Item Search
     
BG-Wiki Search
Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 61 to 80 of 121

Thread: adjustments to HNM     submit to reddit submit to twitter

  1. #61
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Quote Originally Posted by Mythe_Seraph View Post
    Toki LS

    Three months, for that little accomplishment. Does it really warrant this kind of shit talk? I don't really think so.
    Whoever is in charge of the photos on that website needs to be dragged out into the street and shot.

  2. #62
    CoP Dynamis
    Join Date
    Sep 2008
    Posts
    257
    BG Level
    4
    FFXI Server
    Cerberus

    Another solution would be to make HNMs shareable fights. Everyone can run in and beat the shit out of the mob, and whatever alliance accrues the most enmity on the mob earns the pool. Then claim time doesn't matter - LS response time and killing efficiency do. Everyone's encouraged to go balls-to-the-wall so as not to lose claim on the pool, and nobody holds the mob because they simply can't.
    If they did ever do this, I would more than likely show up to faf/nid every other day or so on sam/thf and flail it. Just because, I'm not even as into ruining people's fun as I know some other people are.
    So, I hope for everyone's that does care about those drops sake they never use this idea.

  3. #63
    Campaign
    Join Date
    Jul 2005
    Posts
    6,576
    BG Level
    8
    FFXI Server
    Odin

    Quote Originally Posted by Therin View Post
    A very easy solution has been suggested numerous times.

    HNM spawns yellow. He stays yellow for a full TEN seconds. In that span of time, ANYONE can act on him. At the end of the ten seconds, it goes red to a random person who acted on him, determined server-side.

    Simple and easy, and a perfect system. This kills botting completely and puts everyone on a level playing field. The only problem with it that I see would be everyone bringing two or three mules to have extra chances, but in the end it would still be a fair, indifferent dice roll to determine who gets the mob and the only advantage would be in the numbers.
    To further improve this system, it can only become claimed to those who are level 65 and above.

    Edit: And stop entertaining the community Fafnir/anybody can hit suggestion. That's by far the most retarded thing I've heard in a long time. And I've heard a lot of retarded things. Like not taking a brd to salvage because it's a waste.

  4. #64
    New Merits
    Join Date
    Jan 2009
    Posts
    214
    BG Level
    4
    FFXI Server
    Lakshmi

    Quote Originally Posted by Therin View Post
    HNM spawns yellow. He stays yellow for a full TEN seconds. In that span of time, ANYONE can act on him. At the end of the ten seconds, it goes red to a random person who acted on him, determined server-side.
    Or how about having it pop CFH and you have to wait for it to turn yellow before claim?

  5. #65
    Banned.

    Join Date
    May 2008
    Posts
    376
    BG Level
    4

    Quote Originally Posted by Valisk View Post
    . Like not taking a brd to salvage because it's a waste.
    I can't believe he said that, seriously.

    I've played with him before and hes a very skilled player.

    He says the dumbest shit sometimes though...

  6. #66
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,773
    BG Level
    8

    Quote Originally Posted by SephYuyX View Post
    Whoever is in charge of the photos on that website needs to be dragged out into the street and shot.
    ^

  7. #67
    Ashira
    Guest

    Quote Originally Posted by Valisk View Post
    And I've heard a lot of retarded things. Like not taking a brd to salvage because it's a waste.
    Maybe that person hangs out with Poof.

  8. #68
    Melee Summoner
    Join Date
    Jun 2009
    Posts
    37
    BG Level
    1
    FFXI Server
    Cerberus

    Quote Originally Posted by terranova View Post
    I've never fought an HNM before.

    what does it mean when you say it's "raged"?

    Is it like, say campaign, when the NMs are running all over the place(and seemingly faster than usual) randomly attacking people?
    This should help:-

    * On Aug. 1, 2005, Square Enix implemented a patch that made a handful of NMs and HNMs grow significantly stronger after they have been claimed by players for a certain amount of time. This term has become known as Rage.
    o Rage is known to have the following effects:
    + Dramatically increased attributes (STR, DEX, AGI, VIT, etc)
    + Attack, defense, and evasion increased. (It is virtually impossible to hit a raged monster. When hit, the attack usually does 0 damage except in the case of magic damage such as Mijin Gakure or Elemental Seal nukes.)
    + Monsters in this state hit for more damage (500-1000 when fully raged) and their attack speed is increased (comparable to a slow Hundred Fists).
    + Magic accuracy and attack are increased (King Arthro's "Waterga IV" spell will regularly hit for between 500 and 1000 damage).
    + Monsters in Rage status are generally considered unkillable because dealing damage to them is near impossible and they deal massive amounts of damage.
    o Rage was implemented to prevent the holding of certain Notorious Monsters.
    o The effects of rage are gradual, ramping up from the monster's normal stats to the extreme levels over the course of a few minutes. It may still be possible to finish the battle after the time limit if you act quickly.
    o Rage status will only be removed by allowing the monster to become unclaimed and have zero hate on anyone in the area. This also means you cannot aggro it before the following final step occurs. Finally, it must regen one tic of its HP -- the actual percent amount of one tic can vary from monster to monster but it is usually a fairly large chunk.

    The August 1, 2005 patch read as follows
    The notorious monsters listed below will slowly grow in strength after a certain amount of time has passed since being claimed: King Arthro / Simurgh / Roc / Serket / Capricious Cassie /Lord of Onzozo / Behemoth / King Behemoth / Adamantoise / Aspidochelone / Fafnir / Nidhogg.

    * The time allotted to fight these Notorious Monsters before they enter Rage status has been listed below. (Some NMs other than those listed are capable of entering Rage.) (just to add i think some of these might have changed not to sure tho)

    King Arthro
    20 Minutes
    Simurgh
    20 Minutes
    Roc
    20 Minutes
    Serket
    20 Minutes
    Capricious Cassie
    20 Minutes
    Lord of Onzozo
    20 Minutes
    Behemoth
    30 Minutes
    King Behemoth
    60 Minutes
    Adamantoise
    30 Minutes
    Aspidochelone
    60 Minutes
    Fafnir
    60 Minutes
    Nidhogg
    60 Minutes

  9. #69
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    reduced rage timer woudl have been fun.
    More fun would have been
    For every additional member of the alliance (after 6 people are in) the rage timer from 60 min is reduced by 3min and 20 sec. 12 members ---> 40 min rage time. 18 members ---> 20 min rage time. The rage timer is dynamic, in case you invite people after beeing 20 min into the time (fight), the rage timer will go down by 3 min and 20 sec.!

    Now this would have been fun ._. and would bring some tacitcal thought behind if you would actually invite some gimp LS members after 6 manning KB for 30 min lol.
    A one can dream ^-^

  10. #70
    Melee Summoner
    Join Date
    Jun 2009
    Posts
    37
    BG Level
    1
    FFXI Server
    Cerberus

    Quote Originally Posted by TokiFlyMeToTheMoon View Post
    Fixed

    Our NASA missed a claim in aery for the first time in weeks and the ragtag group of people who still drag themselves up there actually got a lucky claim and killed it..

    I am truly disappointed that there is any chance whatsoever of a HNM going to another LS and thought maybe this patch could further discourage anyone from wanting to camp HNMs, Trust SE not to fix claim delay and break our bot tho so we will still keep auto-claiming (thx fuzz!!! wherever you are blowing the thousands of dollars your banking off )

    This is how I would change things:

    Fafnir, Behemoth, Adamantoise, Nid, KB, Aspid : Pop claimed to us 25/25 times not 24/25 and give us an extra 5-10 minutes before Treasure pool falls to try to get more gil out of our buyers.

    Tiamat: Packets that are readable hours or days in advance so our Nasa knows when its gonna pop ahead of time and we dont have to spend so much time camping it.

    Terabyte - Toki - Seraph HNMLS
    lol wait a min here, you actually still bot when the only LS in aery is yourselves and you class that to your "claim record" you are so full of yourselves. well i know this coz outside of my LS timezone, except for me since i am UK the LS is US, i pop in to aery and there is only you, this giving you a free faf.

    ALSO you have missed a few pops, and kanzen apo and my LS has outclaimed you bot within the past 2 months on a number of occaions.

    and you wonder why you are the most hated LS on the server? read what you just put, thats why.

    you might claim alot, not all the time as your claiming, but you have a serious lack of survivability. like um... wiping ato faf coz you claimed darters mid way though your fight, then attempting to MPK andother LS and wiping to a flail on the same night.

    i also count atleast 7-10 toki member dying to faf when you claim. and this is what you call "leetness" more like LOLNESS

    and this is all i am going to say

  11. #71
    Hydra
    Join Date
    Jul 2007
    Posts
    102
    BG Level
    3

    A very easy solution has been suggested numerous times.

    HNM spawns yellow. He stays yellow for a full TEN seconds. In that span of time, ANYONE can act on him. At the end of the ten seconds, it goes red to a random person who acted on him, determined server-side.

    Simple and easy, and a perfect system. This kills botting completely and puts everyone on a level playing field. The only problem with it that I see would be everyone bringing two or three mules to have extra chances, but in the end it would still be a fair, indifferent dice roll to determine who gets the mob and the only advantage would be in the numbers.
    This makes too much sense, therefore it will never happen. Much like reworking most of the mage relic and mythic weapons, or throwing BLM a bone, it will be put aside in favor of curry buns with a side of cheese sandwich -.-

  12. #72
    Hydra
    Join Date
    Jul 2007
    Posts
    102
    BG Level
    3

    Quote Originally Posted by Darkvision View Post
    lol wait a min here, you actually still bot when the only LS in aery is yourselves and you class that to your "claim record" you are so full of yourselves. well i know this coz outside of my LS timezone, except for me since i am UK the LS is US, i pop in to aery and there is only you, this giving you a free faf.

    ALSO you have missed a few pops, and kanzen apo and my LS has outclaimed you bot within the past 2 months on a number of occaions.

    and you wonder why you are the most hated LS on the server? read what you just put, thats why.

    you might claim alot, not all the time as your claiming, but you have a serious lack of survivability. like um... wiping ato faf coz you claimed darters mid way though your fight, then attempting to MPK andother LS and wiping to a flail on the same night.

    i also count atleast 7-10 toki member dying to faf when you claim. and this is what you call "leetness" more like LOLNESS

    and this is all i am going to say
    >.> you should have a look at his postcount

  13. #73
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Nov 2006
    Posts
    4,918
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by Fiofio View Post
    >.> you should have a look at his postcount
    That's the sad part, you would think he said it to be comical... but that's the actual attitude a lot of their members display. They are THAT full of themselves. 30 Fafnir's goes to your head I suppose.

    Woo. Hoo.

  14. #74
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Mar 2008
    Posts
    15,071
    BG Level
    9
    WoW Realm
    Kil'jaeden

    As though killing Fafnir in this day and age is something to be that exceptionally proud of.

    Not having killed Faf is probably more impressive.

  15. #75
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    The whole ten second of claiming stuff would have to happen to all monsters wouldn't it? Haven't all changes to the claiming system always worked that way? What a difficult system it would be to implement.

    Either leave claiming NMs the same without any huge and ultimately pointless changes to the claiming system and find solutions elsewhere or put them in an instance(for Kings) or something to that degree. Another consideration is to just make them incredibly difficult, but no one here really wants that. If they ever did that the response would be overwhelmingly negative.

  16. #76
    Campaign
    Join Date
    Jul 2005
    Posts
    6,576
    BG Level
    8
    FFXI Server
    Odin

    Quote Originally Posted by BRP View Post
    The whole ten second of claiming stuff would have to happen to all monsters wouldn't it? Haven't all changes to the claiming system always worked that way? What a difficult system it would be to implement.
    Just like rage timers are assigned to certain mobs, I don't see why they couldn't apply this to a select few mobs.

  17. #77
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Rage timers are completely different. Claiming is universal. It is not a trait unique to a monster. They could only adjust it if they change the pop conditions of these monsters.

  18. #78
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    idea.

    have baby NMs pop with no drops, except a r/ex pop item. you can pop with anywhere from 1-12 pop items, with each pop item used increasing the chance of popping the HQ, with 12 items being 100%. popping creates a battlefield like those in ACP/Kupo, in which it pops the mob in the normal area, yet no one can assist outside the main pt/ally. if they wipe, mob stays up for 1 min, unable to be claimed by anyone else. if left up past the 1 min mark, it depops, and everyone laughs at them

  19. #79
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by BRP View Post
    Rage timers are completely different. Claiming is universal. It is not a trait unique to a monster. They could only adjust it if they change the pop conditions of these monsters.
    Or they could utilize an advanced programming construct called an "if statement" to have it behave differently for all NMs, or even specific NMs.

  20. #80
    Relic Shield
    Join Date
    Apr 2006
    Posts
    1,543
    BG Level
    6
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Mythe_Seraph View Post
    That's the sad part, you would think he said it to be comical... but that's the actual attitude a lot of their members display. They are THAT full of themselves. 30 Fafnir's goes to your head I suppose.

    Woo. Hoo.
    It seems every LS who uses NASA has this attitude, same shit on Gilgamesh.

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast

Similar Threads

  1. Adjustments to Enemy Levels and Areas
    By Gwynplaine in forum FFXI: Everything
    Replies: 60
    Last Post: 2010-06-22, 18:32
  2. Replies: 31
    Last Post: 2008-11-10, 14:48
  3. Adjustments to Einherjar (06/02/2008)
    By Funkworkz in forum FFXI: Everything
    Replies: 469
    Last Post: 2008-06-09, 10:07
  4. New player to HNM
    By MrSamuels in forum FFXI: Everything
    Replies: 17
    Last Post: 2008-01-13, 19:16
  5. Additions and Adjustments to Chocobo Raising (25/09/2006)
    By spooky in forum FFXI: Everything
    Replies: 64
    Last Post: 2006-09-27, 10:43
  6. Adjustments to Beseiged - 7/10/2006
    By nivlakian in forum FFXI: Everything
    Replies: 138
    Last Post: 2006-07-13, 19:08
  7. Adjustments to Assault(06/28/2006)
    By Vobent in forum FFXI: Everything
    Replies: 42
    Last Post: 2006-06-29, 20:03
  8. Adjustments to Experience Acquisition (07/07/05)
    By berticus in forum FFXI: Everything
    Replies: 27
    Last Post: 2005-07-07, 13:39