally Posted by Spider-Dan View Post
    Reading an old thread, I found an interesting post:


    If, as Clave said, aftermath is active during WS, then wouldn't that seem to indicate that (presuming that Coronach and Namas have the same base VE/CE, which seems plausible) Coronach's Aftermath is capped -enmity effect (Enmity-50)?
    The -enmity effect from Coronach is -20 per Kaeko's LJ enmity tables although the idea that it might have been -50 had escaped me when I was pondering this. I'd be really pleased if it was -50 though.

  5. #65
    RIDE ARMOR
    Join Date
    Jul 2008
    Posts
    16
    BG Level
    1

    On my Salvage group we almost always have 1 COR and 1 BRD present at each run. We have a small tactic to Zerg the Bosses in Bhaflau and Zhayolm Remnants.

    (Silver sea needs a diferent approach since the charm at 75% ish will probably stop the zerg and Arrapago, well... we use the Usual Monk+Sam tanking just because it is safer if we get screwed on cells).

    Basically, we give the Fanatics drinks to our 2 Monks. Any other good stuff, Fighters, Barbarians, Soldiers, Revitalizers, goes to SAM/WAR with Yoichi first, following to monks.

    Start the battle as a zerg, Sam save tp on floor below, Bards 2hrs. Monks Fanatics Hundred Fists and SAM pops drinks - don't forget your lovely berserk - and stay at a distance (you'll need a bit of sanity to pop all of this in the proper order and such).

    And so it begins...

    #1

    300 TP + Sekka = 2
    (Change to Vulcan's + STR Strap after this).
    Meiky = 3
    Meditate = 2

    #2 Revitalizer

    Dusty Wing + Sekka = 2
    Meiky = 3
    Medit = 2

    #3 Cor 2Hr Land

    Meiky = 3
    Medit with Sekka = 3


    So on a perfect roll with a proper setup you could fire off 20 Namas Arrows in a very short amount of time. Each of them landing for a constant (and usual minimum) 1.5k damage (This is without angon, we never have a DRG on our team, altough I wish to someday; and without counting the Light SC/Double Light damge and the occasional Darkness SC made by Asura > Namas). To a total of 30k damage in few minutes with no hate at all.

    Even if you do not get a perfect #3 act roll chances are your COR will give you TP back which you'll be able to Sekkanoki it and Meditate. Damage will be impressive nonetheless, with or without a perfect #1-3 rolls.

    Engage if it is not dead after that, keep Hasso full time on and you should not get hate at all against 2 monks who just perfermed a double (each) Hundred Fists.

    Aw, and don't forget to Cancel your current Meikyo before you pop a new one, otherwise it will share the remaining few seconds of your previous Meikyo timer not giving you enough time to fire a new Meikyo.

  6. #66
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Vodou View Post
    The -enmity effect from Coronach is -20 per Kaeko's LJ enmity tables although the idea that it might have been -50 had escaped me when I was pondering this. I'd be really pleased if it was -50 though.
    I can vouch for the -20 enmity aftermath on Coronach. I verified Vodou's math via PM. It's just -20 enmity added on top of gear/merit enhancements (TP only affects duration).

    -50 enmity would be a little too strong don't you think?

  7. #67
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kaeko View Post
    I can vouch for the -20 enmity aftermath on Coronach. I verified Vodou's math via PM. It's just -20 enmity added on top of gear/merit enhancements (TP only affects duration).
    So then, does that mean that Coronach's actual CE/VE is 100/300?

    If Aftermath applies to the WS, then 80/240 would be after the Enmity-20, right?

    -50 enmity would be a little too strong don't you think?
    Would it? I can't even think of a way in which Enmity-50 "breaks the game" as much as Catastrophe's +gear haste.

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