killed the big dwagon, hide + whisker.
That shield/knock back move is hilarious and terrifying, out tank got hit half way across the zone and somehow never aggroed lol
killed the big dwagon, hide + whisker.
That shield/knock back move is hilarious and terrifying, out tank got hit half way across the zone and somehow never aggroed lol
Has anyone fought lanterns? There looks be to be a really good camp with them at F-8
In hindsight, it might not have been a good idea to post on a public forum it's known they read, but I figure someone will tell them more directly sooner or later.
That someone won't be me.
I have about 1% hope to go along with my 99% cynicism, and that 1% hope keeps whispering that maybe it's intended behavior.
...who are we kidding?
inc emergency maint to fix that JA.
Yonin seems to be 100% Ninja Tool Expertise, did over 30 casts in that 5 minutes of Monomi, Utsusemi and Tonko and didn't lose a single tool.
Edit: Beaten.
Xarcabard [S] - officially the shittiest zone in the whole game. I might even have been able to forgive them somewhat if the fucking Amphipteres weren't just for show...
Explored most of Beaucedine, a few things:
-There's a number of holes in the walls
http://i57.photobucket.com/albums/g2...720_190801.png
http://i57.photobucket.com/albums/g2...720_192354.png
Looks like you can jump into these and get down ledges much faster.
-Regal Footprints everywhere. One at each of the towers and some spread out in other areas (one surrounded by the red Tarus, gonna be a blast getting there for that mission)
-Towers no longer have gates but just lead to untargetable doors, Fei'Yin area and where you zone in for Dynamis both blocked off by avalanches.
-Everything cons T-VT that I've seen, Skeletons / Ghosts / Walruses on the 1st floor, Gigas / Tigers / Fulminators (Djinn) on 2nd, Eyes on 3rd, Gargouilles / Imps on 4th, and at the top near Nue Gargs / imps and lamps. The 4th floor and top are filled to the brim with mobs, very reminiscent of merit camps. I'm seeing a lot of people tearing through them on my way up, depending on how bad the gargs and lamps are I see at least 3, possibly 4 camps here.
To the people that tested it, was that with merits + relic hands? or with just Yonin?
I love these mobs and their Reaving Wing, lol. AoE pushback for like 60 seconds. No drop off ours.![]()
Anyone having issues with spellcast? I added in Iron Ram Hauberk to my PLD spellcast setup, loaded up spellcast and then upon hitting any spell it instantly gave an terminating error and crashed FFXI.
If anyone is curious; the skulls aggro small radius sound, sight, and HP. They nuke for a whole lot of damage (did 1000 dmg Blizzaga3). They don't have a lot of HP. One Thunder4 did 30% of its health (only did ~950 dmg too) Blizzard4 did nearly 1200, but you cannot Aspir or Drain them, so they're Undead.