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  1. #261
    Nidhogg
    Join Date
    Jan 2006
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    3,701
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    7

    Quote Originally Posted by Ultimagi View Post
    That would make sense, if the base TP is actually 11.3% then I need 27 Store TP. Good thing I have an Ecphoria Ring.
    I always use Player TP gain - BGWiki for questions of TP gain, and it has yet to let me down. It gives 11.3% for a 444 delay weapon, too.

  2. #262
    Puppetmaster
    Join Date
    Apr 2009
    Posts
    71
    BG Level
    2
    FFXI Server
    Titan

    Does elemental staves affect elemental weapon skills?

    Like Rock Crusher does more damage on earth staff?

    Or does Leadan Salute do more damage with Dark staff?

  3. #263
    Old Merits
    Join Date
    Jun 2008
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    1,151
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by Jazz Kazuko View Post
    Does elemental staves affect elemental weapon skills?

    Like Rock Crusher does more damage on earth staff?

    Or does Leadan Salute do more damage with Dark staff?
    Yes.

  4. #264
    Nidhogg
    Join Date
    Jan 2006
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    3,701
    BG Level
    7

    Quote Originally Posted by Jazz Kazuko View Post
    Does elemental staves affect elemental weapon skills?

    Like Rock Crusher does more damage on earth staff?

    Or does Leadan Salute do more damage with Dark staff?

    I know Vidohunir gets the bonus if used with Pluto's staff (tested when the WSs came out). I assume it works for all, I have a vague memory from years ago of farming I don't know what (clot plasma?) on BLM in bibiki bay island and noticing that the WS was doing more with terra's than with other staff.

  5. #265
    Hydra
    Join Date
    Aug 2007
    Posts
    143
    BG Level
    3
    FFXIV Character
    Erilsa Angeldust
    FFXIV Server
    Gilgamesh
    FFXI Server
    Odin

    Is there any way I can count previously collected weapon skill points needed for a crit latent weapon?

  6. #266
    Clever and witty, all together the ladies love the Nekura
    Join Date
    Jul 2007
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    1,009
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Leadleaf View Post
    Is there any way I can count previously collected weapon skill points needed for a crit latent weapon?
    Apnea's Latent Checker.

    Make sure to run as admin if you're on Vista or 7.

  7. #267
    Cerberus
    Join Date
    Jul 2008
    Posts
    476
    BG Level
    4
    FFXIV Character
    John Blaze
    FFXIV Server
    Diabolos
    FFXI Server
    Asura

    Quote Originally Posted by nekura View Post
    Apnea's Latent Checker.

    Make sure to run as admin if you're on Vista or 7.
    AFAIK, it's still broken. I'll talk to Apnea sometime this weekend and find out when he'll be able to fix it.

  8. #268
    Chram
    Join Date
    Jun 2006
    Posts
    2,737
    BG Level
    7

    Is Conserve MP calculated before or after Parsimony's MP reduction?

  9. #269
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Gergall View Post
    What is the cap for casting time reduction? Looks like BRD can get 25 from latent ring, 15 from RDM, 5 from new augmented dagger, 5 from moogle kupo hat, 12(or 13) from manteel, 2 from loq earring, 2 from rostrums, and at least 1 from moblin cest.

    That's at least 67% casting time down, right?

    Then how does Nightingale factor in? Does it halve the remainder? So if you put on all the gear above your spells cast in 33% the normal time, and then if you Nightingale it cuts that to about 16.5% the normal time? That would be...pretty insane.

    Surely there is a cap somewhere?

    Thanks!
    According to otherWiki this stuff all stacks and goes up to at least 75% reduced casting time. It appears that this may be the cap - new gear like the BRD dagger, kupo hat, and moblin cest can be used to determine if 75% is actually a cap.

    Also, I had left out Warlock's Mantle which goes perfectly with RDM subjob (this by far beats out a NIN sub for dual-wielded brd augmented daggers).

  10. #270
    Banned.

    Join Date
    Jun 2008
    Posts
    6,514
    BG Level
    8
    FFXI Server
    Phoenix

    Is there a way to give heads up to your nation to send allies to specific campaign zones? For example, if I know that Vunkerl Inlet is about to be gang raped by 3 waves and there's no allies in the zone, is there a way to request for them or something?

  11. #271
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Darus Grey View Post
    Is Conserve MP calculated before or after Parsimony's MP reduction?
    Parsimony drops the mp cost immediately after you use the ability. Otherwise you'd not be able to cast spells you didn't have mp for. So I am guessing since conserve mp works on spell cast it would take effect after parsimony/penury.

    Edit:
    Don't want to make a new post. So here goes. I was dumb when i made my acp body. Now, I want to get a new one, but i don't want to drop it until i absolutely have to. My question is, do you have to drop the body piece before you enter the battlefield or can you drop it right before the mob dies and still get the other key? Called a GM to ask but obviously this question would totally break rules to answer.

    Edit2:
    I really need to stop thinking up more questions. Anyway, has anyone gotten one of the backpieces from the moogle kupo d'tat final mission that actually had good stats on it? I've redone the mission at least 5 times now and every cape is complete and utter shit. mnd+1 mp-9, mp+10 ice resist-19, and other randomly fail augments. Just curious.

  12. #272
    Bagel
    Join Date
    Sep 2007
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    1,397
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    6
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    Valefor

    Quote Originally Posted by Mazmaz View Post
    Is there a way to give heads up to your nation to send allies to specific campaign zones? For example, if I know that Vunkerl Inlet is about to be gang raped by 3 waves and there's no allies in the zone, is there a way to request for them or something?
    Not at all. The closest thing (and it isn't close at all) is that once per week you may speak to an NPC in your home nation to make overall strategy recommendations.

  13. #273
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    Rune chopper, needs 3 mp/tic to be active full time right? friend claims its draining the 1/tic from ares body and being ative all the time.

  14. #274
    Cerberus
    Join Date
    Jun 2007
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    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Cream Soda View Post
    Rune chopper, needs 3 mp/tic to be active full time right? friend claims its draining the 1/tic from ares body and being ative all the time.

    Stolen from wiki.

    * Active while weapon is drawn and MP > 0.
    * Drains 3 MP per tick.


    You only need 1mp for it to stay active though. even if it only drains 1mp instead of 3 that still counts. I used to use this to my advantage when soloing as bst with rune axes + gaudy harness.

    It is however completely possible to have it active allt he time if your overall haste is low enough and you don't atack more than once/3 seconds. It would draw 1mp and hit -> ares refreshes 1 mp -> draw 1. I'm not good at ffxi math. But it is possible. I'm sure with 2x march and haste, with (i hope capped gear haste considering chopper) it's not going to be active all the time. You would be attacking too fast for the latent to kick in each time.

    Yea, Doublechecked with my quick fail math. Rune chopper with dual march + haste (i may be overshooting) and capped gear haste would attack once every 2.94 seconds. I used 40 as march+ haste. If that's any higher than it's supposed to be i'm sorry as i said i'm not good with ffxi maths. So it wouldn't be possible to have it active 100% of the time. But it seems it would be pretty close.

  15. #275
    Relic Shield
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    Jul 2006
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    6
    FFXIV Character
    Ferien Terzo
    FFXIV Server
    Excalibur

    Quote Originally Posted by Cream Soda View Post
    Rune chopper, needs 3 mp/tic to be active full time right? friend claims its draining the 1/tic from ares body and being ative all the time.
    Yes. If he's only got the 1 from Ares body he'll alternate on/off.

    Edit for guy above me: You won't be attacking slow enough to pull that off, especially since the whole purpose of Rune Chopper is to take advantage of the massive Haste.

  16. #276
    Cerberus
    Join Date
    Jun 2007
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    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Yea, I understand the whole point of chopper is to max haste. I was just covering my bases before someone came in sayin "but if you have (low ass number haste) you'll attack slow enough to keep it active"

  17. #277
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Last merit for BLU:

    Finish Enchainment (5 Total)
    One Convergence
    One Diffusion

    Edit: If responding, can you explain what I "gain" from having 1 extra Enchainment merit (Damage increase or DMG% increase)?

  18. #278
    E. Body
    Join Date
    Oct 2004
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    2,252
    BG Level
    7
    FFXI Server
    Asura

    So I just got a Rindomaru with Store TP+10, is it worth it to go for a 5 hit build or take my 6 hit with Dusk Gloves and be happy.

  19. #279
    Sea Torques
    Join Date
    Jun 2008
    Posts
    606
    BG Level
    5

    Quote Originally Posted by Falaras View Post
    So I just got a Rindomaru with Store TP+10, is it worth it to go for a 5 hit build or take my 6 hit with Dusk Gloves and be happy.
    if you dont already have a 6 hit with dusk 10STP is far from getting you a decent 5hit

  20. #280
    Sta
    Sta is offline
    Cerberus
    Join Date
    Sep 2007
    Posts
    461
    BG Level
    4

    How much +MND do i need to cap stoneskin with 200 enhanceing magic? My base MND is 62

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