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Thread: adjustments to HNM     submit to reddit submit to twitter

  1. #81
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    This game turned to shit when you couldn't MPK any more.

  2. #82
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    Quote Originally Posted by BRP View Post
    Rage timers are completely different. Claiming is universal. It is not a trait unique to a monster. They could only adjust it if they change the pop conditions of these monsters.
    well.. i don't really agree that claiming is universal.. i think Dark Ixion proves this point too... but I don't think the 10s system would really help anyone ultimately.

    If that is the case, you'd probably see Aery getting MORE crowded since shout parties and ragtag groups of 6 or something would all be in Aery trying to get a shot at claiming the damn NM. Sure it might make the system more 'fair' but the crowds/chaos/newbies will make it go down to shit.

    I think the only way to alleviate botting/crowds/demand is really to introduce new itemization to cope with the high demand for King specific items.. clearly Abjurations aren't the only thing on peoples minds. With Einherjar and Salvage gear, we saw the demand lower considerably (especially for Aspid) but D.Ring and Ridill are still items that are sought after. Ridill isn't really that hot anymore seeing as how 2H is more of the way to go... but I dunno, some people still hold on to the 'prestige' of that item..

    if anything, SE should just introduce more close substitutes. Some that may even be better than current options (maybe more dmg - than D.Ring) but also at penalties in other aspects (like i dunno, slow%?)

  3. #83
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    I don't think Ridill is so much a prestige item as it is still fairly good in zerg fights and therefore useful. Yeah, there's kclub and mkris, but Ridill is free so it wins for most people.

  4. #84
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    Quote Originally Posted by Aksannyi View Post
    Not having killed Faf is probably more impressive.
    Only stepped into the Aery once in my FFXI career and never even fought Fafnir before (besides lolNyzul).

    go me

  5. #85
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    Quote Originally Posted by Hushigoshi View Post
    Only stepped into the Aery once in my FFXI career and never even fought Fafnir before (besides lolNyzul).

    go me
    Same here, done plenty of Wyrm but no Faffy, kind of surprising really considering I've been involved in endgame a pretty long time by now. Then again, claiming against bots is a stupid waste of time so I'm pretty glad I haven't. Gogo Einherjar.

  6. #86
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    Quote Originally Posted by Aksannyi View Post
    I don't think Ridill is so much a prestige item as it is still fairly good in zerg fights and therefore useful. Yeah, there's kclub and mkris, but Ridill is free so it wins for most people.
    3 hours a day x "a large number of days/weeks/months" is not free, anyway ridill is quite a bit worse than MK which costs 3-4m, I really dont get why anyone still wants this item outside of showoff. You are basically throwing away who knows how many hours spread over a pretty long timeframe for an item that is clearly inferior to an easily obtainable AH item, odd to see players all decked out in the best equip possible sporting an inferior zerg weapon.

  7. #87
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    Quote Originally Posted by machiko View Post
    3 hours a day x "a large number of days/weeks/months" is not free, anyway ridill is quite a bit worse than MK which costs 3-4m, I really dont get why anyone still wants this item outside of showoff. You are basically throwing away who knows how many hours spread over a pretty long timeframe for an item that is clearly inferior to an easily obtainable AH item, odd to see players all decked out in the best equip possible sporting an inferior zerg weapon.
    Depends on your LS. If your LS requires you to camp Fafnir/Nid anyways, it's free in the sense that regardless of whether you lot that Ridill, you'll be spending time at the Aery. Now if your LS would let you free for not lotting Ridill, and you can farm 3-4mil, then you have a point. From a collective stand point (LS) it's free, and gil rewarding since you can sell the spoils off Fafnir/Nid to make bank income while prepping a DRK with Ridill.

  8. #88
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    Quote Originally Posted by Hushigoshi View Post
    Only stepped into the Aery once in my FFXI career and never even fought Fafnir before (besides lolNyzul).

    go me
    Yeah(well it's more or less Im not exactly able to join such shells given my character status)but the one time I camped aspid, it didn't seem worth it with the LS drama that ensued when it was stolen(turned yellow/white, yadda yadda). Other than Serket, I've haven't seen most of the HNMs.

  9. #89
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    People still think it has to regen? lol. It only has to clear its hatelist. The problem is that a mob doesn't always go white with a clear hate list. Usually it goes white from a tank or melee dying/disengaging, and then every retard in jugner/aery/etc. tries to tag it while it's still killing the group on the hatelist, adding themselves to the hatelist and prolonging the rape.

  10. #90
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    Not sure if it was mentionned(Just skipped over the claim/bot/rage bullshit) but Ixion's Rampant Stance is blocked by shadows now.

  11. #91
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    I always thought, if they were to keep kings the same they could always add 1-2 HNM per King and have them pop on the same timer in far away zones. Spread out drops or add new abjurations ones as many jobs have little use for the whole system. Though I think it would be pointless if they didn't demand an 15-18 man alliance, so difficulty increase would be nice.

    More important anything else is cutting down the time people waste on it. HNMs should just pop in one or two windows. A hour burned, at most.

  12. #92
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    Quote Originally Posted by TokiFlyMeToTheMoon View Post
    Fixed

    Our NASA missed a claim in aery for the first time in weeks and the ragtag group of people who still drag themselves up there actually got a lucky claim and killed it..

    I am truly disappointed that there is any chance whatsoever of a HNM going to another LS and thought maybe this patch could further discourage anyone from wanting to camp HNMs, Trust SE not to fix claim delay and break our bot tho so we will still keep auto-claiming (thx fuzz!!! wherever you are blowing the thousands of dollars your banking off )

    This is how I would change things:

    Fafnir, Behemoth, Adamantoise, Nid, KB, Aspid : Pop claimed to us 25/25 times not 24/25 and give us an extra 5-10 minutes before Treasure pool falls to try to get more gil out of our buyers.

    Tiamat: Packets that are readable hours or days in advance so our Nasa knows when its gonna pop ahead of time and we dont have to spend so much time camping it.

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    Why do people think they can do this crap on their normal IP?
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  13. #93
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    Linkshell on Siren claimed and held nid while waiting for backup yesterday, and when backup came, their backup immediatly CFH'd. Anyway, to the point, they held it for about 45mins total, took 2-3 mins to get CFH off, and we claimed immediatly with nid @90% HP, without waiting for the head to nod (which is what we believe is the indicator of timer reset?).

    After 6-7 mins, with 6-7mins left on rage timer, we noticed increased resists, and melees hitting significantly weaker. Now it could've just been us being excited about potential rage and the CFH hilarity, but it seemed different from nids normal "wings up" damage resistances.

    Is it possible it starts to rage before the 1h mark now, and is fully raged on the 1h? instead of starting on 1h and taking 5 more minutes to hit the fully raged mark?

    We took the last 24% down in 2 skillchains, in about 90 seconds, all blm ele seal'd for the last one. Killed it with 1min on rage timer, didn't really wanna take any risks

  14. #94
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    Quote Originally Posted by coldbrand View Post
    Is your signature supposed to be a man or a woman?
    About the least productive post ever, but holy hell I laughed my ass off for some reason.

    I think it's a woman.

  15. #95
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    Quote Originally Posted by Astarael View Post
    Linkshell on Siren claimed and held nid while waiting for backup yesterday, and when backup came, their backup immediatly CFH'd. Anyway, to the point, they held it for about 45mins total, took 2-3 mins to get CFH off, and we claimed immediatly with nid @90% HP, without waiting for the head to nod (which is what we believe is the indicator of timer reset?).

    After 6-7 mins, with 6-7mins left on rage timer, we noticed increased resists, and melees hitting significantly weaker. Now it could've just been us being excited about potential rage and the CFH hilarity, but it seemed different from nids normal "wings up" damage resistances.

    Is it possible it starts to rage before the 1h mark now, and is fully raged on the 1h? instead of starting on 1h and taking 5 more minutes to hit the fully raged mark?
    Well, we watched an LS kill Fafnir yesterday in around 50 minutes and there was no noticeable difference.

  16. #96
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    Quote Originally Posted by Aksannyi View Post
    I don't think Ridill is so much a prestige item as it is still fairly good in zerg fights and therefore useful. Yeah, there's kclub and mkris, but Ridill is free so it wins for most people.
    ridill is gimp.
    get an oclub, win @ life.

  17. #97
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    Well I don't think it's a 30min limit guys. We just had a LS claim Fafnir/Sleep hold and kill past the 30min mark (Or very close at least). Didn't seem like any change in behavior or stats.

  18. #98
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    It may be a good idea to not only boost the rage time, prolly cutting it in half is decent, but also stay raged for 30 secs or so after the group loses claim.

    Then make the raged version not quite so 1337, in that it IS possible to be killed by a skilled ls. Finally, if the ls manages to kill the raged version of the monster, have its drop rate sky rocket.

    IE 20% drop rate on a rage ridill, or 15% drop rate on D ring for a raged king behemoth.

    This would reward skilled lses with much higher drop rates, give them a challenge again removing the boredom of killing the same HNMs over and over, and makes it much harder for the lower class shells that just cant kill fast enough.

  19. #99
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    Just make ridill 100% drop from ks99 or something, so noobs will quit thinking they're cool for having 2004 gear.

  20. #100
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    Quote Originally Posted by urat View Post
    It may be a good idea to not only boost the rage time, prolly cutting it in half is decent, but also stay raged for 30 secs or so after the group loses claim.

    Then make the raged version not quite so 1337, in that it IS possible to be killed by a skilled ls. Finally, if the ls manages to kill the raged version of the monster, have its drop rate sky rocket.

    IE 20% drop rate on a rage ridill, or 15% drop rate on D ring for a raged king behemoth.


    This would reward skilled lses with much higher drop rates, give them a challenge again removing the boredom of killing the same HNMs over and over, and makes it much harder for the lower class shells that just cant kill fast enough.
    Yes, that would be a great idea...

    Oh wait, all that would do would make HNM worse, as people would just hold the NMs for 30 mins after claim for a greater drop rate, giving people more intent to try and MPK for claim/get angry for holding etc, and I'm sure that's what everyone wants...

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