If they did ever do this, I would more than likely show up to faf/nid every other day or so on sam/thf and flail it. Just because, I'm not even as into ruining people's fun as I know some other people are.Another solution would be to make HNMs shareable fights. Everyone can run in and beat the shit out of the mob, and whatever alliance accrues the most enmity on the mob earns the pool. Then claim time doesn't matter - LS response time and killing efficiency do. Everyone's encouraged to go balls-to-the-wall so as not to lose claim on the pool, and nobody holds the mob because they simply can't.
So, I hope for everyone's that does care about those drops sake they never use this idea.
To further improve this system, it can only become claimed to those who are level 65 and above.
Edit: And stop entertaining the community Fafnir/anybody can hit suggestion. That's by far the most retarded thing I've heard in a long time. And I've heard a lot of retarded things. Like not taking a brd to salvage because it's a waste.
This should help:-
* On Aug. 1, 2005, Square Enix implemented a patch that made a handful of NMs and HNMs grow significantly stronger after they have been claimed by players for a certain amount of time. This term has become known as Rage.
o Rage is known to have the following effects:
+ Dramatically increased attributes (STR, DEX, AGI, VIT, etc)
+ Attack, defense, and evasion increased. (It is virtually impossible to hit a raged monster. When hit, the attack usually does 0 damage except in the case of magic damage such as Mijin Gakure or Elemental Seal nukes.)
+ Monsters in this state hit for more damage (500-1000 when fully raged) and their attack speed is increased (comparable to a slow Hundred Fists).
+ Magic accuracy and attack are increased (King Arthro's "Waterga IV" spell will regularly hit for between 500 and 1000 damage).
+ Monsters in Rage status are generally considered unkillable because dealing damage to them is near impossible and they deal massive amounts of damage.
o Rage was implemented to prevent the holding of certain Notorious Monsters.
o The effects of rage are gradual, ramping up from the monster's normal stats to the extreme levels over the course of a few minutes. It may still be possible to finish the battle after the time limit if you act quickly.
o Rage status will only be removed by allowing the monster to become unclaimed and have zero hate on anyone in the area. This also means you cannot aggro it before the following final step occurs. Finally, it must regen one tic of its HP -- the actual percent amount of one tic can vary from monster to monster but it is usually a fairly large chunk.
The August 1, 2005 patch read as follows
The notorious monsters listed below will slowly grow in strength after a certain amount of time has passed since being claimed: King Arthro / Simurgh / Roc / Serket / Capricious Cassie /Lord of Onzozo / Behemoth / King Behemoth / Adamantoise / Aspidochelone / Fafnir / Nidhogg.
* The time allotted to fight these Notorious Monsters before they enter Rage status has been listed below. (Some NMs other than those listed are capable of entering Rage.) (just to add i think some of these might have changed not to sure tho)
King Arthro
20 Minutes
Simurgh
20 Minutes
Roc
20 Minutes
Serket
20 Minutes
Capricious Cassie
20 Minutes
Lord of Onzozo
20 Minutes
Behemoth
30 Minutes
King Behemoth
60 Minutes
Adamantoise
30 Minutes
Aspidochelone
60 Minutes
Fafnir
60 Minutes
Nidhogg
60 Minutes
reduced rage timer woudl have been fun.
More fun would have been
For every additional member of the alliance (after 6 people are in) the rage timer from 60 min is reduced by 3min and 20 sec. 12 members ---> 40 min rage time. 18 members ---> 20 min rage time. The rage timer is dynamic, in case you invite people after beeing 20 min into the time (fight), the rage timer will go down by 3 min and 20 sec.!
Now this would have been fun ._. and would bring some tacitcal thought behind if you would actually invite some gimp LS members after 6 manning KB for 30 min lol.
A one can dream ^-^
lol wait a min here, you actually still bot when the only LS in aery is yourselves and you class that to your "claim record" you are so full of yourselves. well i know this coz outside of my LS timezone, except for me since i am UK the LS is US, i pop in to aery and there is only you, this giving you a free faf.
ALSO you have missed a few pops, and kanzen apo and my LS has outclaimed you bot within the past 2 months on a number of occaions.
and you wonder why you are the most hated LS on the server? read what you just put, thats why.
you might claim alot, not all the time as your claiming, but you have a serious lack of survivability. like um... wiping ato faf coz you claimed darters mid way though your fight, then attempting to MPK andother LS and wiping to a flail on the same night.
i also count atleast 7-10 toki member dying to faf when you claim. and this is what you call "leetness" more like LOLNESS
and this is all i am going to say
This makes too much sense, therefore it will never happen. Much like reworking most of the mage relic and mythic weapons, or throwing BLM a bone, it will be put aside in favor of curry buns with a side of cheese sandwich -.-A very easy solution has been suggested numerous times.
HNM spawns yellow. He stays yellow for a full TEN seconds. In that span of time, ANYONE can act on him. At the end of the ten seconds, it goes red to a random person who acted on him, determined server-side.
Simple and easy, and a perfect system. This kills botting completely and puts everyone on a level playing field. The only problem with it that I see would be everyone bringing two or three mules to have extra chances, but in the end it would still be a fair, indifferent dice roll to determine who gets the mob and the only advantage would be in the numbers.
As though killing Fafnir in this day and age is something to be that exceptionally proud of.
Not having killed Faf is probably more impressive.
The whole ten second of claiming stuff would have to happen to all monsters wouldn't it? Haven't all changes to the claiming system always worked that way? What a difficult system it would be to implement.
Either leave claiming NMs the same without any huge and ultimately pointless changes to the claiming system and find solutions elsewhere or put them in an instance(for Kings) or something to that degree. Another consideration is to just make them incredibly difficult, but no one here really wants that. If they ever did that the response would be overwhelmingly negative.
Rage timers are completely different. Claiming is universal. It is not a trait unique to a monster. They could only adjust it if they change the pop conditions of these monsters.
idea.
have baby NMs pop with no drops, except a r/ex pop item. you can pop with anywhere from 1-12 pop items, with each pop item used increasing the chance of popping the HQ, with 12 items being 100%. popping creates a battlefield like those in ACP/Kupo, in which it pops the mob in the normal area, yet no one can assist outside the main pt/ally. if they wipe, mob stays up for 1 min, unable to be claimed by anyone else. if left up past the 1 min mark, it depops, and everyone laughs at them