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Thread: New items from Medal tier     submit to reddit submit to twitter

  1. #1
    Sea Torques
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    New items from Medal tier

    30k AN for rare/ex accessory
    75k AN for body from each nation

    30k items from WD[s]

    Capricornian Robe
    Cure spellcasting time -1%
    Campaign:
    "Cure" spellcasting time -15%
    LV60 All Jobs

    Ariesian Grip
    MP recovered while healing +1
    Campaign:
    MP recovered while healing +20
    Lv.60

    Cougar Pendant
    HP+30 Campaign: HP+200
    Lv60 All Jobs

    Crocodile Collar
    AGI+4 Campaign: AGI+25
    Lv60 All Jobs

    75k from WD[s]

    Cobra Unit Harness
    DEF:42 Accuracy+11
    "Store TP"+6
    Enmity-8
    Set: Enhances "Counter"effect
    MNK, THF, RNG, BLU, COR, PUP, DNC
    Lv.68

    Cobra Robe
    DEF:39 HP+32 MP+32
    "Magic Atk. Bonus"+4
    "Conserve MP"+3
    Set: Increases Magic Accuracy
    WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH
    Lv.68

    30k from Sando[s]

    Patronus Ring
    Physical damage taken -2%
    Campaign: Physical damage taken -10%
    LV60 All Jobs

    Silver Fox Earring
    Ranged Attack+2
    Campaign: Ranged Attack+20
    LV60 All Jobs

    Temple Earring
    Light Elemental Magic Accuracy+1
    Campaign:
    Light Elemental Magic Accuracy+15
    LV60 All Jobs

    Crimson Belt
    Dark magic skill +2
    Campaign: Dark magic skill +20
    LV60 All Jobs

    Rose Strap
    Store TP+4
    Campaign: "Store TP"+20
    Lv.60

    75k sando[s]
    Iron Ram Hauberk
    DEF:50 HP+32 Enmity+6
    "Magic Def. Bonus"+5
    Set: Increases all elemental resistances
    PLD, DRK, WAR
    Lv.68

    30k bastok[s]

    Sturm's Report
    Magic Accuracy+2
    Campaign: Magic Accuracy+15
    Level 60 Ammo
    All jobs

    Sonia's Plectrum
    Waltz potency +1%
    Campaign: "Waltz" potency +10%
    Level 60 Ammo
    All jobs

    Shield Collar
    VIT+4 Campaign: VIT+25
    LV60 All Jobs

    Bull Necklace
    STR+4 Campaign: STR+25
    LV60 All Jobs

    75k bastok[s]

    Fourth Division Brunne
    DEF:45 STR+8 Evasion+9
    "Subtle Blow"+7
    Set: Increases Attack
    WAR, PLD, DRK, BST, SAM, NIN, DRG
    Lv.68

  2. #2
    Black Belt
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    any info which medal gets which?

    hope bodies are next rank, and the accessories are last ;o

  3. #3
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by Arthars View Post
    any info which medal gets which?

    hope bodies are next rank, and the accessories are last ;o
    Medals rank of medals

  4. #4
    Black Belt
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    only 1 new medals rank added?

    thought i read 2 somewhere

  5. #5
    RIDE ARMOR
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    Rank in the medals doesn't matter, just have to be on medals to purchase bodies and equips.

    Bodies are 110k and equip 45k if not of that nation.

  6. #6
    Old Merits
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    Ariesian Grip
    MP recovered while healing +1
    Campaign:
    MP recovered while healing +20
    Lv.60
    Thought it was +2 while not in campaign?

  7. #7
    Pied Piper of the Homos
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    Quote Originally Posted by eva00r View Post

    30k bastok[s]

    Sturm's Report
    Magic Accuracy+2
    Campaign: Magic Accuracy+15
    Level 60 Ammo
    All jobs
    Nice.

  8. #8
    Black Belt
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    how much more for non nation?

    dont wanna go register bastok just for cheaper sturm report ._.

  9. #9
    I trusted Zet and this is what happened
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    45k

  10. #10
    Banned.

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    I cannot believe how shit the body stats are and not only that but to have the Store TP R/Ex and in the Sandy section is just gonna make more people wanna be of that nation.

  11. #11
    Lostbane
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    Seriously beginning to think someone in the dev team hates Bastok...

  12. #12
    Banned.

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    >.> basty got the necklace of wtfpwn though!

    <3 my bull necklace (and the other ammo stuff they get holy hell)

  13. #13
    Lostbane
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    Quote Originally Posted by Malacite View Post
    >.> basty got the necklace of wtfpwn though!

    <3 my bull necklace (and the other ammo stuff they get holy hell)
    Yeah I know but honestly if you were sandorian you wouldn't jump to change to Bastok for an item which will only cost you an extra 15k AN. Whereas peeps will be leaving for Windy and Sandy in droves - especially as Cobra Harness and the damage down and hp accessories are elsewhere.

  14. #14
    A. Body
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    Quote Originally Posted by Eldelphia View Post
    Seriously beginning to think someone in the dev team hates Bastok...
    They hate mages too, so Windurst by extension.

  15. #15
    BRP
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    Bastok also got that really nice mage ammo

  16. #16
    Fake Numbers
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    DNC question, (not serious no -> ), think Sonia's Plectrum is worth equipping full time despite it being lol1%?

  17. #17
    Melee Summoner
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    Definitally the ammo is best one for RDM
    And the -2% physical defense ring isn't bad either.

    I think Rose Strap is unbelievable for SAM & GA weilders.. +20 Store TP = niiiice

  18. #18
    Lostbane
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    Quote Originally Posted by BRP View Post
    Bastok also got that really nice mage ammo
    Agree totally but I don't think peeps would leave sandy or windy nations for it as there is no real need.

  19. #19
    Hyperion Cross
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    15k extra AN is TOO easy to get to justify switching nations. If you do weekly campaign ops (the "tier 3" ones) you can easily rack up 7000/week, more if it happens to be 3 or more stars.

  20. #20
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    Quote Originally Posted by Dymlos
    DNC question, (not serious no -> ), think Sonia's Plectrum is worth equipping full time despite it being lol1%?
    Are people afraid to admit they like DNC or something? Anyways the answer is: it's the slightest improvement over War Hoop in the ranged slots if you're not using a DD piece instead.

    Curing Waltz I is 4 CHR every 1 hp, War Hoop 3 CHR adds 1 hp cured rounded up, with the plectum it'd be 1% of ~100hp cured which would also be 1-2 hp cured depending if the base is above 100 or not (I'm not actually sure how low the tolerance for rounding up is in this game, but 2 hp is the max bonus from the ammo even with the best stats).

    Curing Waltz II is 2 CHR every 1 hp, so War Hoop 3 CHR adds 2 hp cured rounded up, and plectum is also going to be 2 hp on average assuming around 200 hp base cured.

    Curing Waltz III is 4 CHR for 3 hp (every CHR adds .75 hp), so War Hoop adds about 3 hp cured rounded up, and plectum will add 4 hp on average assuming over 400 base cured.

    Curing Waltz IV is 1 CHR to 1 hp, War Hoop adds 3 hp and plectum will add about 6-7 hp.

    In my opinion Curing Waltz III is the most important to look at because it has the most manageable recast and usually cures more over time than Curing Waltz IV depending on your setup, and if you're using DNC to tank, IV has an enmity cap whereas III doesn't. In this case the difference is negligible.

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