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Thread: adjustments to HNM     submit to reddit submit to twitter

  1. #1
    Melee Summoner
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    adjustments to HNM

    any noticable difference to HNMs?

  2. #2
    Thorshammer
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    have to wait for it...

  3. #3
    Relic Shield
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    apparently if you let any of the HNM's rage they're rage timers do NOT reset until they die, even if you let them go yellow and regen to full they will still be raged.

  4. #4
    Kaeko
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    Can we confirm this on kings? I'd love to see this on Fafhogg.

  5. #5
    Thorshammer
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    Quote Originally Posted by Drai View Post
    apparently if you let any of the HNM's rage they're rage timers do NOT reset until they die, even if you let them go yellow and regen to full they will still be raged.
    this would own...
    how u know?

  6. #6

  7. #7
    Relic Horn
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    Quote Originally Posted by Drai View Post
    apparently if you let any of the HNM's rage they're rage timers do NOT reset until they die, even if you let them go yellow and regen to full they will still be raged.
    if this is true, this can't have been intentional. wat

  8. #8
    Puppetmaster
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    Quote Originally Posted by Drex View Post
    if this is true, this can't have been intentional. wat
    Its to punish good lses for letting crappy ones get claim!

  9. #9
    RIDE ARMOR
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    Quote Originally Posted by Drex View Post
    if this is true, this can't have been intentional. wat
    Well SE did do something concerning the rage effect of NMs that can do so, so I wouldn't be surprised if this is intentional.

    It might make things interesting for a little while, but I can see some severe consequences...

  10. #10
    Fake Numbers
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    who rage fafnir in 1h now anyway...

  11. #11
    Thorshammer
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    Quote Originally Posted by lesiu View Post
    who rage fafnir in 1h now anyway...
    sadly.. there are still ppl

  12. #12
    Sea Torques
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    Uh... so if some shitty LS tries to kill a king and they fail (like usual)... it NEVER goes out of rage mode? That can't be intentional (although it must be highly amusing). I was expecting like a time adjustment to the rage timers. Like a 15 minute timer for NQ Behemoth/Adamantoise and 30 fafnir or something.

  13. #13
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    if the rage doesnt go away wouldnt that make some HNMs very hard to kill? like say rage nidhogg?

    if this is true, maybe the rage will stay on for like a few hours since its initial onset? or a day?

  14. #14
    Relic Shield
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    I can't even begin to explain how much I hope this is true. Would make for some epic good fucking times.

  15. #15
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    rage seems to not be a gradual build up anymore, it goes ssj on the 1hr mark

  16. #16
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Wow, if this is true, it's fail. Would be funny to watch, but honestly, they should have shortened rage timer on pretty much everything. And added one to Tia and Khim.

  17. #17
    E. Body
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    I'd say rage wears at a random time from X-X hours. Maybe this is their way to try to fix kings somewhat. Who would wanna wait there for hours for shit to go out of rage mode if someone rages it?

  18. #18
    New Spam Forum
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    No way they stay raged, they either cool off after a random/set time or next due spawn day. Killing a raged 100% nid/IX is far from funny if it had to be done to clear further spawns >.>

  19. #19
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    it's fake, some nabs raged simmy and we claimed after they wiped. killed as normal

  20. #20
    Warrior Tank
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    Watched some LS kill faf yesterday and they went over 30 minutes.. no noticeable difference though .

    I am truly dissapointed with this potential fix because for me it was the highlight of the update. Trust SE to fuck it up.


    This is how I would change things:
    Fafnir, Behemoth, Adamantoise: 20 minutes gradual rage up to 30 minutes in full rage
    Nid, KB, Aspid: 30 minutes gradual rage up to 40 minutes in full rage
    Tiamat: 1 hr start full rage

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