any info on meriphataud fight? grauberg is being spammed atm we need a new zone to go to
edit: nevermind cant read
any info on meriphataud fight? grauberg is being spammed atm we need a new zone to go to
edit: nevermind cant read
ES + Sleepga2 -> Nuu Gazo -> Ochre Scorpion x 2 -> Slate Scorpion x 2 -> Yii Haqi
It is fairly terrible, the Scorpions try to sync WS, but the BRDs will just sit back and spam Carol and debuffs. The Ochre Scorpions are more sleep resistant, and all the scorpions hit really hard. The Scorpions build insane Sleep resist off the first, I'd say my accuracy on sleeping was well under 50%. It go really bad with a few resisted sleeps though, we've had to have a different person 2HR like nearly every time. >_> Occasionally the Yagudo will cast Hymnus which will repop their Scorpions immediately, but hopefully you should only encounter this on Yii Haqi, and he summons Slates which seem to sleep easier. The scorpions have super low HP though, SAM WS does ~25%? I'd say. A good chunk for sure. Slates have more HP/DEF than Ochres though.
Tried a hexagun, one I ended up with waaaas (no SS sorry :<)
Delay-12% AGI+3 R.accuracy+7
Not terrible. SE seems to be pushing around the low delay low dmg deal to COR.
whm/nin get their hands fulled with -5% cure casting and +5% cure potency x2
Ok, we just tried Rolanberry Fields [S] NMs.....
There are actually SIX (6) NMs, NOT 4
They were easy to kite in the beginning since they only casted Tier IV, and AM2, but when we killed the 3rd one, the 3 remaining Quadavs started casting -aga III which caught us off guard and wiped.
We had a BLU, Head Butt did nothing. Everything else was resisted.
Also, as each one was killed, the DD were noticing their attack and accuracy increase.
So the beginning is pretty easy, but when it's down to the last 3, watch out....
Some General Tips on the Beauc Fight.
1) All 4 Mobs go into "Statue" Mode Throughout the fight (As is Already known) During Which they Don't take any Damage, And When they "Get up" Hate Seems to Switch, a single Flash or Voke is enough to get hate back, So Don't worry
2) Bloody Claws Ignores and Erases Shadows, Dealing Anywhere from 150~1000 Magical Damage.
3) They ONLY Cast Spells After "Getting up" From Statue Form, They Do not Cast Spells Any other time
4) They only Cast Debuffs, They can Cast Single Target or AoE Debuff, Sometimes it will Only use Dispel, Other Times Dispelga. They Cannot cast Break or Breakga.
5) They Share a 2hour that is AoE, If 1 of them gets to 50% He Will 2hour and Everyone in Range that is -NOT- In Statue mode will 2hour as well. They Seem to Stay Up for at least the 30 Seconds the 2hour is Active, However they will not use it again.
6) During 2 Attempts, I only Saw "Shadow Burst" Once, And it was against the Final Mob of the 4, And it used it at about 15%~ Followed by its merciless death from Gekkos and Disseverments.
7) They all Infact do "Synchronize" TP moves If they are in Range of Eachother and only if they are not in Statue mode. I.E They will not Get up out of Statue mode to TP with Eachother!
Thats Really it, It can be done Almost pathetically Easy with 2DD/NIN, 3 "Tanks", and a Healer. Hell, 3DD/nin and 3RDM/nin could probably end it In no time, and the "Synchro" TP move Range is about the same a Cyclone, Maybe Smaller. There you have it
Edit: Augments:
DRG:
STR+2 DEX+2 (Seriously, Waste of Money to buy DRG Weapon, Only augments i've seen is DMG/STR/DEX, Its basically a Free Mezraq if you get lucky with +DMG, Completely Useless right now)
SMN:
Perp-3
Pet: Attack/Ratk+6
------------
Perp-2
Pet: Acc+3 R.acc+3
Attack+5 Ratk+5
MNK:
DMG+2
Delay-14%
Acc+7
RNG:
Delay-8%
STR+3
Ratk+14
BLU:
DMG+3
Acc+3
Macc+3
all Decline i think. i know i did (DRG Weapon)
Ok, we got win @ Rolanberry Fields [S]
Setup was PLD/NIN (with Desert Boots equipped), SCH/RDM, BLM/NIN, SAM/NIN, DRK/NIN (me), BLU/NIN
PLD popped the NMs and began kiting. With Desert Boots on + Sandstorm, he was easily running out of the mobs' casting range.
SAM DRK and BLU went to work picking off mobs one at a time. We killed Earth, Ice, and Fire first. We then went after Water and managed to get that down without much problems (got lucky as it was spamming Flood II instead of Waterga). The Thunder and Wind NMs were left. Wind NM casts Graviga, Thunder NM casts Hastega. We decide to go after Wind first because Graviga was just annoying. This was the toughest one due to the Graviga spam + NM running off to go whack someone else. Once we got Wind down though, we took a few minutes to rest to full while PLD continued to kite the Thunder NM. Once we were ready, we went all out. BLM and DRK staggered their Stuns to help keep Thundaga III stunned as much as possible, although a couple did go off with both of our timers down.
We got win. The PLD got PLD sword with DMG +3, Shield Skill +4, Accuracy +3
I got PUP weapon with DMG: +2, Hand-to-hand Skill +3, Pet: Damage taken -3%
I'll make another Oberon's Sainti and this time, spam this in the hopes of getting a more superior H2H skill+ augment, but once again, we see the Pet: Damage taken -X% crap again. What's up with this?
@ Meriphataud Mtns.
http://www.spiffy-keen.com/a/faylance_01.jpg
Mourning the loss of Evasion Down, and looking like I'm carting a damn O. Lance around, but this is quite nice.
Probably going to grab another one and try for good stats + weird augment like the Flash one or something.
did a grauberg and got a new augment from blu weapons mp+2 I rejected of course.
pld sword
+5 dmg +3 acc add eff +8 stun
i kept it![]()
if any one is compiling this..
Fay Crozier
Add: Slow +7
Pet: Atk/ R.Atk +4
Pet: MAB +2
Fay Crozier
Perp -2
Add: Darkness dmg+9
Pet: Atk/R.Atk +6
Fay Crozier
Add: Para+12
Pet: Atk/R.Atk +4
Fay Crozier
Perp -2
Add: Flash +11
Pet: M.Acc +3
Fay Crozier
Perp -3
Add: Para +5
Pet: M.Acc +1
Fay Crozier
Spell Interrupt 4%
Pet: Atk/R.Atk 5
last one was at 4 star rating, the first 4 were 5 star rating.. the 5th idk