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  1. #601
    An exploitable mess of a card game
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    I remember from a Pankration post that Roc mobs are immune to petrify. Thus, if you can land Jettura on any Roc mob, that should disprove the Terror = Petrify theory.

  2. #602
    E. Body
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    Quetzalcoatl

    Yes well according to wiki it lowers the duration of the spell itself, which was the entire reason for me testing the hyppogryph section of this. And have now disproved.

  3. #603
    Banned.

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    Quote Originally Posted by Yugl View Post
    I remember from a Pankration post that Roc mobs are immune to petrify. Thus, if you can land Jettura on any Roc mob, that should disprove the Terror = Petrify theory.
    Not necessarily. There are things in-game that share common qualities and effects while having nothing to do with each other. For instance, any effect triggered by a song is also triggered by a roll. While songs and rolls are obviously two very different things(most notably, the former is magic while the latter is a job ability), they seem to both fall under a certain variety of enhancement, whereas other types of enhancing magic(like Haste or Protect, for instance) do not.

  4. #604
    An exploitable mess of a card game
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    Quote Originally Posted by Tsuko_Asura View Post
    Not necessarily. There are things in-game that share common qualities and effects while having nothing to do with each other. For instance, any effect triggered by a song is also triggered by a roll. While songs and rolls are obviously two very different things(most notably, the former is magic while the latter is a job ability), they seem to both fall under a certain variety of enhancement, whereas other types of enhancing magic(like Haste or Protect, for instance) do not.
    If that's the case, then why would we bother with the Petrify Mantle test (Not saying you suggested this)?

    Edit: My suggestion was meant to *disprove* the theory. It's a bit different than trying to *prove* a theory (BRD Songs = COR Rolls in your example).

  5. #605
    Raskolnikov filibuster deoxymonohydroxinate
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    Caitsith

    Does Earth Shot add the potency to slow like it does the enfeebling magic version?

  6. #606
    Relic Weapons
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    Quetzalcoatl

    Quote Originally Posted by Zellgadiss View Post
    Does Earth Shot add the potency to slow like it does the enfeebling magic version?
    I think you need to rephrase your question.

  7. #607
    CoP Dynamis
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    On the subject of terror and petrification, I have personally seen a RDM NM resist Jettatura with the "Resist!" message you normally get when a resist trait kicks in. Not enough to prove anything, since Resist! messages can be somewhat glitchy, but it didn't look like it normally would when acting up, and does support the idea that resist petrify helps resist terror as well.

  8. #608
    Raskolnikov filibuster deoxymonohydroxinate
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    Quote Originally Posted by zagex View Post
    I think you need to rephrase your question.
    Earth Shot adds 5% slow if used after someone casts slow.

    Does that also apply to Elegy?

    (wow, I totally did leave out that whole elegy part to the question...)

  9. #609
    Relic Shield
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    Quote Originally Posted by Zellgadiss View Post
    Earth Shot adds 5% slow if used after someone casts slow.

    Does that also apply to Elegy?

    (wow, I totally did leave out that whole elegy part to the question...)
    No. Slow only.

  10. #610
    The Tower
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    Used to when TAU first came out, got patched so that it doesn't.

  11. #611
    Melee Summoner
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    Valefor

    The keywords used to search for this are too vague and I couldn't find anything so:

    I'm just curious, does SE make any distinction between selling an account and just giving it away? (so say, a friend or something)

    * most likely not, but I can dream right?

  12. #612
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    Quote Originally Posted by Rektify View Post
    The keywords used to search for this are too vague and I couldn't find anything so:

    I'm just curious, does SE make any distinction between selling an account and just giving it away? (so say, a friend or something)

    * most likely not, but I can dream right?
    Pretty sure they both count as the same thing, there's something in the ToS against sharing accounts IIRC

  13. #613
    The Tower
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    Where in the haste/delay reduction formula does sword strap fit in? DRG/SAM using V. Fork, I've heard that sword strap is best if achieving 6 hit via aurum cuirass, but unsure of exactly how the math works out to get the final delay other than 'do this, it's good'.

  14. #614
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    Quote Originally Posted by Toth View Post
    I would say the STR+4 AGI+4 and Ranged accuracy+10 Corsair Tricorne+1 would be the better WS piece than the Salade.
    No, no it isn't.

    STR+4 Ranged Accuracy+10 Ranged Attack+5 Weaponskill Accuracy+15 > COR+1 hat for weaponskills

    btw if you're going to argue "but my slugs are accurate enough!!!!", gear doesn't exist in a vacuum. You don't need the +15 ranged accuracy? Take off RACC from other slots and add stats. Problem solved.

  15. #615
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    Quote Originally Posted by Stromgarde View Post
    Where in the haste/delay reduction formula does sword strap fit in? DRG/SAM using V. Fork, I've heard that sword strap is best if achieving 6 hit via aurum cuirass, but unsure of exactly how the math works out to get the final delay other than 'do this, it's good'.
    Delay - Dual wield or delay reduction, or in this case

    492 * .97 = 478 delay, do tp calculations from there

    haste gear/spell/march/samba is applied afterwards and doesn't effect tp/hit

  16. #616
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    Quote Originally Posted by Tavo View Post
    Salvage sam~ soboro on most things exept bosses a good choice? or should i stick w/ Hagun?
    Soboro is good for first few floors most zones but I'd stop using when get to gear/gears, chariots, or frogs since all of their tp moves suck.
    Quote Originally Posted by Stromgarde View Post
    Where in the haste/delay reduction formula does sword strap fit in? DRG/SAM using V. Fork, I've heard that sword strap is best if achieving 6 hit via aurum cuirass, but unsure of exactly how the math works out to get the final delay other than 'do this, it's good'.
    I'd favor claymore if you're spamming drakebanes but otherwise I think sword barely beats pole.

  17. #617
    The Tower
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    239 total delay under hasso, haste, and victory march from 17% gear haste then. Thanks.

  18. #618
    Melee Summoner
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    Does Tinnin (or any of the T4 ZNMs anyway), have capped acc regardless of a tanks eva setup? Went RDM last time and it seemed like Tinnin was missing me alot, so trying to figure out if NIN with Yonin would get a decent evade rate, while contributing damage.

    Also related, does Atonement do half or zero damage on Tinnin?

    I have PLD RDM and NIN available for this fight but trying to figure out which would be most useful.

  19. #619
    Burninate all the things.
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    Quote Originally Posted by Zelduh View Post
    No, no it isn't.

    STR+4 Ranged Accuracy+10 Ranged Attack+5 Weaponskill Accuracy+15 > COR+1 hat for weaponskills

    btw if you're going to argue "but my slugs are accurate enough!!!!", gear doesn't exist in a vacuum. You don't need the +15 ranged accuracy? Take off RACC from other slots and add stats. Problem solved.
    He was speaking in reference to the Salade I posted, which was STR+4 Accuracy +10 Attack +5 WS Acc+15 (Shared between COR and MNK, possibly NIN). In which case, he is correct. If it was a Salade with all ranged stats, then it would be better.

  20. #620
    An exploitable mess of a card game
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    Quote Originally Posted by Onel View Post
    Does Tinnin (or any of the T4 ZNMs anyway), have capped acc regardless of a tanks eva setup? Went RDM last time and it seemed like Tinnin was missing me alot, so trying to figure out if NIN with Yonin would get a decent evade rate, while contributing damage.

    Also related, does Atonement do half or zero damage on Tinnin?

    I have PLD RDM and NIN available for this fight but trying to figure out which would be most useful.
    NIN would probably be your best bet for tanking. PLD's atonement alone isn't enough to generate the CE you will need in this fight. Between NIN and RDM, only the former is going to put up good melee DMG, which you may want to consider when doing this fight. RDM is nice, and probably "tank" (Aka keeps shadows up) better due to Fast Cast and easy access to Haste gear, but the damage potential from NIN contributes to this fight in which you're limited on time. As for EVAs, the last time we did this, our NIN complained that Tinnin was very accurate. However, he's not a particularly well geared NIN, and the support was crap, so if you're going to be slacking off in the gear or support department, don't expect him to miss you too often.

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