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Thread: Watchful Pixie - fight     submit to reddit submit to twitter

  1. #321
    Gunitsoldier
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    Quote Originally Posted by luciferu View Post
    MNK acc+6 STP+2
    MNK delay-16% wind+1 ice dmg+12

    and PUP 1st try:

    http://www.tsundereko.com/moghouse/oberon01.jpg

    Hello h2h B skill !

    258 skills with max merits + faith torque + oberon
    Still so low compared to MNK but better ofc

  2. #322
    Fake Numbers
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    Doesn't matter if it's low compared to MNK. that's a very large increase to your weapon skill.. ON your weapon.

  3. #323
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    if you could get h2h+10 AND a dmg boost of +2 or +3...

    and that doesn't even take into consideration what pet augments that could still be lurking around (I still have my fingers crossed for pet: mab/macc)...


    brb, changing my pants

  4. #324
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    If Pet M.ACC/M.AB was available, i'd need new undies.

    If a DMG+2/3, H2H Skill+10, En:damage weapon is available, Hades Sainti +1 could go fuck themselves.

  5. #325
    Hydra
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    I feel like I gave hope to my PUP brothers and sisters.

  6. #326
    Relic Horn
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    Xanthe Celaeno
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    Quote Originally Posted by Darkrift View Post
    This is correct.
    Well in that case Bahamut's Staff is still quite useful unless you happen to have the +skill augmented staff from ANNM.

  7. #327
    Gunitsoldier
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    Quote Originally Posted by Xanthe View Post
    Well in that case Bahamut's Staff is still quite useful unless you happen to have the +skill augmented staff from ANNM.
    Thing is, bstaff used to be BY FAR the best staff for SMN. Now simple shitty things makes it replacable, good for those lazy ppl that never got bstaff but slap in the face for ppl who have it.

    No I am not a bandwagon "new shit makes my work useless" moaner, I'm telling you facts. Also with the GKT, making a GKT thats practicly as good as Hagun is just overpowered from SE.

  8. #328
    Banned.

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    Quote Originally Posted by ringthree View Post
    I am pretty sure that 6 > 5 hit with equal delays is around 17% "haste", or 17% more WS.
    6 hit is 5 melee hits and one WS
    5 hit is 4 melee hits and one WS

    if your delay is, say, 1 second, with the 6 hits build you do 1 ws every 5 sec so 20% frequency. With 5 hits you do 1ws every 4 sec so 25% frequency. Therefore going from 6hits to 5 hits is exactly 25/20=+25%

  9. #329
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    Quote Originally Posted by ringthree View Post
    I am pretty sure that 6 > 5 hit with equal delays is around 17% "haste", or 17% more WS.

    Rindomaru = 15
    Rajas = 5
    Usu body = 6
    Usu feet = 7
    Rose Strap = 4
    Brutal Earring = 1
    White Tathlum = 2

    That is the 40 STP you would need on melee, but you would still need 37 on WS and that means you will have to go with sub-optimal gear for WS to maintain the 5-hit build. If I am missing something feel free to point it out.

    The Rose Strap requires giving up the Sword Strap in this scenario, though that is not a huge difference. Also the White Tathlum is sub-optimal.

    It will be pretty close, and highly gear dependent.
    Obviously every little bit counts when you're talking about such a close call, but in the above TP-gear, your WS-gear really wouldn't suffer that much. As far as transition items go:

    Kirin's Osode -> Usukane Haramaki(2 STR) & Rutter Sabatons -> Usukane Sune-ate(3 STR)

    For those with applicable RSE ammo, you could drop the White Tathlum for 1-2 more STR during WS, as well.

  10. #330
    Demosthenes11
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    Quote Originally Posted by Gunitsoldier View Post
    Thing is, bstaff used to be BY FAR the best staff for SMN. Now simple shitty things makes it replacable, good for those lazy ppl that never got bstaff but slap in the face for ppl who have it.

    No I am not a bandwagon "new shit makes my work useless" moaner, I'm telling you facts. Also with the GKT, making a GKT thats practicly as good as Hagun is just overpowered from SE.
    6 inv + 5 skill = by far?

  11. #331
    Relic Shield
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    Quote Originally Posted by QotsaM View Post
    16,7% to be precise.
    Idk why it is so hard to understand. 6hit -> 5 hit you do the SAME melee dmg, the SAME melee frequency, but you do a ws every 4 melee hit instead of every 5 melee hits. It has NOTHING to do with haste, since it doesnt reduce delay and affects only WS dmg. 5/4=1.25=+25% number of ws. tell me how you find 16.7 lol.

  12. #332
    Gunitsoldier
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    Quote Originally Posted by Demosthenes11 View Post
    6 inv + 5 skill = by far?
    There was no other staff even close to being better than bstaff for SMN so yes by far. 6 HQ ele staves < Bstaff still so yeah by far.

  13. #333
    Relic Shield
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    Quote Originally Posted by Tsuko_Asura View Post
    Obviously every little bit counts when you're talking about such a close call, but in the above TP-gear, your WS-gear really wouldn't suffer that much. As far as transition items go:

    Kirin's Osode -> Usukane Haramaki(2 STR) & Rutter Sabatons -> Usukane Sune-ate(3 STR)

    For those with applicable RSE ammo, you could drop the White Tathlum for 1-2 more STR during WS, as well.

    http://i32.tinypic.com/2n68u0.png
    Haste+25% 5-hit

    http://i31.tinypic.com/2i5kio.png
    STR+54 WS Damage+2% YGK

  14. #334
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    Heh, forgot half of those things existed.

  15. #335
    Relic Shield
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    well domaruu+1 isn really an option lol, tier zero. idk if the sune ate+1 are tier 1 either, the subs are marked unknown on the wiki.

  16. #336
    Chelslee
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    Would be really curious to see Combat skills on the other weapons. More thief weapons would make me happy, DMG+4 Tripple attack+3 Dagger Skill+, Very unlikely and probably impossible. But without our dreams what do we have?!

  17. #337
    Bagel
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    Quote Originally Posted by Chelslee View Post
    Would be really curious to see Combat skills on the other weapons. More thief weapons would make me happy, DMG+4 Tripple attack+3 Dagger Skill+, Very unlikely and probably impossible. But without our dreams what do we have?!
    From looking at the other thread, it looks like marksmanship and h2h were the only two added as possible augments this update

  18. #338
    Sea Torques
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    Dweomer Maul +25 hp -3 enm +5% cure potency lulz

  19. #339
    Fake Numbers
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    another PUP H2H done in grauberg


    DMG+1 Attack+3
    Pet damage Reduction 3%

    Okay, this is my FOURTH PUP H2H fro mgrauberg ALL giving Pet damage reduction. Seriously? are you SURE you got H2H at grauberg?

  20. #340
    Salvage Bans
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    Quote Originally Posted by Kouu View Post
    Monk or Puppetmaster Hand-to-hand?
    Monk, sorry.

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