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Thread: Moogle Kupo'detat     submit to reddit submit to twitter

  1. #401
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    WS acc +!5 STR +4
    agi +4 ws dmg +2% for me


    Cape was resist paralyze +1
    and spell interruption 2%


  2. #402
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Zelduh View Post
    Perhaps it's magic damage since the Darkness Skillchain is magic damage.
    It probably is as there was no other evidence of nuke damage until I heard BLM AM's doing 3x normal damage, and SCH helicies landing for over 600 DMG. So it's safe to say in the final form at least, it takes 3x damage from magic. Any confirmation from anyone else?

  3. #403
    Banned.

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    Quote Originally Posted by Purrloin View Post
    Apparently not for slow JP WHM trying to solo.
    Because a poorly geared taru WHM meleeing with a light staff and most likely uncapped staff skill while fighting 20 mobs at the same time is a good gauge for difficulty?

  4. #404
    Limecat
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    okay, okay, I got it.

    Moogles are Prinnies.

  5. #405
    Ridill
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    Quote Originally Posted by Rionel View Post
    God, hunting for Quicksand Caves Coffer Keys. Need 3 of them...

    Anyone got a good idea where a good coffer key spot is? ; ; Sand Lizards or something?
    http://wiki.bluegartr.com/images/2/2...Caves-map1.jpg


    The area near the bottom (just north of where it says "Land B" has 7 worms, 2 spiders, and about 12 Antica all in a nice little area. If you run out of mobs there, that entire map is coffer mobs, so you can move up north and back, etc.

  6. #406
    Bagel
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    Quote Originally Posted by Rionel View Post
    God, hunting for Quicksand Caves Coffer Keys. Need 3 of them...

    Anyone got a good idea where a good coffer key spot is? ; ; Sand Lizards or something?
    I farmed my key by entering at K-7 from Eastern Altepa and slaughtered all of the mobs from the zoneline to the one-way drop intersection; it's the same area as the level 45~ XP camp. This also sets you up to hit all of the possible coffer spawns when the key drops.

  7. #407
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    sand lizards near the goblin geologist.
    especially if you're a lv75.

    I was with a pt and like 2 guys needed the keys and they were farming off those mobs near the East Altep entrance (i think) and for 30mins or so, when I was doing my 9 stones gathering quest, none dropped...
    then after I got my key item, i decided to help the guy out.. and killed ONE sand lizard. it dropped.

    2nd guy came in, killed another 2 sand lizards and another dropped.

    i learnt this the hard way cos I once farmed elsewhere in QSC for 2 hrs for key for coffer AF, never dropped. i even called GM lol.. thinking it might have been bugged...
    went to that same spot near weighted doors... got my key on the first try.

  8. #408
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
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    Past getting 3 Coffer Keys (Jesus Christ that was long) + 9 Stones collecting.

    Beat the Chamber of Oracles BCNM with smooth sailing 1st try! Went as:

    PLD/NIN < Tanked
    SAM/NIN < Me, DD
    COR/RDM < Friend, Sleeps + Rolls (Evoker + Monk for less TP moves) + DD + SC Partner Leaden Salute > Tachi: Gekko
    WHM/SCH < Cures (Keep PLD at 100% HP at all times) + Sleeps + -Na Spells + Haste
    BLM/RDM < Sleeps + Enfeebles + Nukes
    SMN/WHM < Sister, Cures + DD w/ Shiva Heavenly Strike 5/5 (doing about 1k~ each time, 1.5k on MB), -Na Spells

    Honestly, once you handle the goblins and the swoopdawhoop Mithra helpers carefully with sleeps (literally, they just... swoop down from out of nowhere and try and rape you), the NM can be easily controlled + tanked. Only thing was sleeps getting resisted on the Boss during the fight (they didn't have ES though) but as you can see, we had an abundance of sleeps (Sleep, SleepII, Sleepga, SleepgaII, Repose and Light Shot) so it didn't seem to be too problematic. If the Boss just used King Cobra Clamp (for all that is good, please face away from the mages!), the BLM stunned right after which allowed time for Cures to go through. Carefully and cautiously won!

    The kill shot was me and the COR had done Darkness... and apparently, the BLM had so happened to be casting Freeze II earlier, and it just had the impeccable timing to MB without even trying to set it up! Lucky, eh?

    Stuck on the last quest part now with Beaucedine/Xarcabard/Castle Zvahl since everyone was too tired to continue. Tomorrow though, to the final fight! >0<

  9. #409
    Can you spare some gil?
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    http://i31.tinypic.com/2lwty0g.png

    6 new helms on the Ragnarok server.

    BLM, DNC, RDM, BLU, SCH, SAM was our setup.

    congrats to all! and.. would definitely repeat this fight again if I had too, the key item gathering part is not anywhere near as painful to get as that ACP shit, fuck that was like pulling teeth D:

  10. #410
    Melee Summoner
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    Completed the final BC a couple nights ago. 1/2 with pick-up groups.

    The second attempt was manaburn, and I'd recommend going that route.

    Two BLMs kite/nuke, Prep for draw-in near 75%, nuke it down, let yourselves recover afterwards, nuke it down, 2 DDs dispatch henchmen at 50%. Rinse repeat.

    Third form go nuts if you want (after 50%).

    Party setup was:
    BLM/RDM
    BLM/RDM
    RDM/BLM
    SAM/NIN
    SAM/NIN
    BRD/WHM

  11. #411
    The Once and Future Wamoura
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    Quote Originally Posted by TummieGaruda View Post
    It probably is as there was no other evidence of nuke damage until I heard BLM AM's doing 3x normal damage, and SCH helicies landing for over 600 DMG. So it's safe to say in the final form at least, it takes 3x damage from magic. Any confirmation from anyone else?
    I don't remember my initial nuke on the boss, but he seems to name extra magic damage after every Crystalline Flare. Could be horribly be wrong, but by 50% on the first form, I was doing crazy damage on BLM, and then on the second & third forms it only got higher.

  12. #412
    Melee Summoner
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    Quote Originally Posted by Rocl View Post
    I don't remember my initial nuke on the boss, but he seems to name extra magic damage after every Crystalline Flare. Could be horribly be wrong, but by 50% on the first form, I was doing crazy damage on BLM, and then on the second & third forms it only got higher.
    My very first nuke was 2674 (Riko @ 100%), and they were consistently high. I'm pretty sure it takes extra magic damage the entire time. I used Blizzard exclusively if that means anything.

  13. #413
    Dedwen
    Guest

    My quicksand caves key items search seems to be glitched. Im stuck at 7 Key items, I found the 8th marker, but when i click on it, it wont give me the Stone. Keeps saying nothing out of the ordinary. OtherWiki says that it glitches from time to time, and to try going back to the goblin. Which Ive done twice...

    Ive even Logged out and back in, but the marker spot on my map never changes, and it keeps that exact marker marked. But no matter how often I try, it wont give me the item.

    Ive even reduced to randomly searching for other ??? not on my map, and they also give nothing.

    So is it possible that its so glitched that the markers can be wrong? Can you get a stone from a ??? thats not on your map marker?

    Lol this is frustrating..

  14. #414
    The Once and Future Wamoura
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    Quote Originally Posted by Meowwie View Post
    My very first nuke was 2674 (Riko @ 100%), and they were consistently high. I'm pretty sure it takes extra magic damage the entire time. I used Blizzard exclusively if that means anything.
    Ah, alright then. I could swear my dmg went up over time, but I might've just been retarded.

  15. #415
    Nidhogg
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    Lightbringer

    Are most PLDs really taking the Fast Cast +5% approach for the headgear? I can't decide between a full Fast Cast approach (+5%), or a full haste approach (+5%). I can make it an initialization macro piece for Ichi, but then it seems like the Counter effect is completely wasted since I have to swap back to Turban to finish the cast. Losing 2.5% on the recast is pretty unacceptable really in my mind if I was to leave it on for the entire casting too.

    My only other thinking was that if I take the haste approach, I end up with a really badass DoT helm as well, especially if I take the +2 DEX option. I know people were snickering at the modified W turban, but being able to DoT with DEF, some extra DEX, and the Counter+3 is pretty awesome in my mind.

    I've also seen a few really weird Ichi hybrid hats with Shield+5 and Evasion+10 but those seem completely retarded. Anyone else have any thoughts?

  16. #416
    Salvage Bans
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    Gilgamesh

    Any recommendations on what augements I should use for a Drakesbane piece? Naturally the first slot is going to be STR +4 and WS ACC +15, but I can't decide on the second. I don't know if Acc +10 Att +5 or STR+2 Haste +2 would be better.

  17. #417
    Custom Title
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    Quote Originally Posted by Darkrift View Post
    lol your aspect ratio is off...

    i dont know why.. i just find any job other than BLM wearing the Selenian hat wrong..
    too much FF3 ingrained in me maybe..

  18. #418
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I used a semi different setup to win.

    COR/WHM
    MNK + SAM/NIN
    BLM/RDM
    RDM/BLM
    SCH/RDM

    MNK and SAM, pulled the Boss and Dd it (near wall to evite knockback).
    COR buffed and ranged attack.
    SCH healed and gave us Stoneskin at 76%

    at 76% we get SSga and everyone exept me and SAm went up stairs. Pushed it down for Flare, then healed up. With BLM help we pushed it down to 50.

    Then we took the Helpers 1by1.

    Repeat for stage 2

    Stage 3 was the same, but we bound the boss and kited the adds away to kill them, because we had too much hate for the RDM to kite the boss.

    When 3rd henchman were dead we pulled boss to the wall and 2h it to death.


    0 death and 20min fight

  19. #419
    Smells like Onions
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    Quote Originally Posted by Darkrift View Post
    whats wrong with my aspect ratio?
    You might not see it. but your character is really stretched vertically, might be set on 16:9 with a 4:3 Computer screen

  20. #420
    Ridill
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    It's funny cuz even with the screwy aspect ratio, the one in the back is still short and fat, although slightly skinnier than normal.

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