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Thread: Watchful Pixie - fight     submit to reddit submit to twitter

  1. #261
    RIDE ARMOR
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    Posting from complete ignorance on these fights, but is it possible to CFH on these mobs? So that other people outside your pt can maybe then beat them up and make the pets less of a hassle? Also, do all the mobs con as ITG? Could BST charm the tigers/bees/sheep or something? From reading how the fights go down, you talk to a pixie npc to trigger the fight; does it mention stipulations like if you CFH you auto-fail or something? Or is that not even an option?

  2. #262
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    They're confrontation fights.. aka outdoor BCs..

    no man or mob outside can touch you whilst you're in the battle..

  3. #263
    Sea Torques
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    ACC+4
    STP+13
    WS Damage+4% GK @Grauberg

  4. #264
    Gunitsoldier
    Guest

    Thanks for making Bstaff useless SE, go fuck yourself.

  5. #265
    Salvage Bans
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    Sylph

    Tonight's run for a party in my LS, no pics, sry im lazy

    Sword - Accuracy+6 Resist Silence+2 Additional effect: Parakyze+5
    GKT - StoreTP+11 Accuracy+5 WS Accuracy+6
    GKT - StoreTP+13 Accuracy+6
    H2H - DMG:+1 Delay:-25% Additional Effect: Slow+12
    Polearm - DMG+3 Damage Taken-2% Earth Damage+10
    Dagger - forgot what he said

    EDIT: Note how everything there has a relation to the Wind Element (We did Grauberg on Windsday)

  6. #266
    Ridill
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    Quote Originally Posted by Gunitsoldier View Post
    Thanks for making Bstaff useless SE, go fuck yourself.


    Yeah, clearly we shouldn't bother with shit like bp-5 att+5 mab+3 when we can just /toss bstaff instead.

  7. #267
    Bagel
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    Thanks for making Bstaff useless SE, go fuck yourself.
    this again?
    Me i'm still quite happy to use a staff named after Bahamut, still quite usefull and proof that my shell beat ye olde wyrmking back in those days.
    but I guess to each their own.

  8. #268
    Banned.

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    Quote Originally Posted by Plow View Post
    so is this 100% proc of additional effect 11 fire damage?

  9. #269
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    Quote Originally Posted by Gunitsoldier View Post
    Thanks for making Bstaff useless SE, go fuck yourself.
    Bstaff's usefulness woulda been limited to 'save 6 eq slots'.. and thats about it.

    this doesnt make bstaff any less useful that it was at all.

  10. #270
    Hydra
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    Friend did a WHM club earlier w/ me. He turned it down, but it was something like 6% Cure Potency, 20MP, and Add-Effect Flash... I think. But I'm sure about the 6% Cure potency which is what made me kinda... raise an eyebrow? This was in Grauberg.

  11. #271
    Ridill
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    Quote Originally Posted by Starr View Post
    so is this 100% proc of additional effect 11 fire damage?
    very high, not 100%

    and 11 is max dmg, usually did 9


    Quote Originally Posted by Spira View Post
    Bstaff's usefulness woulda been limited to 'save 6 eq slots'.. and thats about it.

    this doesnt make bstaff any less useful that it was at all.
    Almost makes it even more useful, if you don't have other jobs that use staves. Trying to work macros with 2 of these is not going to work, and you'd be much better off with bstaff + bpdown/att/mab augment staff than using one of the augment slots for perp down.

    Now... if it goes to +4 on augment...........

  12. #272
    Warrior Tank
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    Quote Originally Posted by Seraphus View Post
    GKT - StoreTP+13 Accuracy+6
    Which means.. given that 13 is a fairly odd number, it's likely that this goes up to a maximum of +15 sTP at least.

  13. #273
    Puppetmaster
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    3 attempts at blue weapon in graudberg

    augments
    1 dmg+4 acc/Macc+3
    2 dmg+3 acc/Macc+3
    3 acc+5 MAB +3

    yeah only had 3 shots since I failed beaucidine 2 times last night.

  14. #274
    Sea Torques
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    BLU sword
    DMG+5 Macc+3 Fire+13 here

    http://img156.imageshack.us/img156/3830/erlking1.png

  15. #275
    New Merits
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    Aumaan Prime
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    Hyperion
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    Valefor

    5 rdm swords in Grauberg, because I needed a weapon with hmp...

    dmg+2, macc+3, hmp+2
    dmg+2, enfeebling+3, enspell damage+4
    enfeebling+5, enspell damage+5
    enspell damage+3, enfeebling+3
    dmg+3, macc+7, enfeebling+4

    Can start to get a vague feel for what the odds of something actually useful are for rdm, anyway.

  16. #276
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    Quote Originally Posted by Plow View Post
    very high, not 100%

    and 11 is max dmg, usually did 9




    Almost makes it even more useful, if you don't have other jobs that use staves. Trying to work macros with 2 of these is not going to work, and you'd be much better off with bstaff + bpdown/att/mab augment staff than using one of the augment slots for perp down.

    Now... if it goes to +4 on augment...........
    It really depends on what else you get.
    if its MAB then yea... it could be a macro in piece..
    but if you're gonna leave avatar to melee (atk/acc augs), then u'd still want the perp somehow..
    you don't accomplish very much by macroing those in to BP. better off using B.staff or that +10skill staff

  17. #277
    Relic Shield
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    Has anybody beaten the 2 taurus out in xarc for this fight? they're ridiculously difficult

  18. #278
    Hydra
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    We won it after 6 attempts.

    Tervo*(sp)taur seemed hardest, we killed him first. Megalotaur second. Tried taking both low and killing same times but that was too hard due to Lethal triclip spam. When one dies other seems to rage, or could be HP based Im not sure fight was far too crazy to check. best bet is to try and zerg last 25% of each one so cant Lethal Triclip spam 1k bigish AoE range(both use at same time so even if one only low they can both use, but didnt seem to use that move at all high HP), If have the PLD whos tanking save sentinal or 2h for MS, since it will only spam single taget triclip then thats the best chance to do it. Eyeballing it seemed like Megalotaur had lower HP but again was bit crazy to fight so I can't be 100% on that.

    We did it PLD PLD(both sub /war) WAR BLU SCH RDM. though two BLU/THFs might be better, our blu would get hate during two hour then get mortal rayed for hate reset, seemed to follow each 2h with Mortal Ray. SAM/THF also worked well night before though if 2h and get hate too fast was gonna get one shot.


    Also for the glacier fight we suspect all can use Shadow Burst, but only low HPs, generally we didnt find it too hard till they did a joint burst. We killed them 4 times and the only time got a joint burst was when we were low on damage and didn't kill as fast.

  19. #279
    Fake Numbers
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    Quote Originally Posted by Finwich View Post
    Erm, I"m not really feeling for those augs. The dmg+ is nice on the second but I was hoping more of a 'Step accuracy, step effect +1' type of augments.

    That or

    Accuracy +4
    DMG: +4
    Store TP +5

  20. #280
    CoP Dynamis
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    Quote Originally Posted by Seraphus View Post
    Tonight's run for a party in my LS, no pics, sry im lazy

    Sword - Accuracy+6 Resist Silence+2 Additional effect: Parakyze+5
    GKT - StoreTP+11 Accuracy+5 WS Accuracy+6
    GKT - StoreTP+13 Accuracy+6
    H2H - DMG:+1 Delay:-25% Additional Effect: Slow+12
    Polearm - DMG+3 Damage Taken-2% Earth Damage+10
    Dagger - forgot what he said

    EDIT: Note how everything there has a relation to the Wind Element (We did Grauberg on Windsday)
    Monk or Puppetmaster Hand-to-hand?

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