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Thread: Watchful Pixie - fight     submit to reddit submit to twitter

  1. #161
    Cyn
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    Old Odin
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    Quote Originally Posted by Wulfgang View Post
    Friend in my LS wanted me to post this, seems decent.

    http://i193.photobucket.com/albums/z...0722171339.png
    Decent? That thing is sick.

  2. #162
    That SpellCast Guy
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    Quote Originally Posted by Cyn View Post
    Decent? That thing is sick.
    You lose 4 DMG and Attack+10 from Perdu and gain Critical Hit Rate+4% on your offhand. Is that worth it? I have no idea.

  3. #163
    Cyn
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    Why would you lose anything from perdu? It would just stay in your offhand.

  4. #164
    Fake Numbers
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    Adding the two SMN weapons we got from Grauberg S

  5. #165
    Fake Numbers
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    Because i have kikoku i like it better than perdu

  6. #166
    Sea Torques
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    Quote Originally Posted by Kleiner View Post
    Adding the two SMN weapons we got from Grauberg S
    It would be awesome if perp cost could go up to -3 so Summoners could gain 6 inventory.

  7. #167
    Relic Shield
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    Ok, we wiped again and we're giving up on this for the time being. Have Limbus going soon.

    Damn near impossible, even with ES Sleepga, the mobs didn't sleep all that long. We also brought Poison Potions to counter Sheep Song. Once mages were killed it went downhill from there.

    Now only 1 more chance on my Oberon's Sainti...I popped those NMs all 4 times.

  8. #168
    That SpellCast Guy
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    Hmm, didn't even consider mainhanding it, honestly. Replacing Senj with that costs you 7 DMG, 0.25 DPS, and 2% Critical Hit Rate for Acc+5 and speeds up your attacks by ~9% (assuming Suppa+AF body).

    Is that worth it? Yeah, it might be, that does seem pretty good. I don't know all the game math stuff well enough to say for sure though.

    Quote Originally Posted by Gere View Post
    It would be awesome if perp cost could go up to -3 so Summoners could gain 6 inventory.
    INT+6-Weskit-sized shitstorm if it goes up to -4.

  9. #169
    Melee Summoner
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  10. #170
    Salvage Bans
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    Ho-ly shit.

  11. #171
    E. Body
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    Bahamut

    How is the added effect on these things? Anybody test proc rate?

  12. #172
    Fake Numbers
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    people report that Additional Damage procs almost every swing, dont know about the other effets

  13. #173

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    I'm sorry if this was answered, I tried search but couldn't find it.

    I know you get five tries per weapon. Are you able to retry the quest with the same weapon after your five tries is up (just need to find another version of the same weapon)? Or is it five tries with a cor gun and after that you can't try to augment the cor gun every again.

  14. #174
    the whitest knight u' know
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    Quote Originally Posted by Hank View Post
    I'm sorry if this was answered, I tried search but couldn't find it.

    I know you get five tries per weapon. Are you able to retry the quest with the same weapon after your five tries is up (just need to find another version of the same weapon)? Or is it five tries with a cor gun and after that you can't try to augment the cor gun every again.
    After 5 attempts, the weapon simply breaks and you need another.

  15. #175
    Fake Numbers
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    You can augment the same type of weapon more than once. my SMN friend is already working on augmenting his second SMN staff.

  16. #176

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    Quote Originally Posted by miokomioko View Post
    After 5 attempts, the weapon simply breaks and you need another.
    Ok, so I could infinitely attempt to get a sexy G.Katana?

  17. #177
    Yoshi P
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    Quote Originally Posted by Belkin View Post
    How is the added effect on these things? Anybody test proc rate?
    Damage additional effects are 100% or very near it (like Sirocco Kukri) but the damage specified on the weapon is the MAXIMUM that it can do.

    Status additional effects seem to be the printed proc rate (my Fay Lance rarely proc'd, and it's Flash+5, so I'm assuming that means 5%).

  18. #178
    Salvage Bans
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    Quote Originally Posted by Gere View Post
    It would be awesome if perp cost could go up to -3 so Summoners could gain 6 inventory.
    go get a bahamut's staff.

    honestly, i don't expect -3 perp on this, no matter what zone it comes from. if the zone specific bonuses are true, i expect acc, atk, matk, def, enmity and maybe something interesting like haste, or a real curve ball like pet double attack.

  19. #179
    Sea Torques
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    I'm sorry, but I couldn't find a straight answer to this question:

    What happens to the weapon you trade to the sprite when you lose a fight? In other words, can you just go and choose a new fight and do it again or is your item lost?

  20. #180
    Fake Numbers
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    It stays in the hands of the pixie, but you lose 1 augment attempt.

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