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  1. #41
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    First of all, if you want to increase your damage as rng you should concider your weaponskills first as SlugWinder will be your primary source of damage if played agressively and used as soon as you hit 100% TP. In most my parsers my R.Attacks is about 40%, Barrage 10% and Sidewinders 50% of my total damage.

    To increase damage you should concider two things at first. Decreasing your number of hits to reach 100% TP and cap your accuracy.

    As you're using V.Bow and D.Arrows you have a 7 hit set-up w/o any sTP. to hit a 6 you need 13 sTP and a 5 hit 36 sTP. A 5 hit build is possible, but requires quite alot of top end gear. 6 hit is very manageble tho and only requires you to either just sub /sam or use an assortment of enkidu/rajas/skadi legs/mekke shakki/ mirke aug. etc when subbing /war or /nin.

    Capping accuracy is the next concern, and this question is harder to answer as it depends alot on your situation. What mob are your fighting/what food your using/what buffs your are reciving etc. Only recomendation I have here is try to use the food Pot-Au-Feu and use a parser to see what accuracy you're having.
    (I recommend Pot-AU-Feu as it gives a really nice boost to r.acc and r.atk at the same time, its stats are still shrouded in mystery but I have found it to be very convenient to raise both accuracy and attack)

    A 3rd point is to try to cap Sidewinder accuracy. SlugWinder has a accuracy penalty at low TP, how large it is isn't known atm. I like to add about ~30 acc from my TP setup to my WS setup and I stay at above 90% hitrate with sidewinder. Also use Sea Gorget and exchange snapshot/rapid shot/sTP pieces you have in TP for R.Acc and STR in WS.
    Sidewinder does impressive damage when stacking STR, but inaccurate, so it's in most cases more beneficial to fire at every 100% TP but for lower damage.

    To give my oppinions to a few other points in the thread:
    - Enmity is really nice if you have the gear to stack it up (Novia, AF2, buccaneers etc) for longer fights you get to use RNG for. For shorter fights like merit mobs/dynamis etc, don't bother with it. Me personally usually don't build for pure -enm as I can wipe my hate by dying if it get's a problem with me pulling hate, as being RNG, I can continue DDing just as fine weakend.

    - Best mod for Weaponskills is STR, as ranged attack calculates the fSTR differently than melees, so if you assume you have a high STR/enemy VIT value (which is true for most things if you gear up on STR) every 2 STR you add will add your base damage by 1. That is about the equivalent of STR being a ~60% WS mod (don't qoute me on that as it was a quick calculation in my head) when concidering floorings etc in calculations. Note this fSTR bonus also applied for normal ranged attacks. (So a vulcan staff will do the same damge as a fire staff in many cases due to floorings)

    GL with your ranger, it is indeed fun to play at most events.

    (Also I see alot of replies have been written while writing mine, so I hope my advices still are intresting.)

  2. #42
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    Tsuki

    no one said rng sucks in this thread yet, in salvage

    just chill and safe your wall'o'text

    i sure alot of people here does salvage everyday as well to tell

    mainly people are saying here is, if you go with 6, you PROLLY(no one said never) wont have a slot for rng

    no one said rng sucks

  3. #43
    Relic Weapons
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    Quote Originally Posted by Arthars View Post
    Tsuki

    no one said rng sucks in this thread yet, in salvage

    just chill and safe your wall'o'text

    i sure alot of people here does salvage everyday as well to tell

    mainly people are saying here is, if you go with 6, you PROLLY(no one said never) wont have a slot for rng

    no one said rng sucks
    huh? I never said anyone said rng sucks in salvage. I was answering the OP's question to the best of my knowledge as he requested. l2read.

  4. #44
    Pied Piper of the Homos
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    nvm.

  5. #45
    Banned.

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    I hate what this forum has become.

  6. #46
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    Yeah, its a damn shame ppl are posting helpful comments in Advanced.


    Slightly off topic, but for Gun/xbow would hachi feet be better than af2+1 or even skadi feet for slugshot? Atm i pretty much full time af2+1 feet unless im buffless and want a tiny bit more acc for slug.

  7. #47
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    Quote Originally Posted by Neosutra View Post
    I hate what this forum has become.
    If by that you mean that what was the old Standard has downgraded a bit I think I'll agree; more people flock here now and more = bad, usually.

  8. #48
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    Quote Originally Posted by Arthars View Post
    only thing i can think for your TP are:
    Hands: Blood Finger Gauntlet or Skadi bazubands
    Rings: Behemoth Ring +1 x2
    Waist: Einherjar or dynamis belt
    Legs: Hachiryu Haidate or skadi legs(to help with your store TP when not sj sam anyways)
    this

  9. #49
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    Quote Originally Posted by Kukuk View Post
    Yeah, its a damn shame ppl are posting helpful comments in Advanced.


    Slightly off topic, but for Gun/xbow would hachi feet be better than af2+1 or even skadi feet for slugshot? Atm i pretty much full time af2+1 feet unless im buffless and want a tiny bit more acc for slug.
    On slugshot, hachi is +3 base damage and +5 racc which beats skadis (1.5 base damage > 1.5 ratt) and should beat af2+1 easily unless racc is capped.

    VZX seems to love these. Nuff said.

  10. #50
    Strider/Doom/Cyclops
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    Vulcan's Staff is one of the worst gil:impact upgrades in the game for RNG. It's one of the very last upgrades you should make.

    Upgrades for the OP to consider, in approximate order of Replacement Value Over Current Gear (with time/money cost as a consideration, but not the deciding factor):

    Osode (WS)
    Zha'Go's Barbut (TP)
    w.hands
    Seiryu Kote
    relic belt
    AF+1 hat (TP)
    WS gorget (WS)
    Skadi pants (TP)
    Hachiryu pants (WS)
    Deadeye gloves
    Cassie Earring
    Fenrir's Earring
    Kriegsbeil
    Hachiryu feet (WS)
    Triumph Earring
    Vulcan's Staff

  11. #51
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    I still don't see what is so special about Skadi pants, unless you are shooting for a 5 hit build. Otherwise I think they are useless.

  12. #52
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    Quote Originally Posted by TheMuffinman View Post
    I still don't see what is so special about Skadi pants, unless you are shooting for a 5 hit build. Otherwise I think they are useless.
    why wouldn't you be shooting for a 5hit build?

  13. #53
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    Quote Originally Posted by Tsuki View Post
    why wouldn't you be shooting for a 5hit build?
    FFXIGEAR.com

    Because this is a big hot tranny mess. First, I dont see how you can hit +36 unless I am just not seeing something vital. Even with the augment on Wardecors (which I am not going to give up my snapshot and ratt) you would have to eat store tp food. no thanks. I'm gonna stick with my snapshot/rapid shot setup and be happy to hit anything (elvaan acc SUCKS.)

  14. #54

    Sweaty Dick Punching Enthusiast

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    Yeah, you're missing subbing samurai.

  15. #55
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    Quote Originally Posted by Thunder View Post
    Yeah, you're missing subbing samurai.
    FFXIGEAR.com

    Ok so if I sub sam, I'm still not going to give up ratt and snapshot augments on my wardecors and give up my Vulcan's.




    Edit: And to me, a six hit build is fine with all of the snapshot/rapid shot enhancements

  16. #56

    Sweaty Dick Punching Enthusiast

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    you can use cobra feet; at this point you're trading 20 ratk for ~17% slower WSs

  17. #57
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    Quote Originally Posted by Thunder View Post
    you can use cobra feet; at this point you're trading 20 ratk +5 STR for ~17% slower WSs without taking snapshot and rapid shot into account



    fixed

  18. #58
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    Quote Originally Posted by TheMuffinman View Post
    FFXIGEAR.com

    Ok so if I sub sam, I'm still not going to give up ratt and snapshot augments on my wardecors and give up my Vulcan's.

    Edit: And to me, a six hit build is fine with all of the snapshot/rapid shot enhancements
    I think a lot of ranger play-style is personal preference, and if you're fine with 6hit then that's fine. I think however many people are misinformed particularly when it comes down to what they must "give up" when in fact the tables are actually flipped... you're giving up more in terms of damage output by not focusing on a lower hit build. I realize that this doesn't work out for everyone due to varying factors such as what they make actually use ranger for and what gear options are available to them. If you're not in a situation where you can freely spam arrows and TP due to enemy type or level or even if you feel you are limited by race restrictions on accuracy then I think the 6-hit build still can be acceptable, so that's why I'm not so quick to judge why people may or may not be using xhit setups. I do try to be informative though, if I can explain it clearly enough and they choose to not gear up for it then that is their perogative, at least they are informed though ^^

  19. #59

    Sweaty Dick Punching Enthusiast

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    Mekki has 5str.

    What Snapshot and rapid shot, and from where?

    ALL you're doing when you're subbing samurai for a 5hit build is trading relic socks for cobra(10ratk) and vulcan's for mekki(10ratk).

  20. #60
    Strider/Doom/Cyclops
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    Quote Originally Posted by TheMuffinman View Post
    FFXIGEAR.com
    Ok so if I sub sam, I'm still not going to give up ratt and snapshot augments on my wardecors and give up my Vulcan's.
    Your objection will be valid for about 4 more days. After that, snap+STP anwig = problem solved.

    Edit: And to me, a six hit build is fine with all of the snapshot/rapid shot enhancements
    ...except that a 5-hit build has the same snap/rapid enhancements? (except for arguable ZGB +snap vs. anwig +snap)

    However, speaking more to the specific situation of the OP, it doesn't seem that he has Rajas. So the more realistic benefit is 6-hit for non-/SAM. This can be done one of two ways (without Rajas):

    1) Mekki+Skadi pants+Brutal- you'll have to wear Skadi and Brutal during WS, also
    2) Mekki+Skadi pants+Anwig- you can wear whatever you want for WS

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