I remember from a Pankration post that Roc mobs are immune to petrify. Thus, if you can land Jettura on any Roc mob, that should disprove the Terror = Petrify theory.
I remember from a Pankration post that Roc mobs are immune to petrify. Thus, if you can land Jettura on any Roc mob, that should disprove the Terror = Petrify theory.
Yes well according to wiki it lowers the duration of the spell itself, which was the entire reason for me testing the hyppogryph section of this. And have now disproved.
Not necessarily. There are things in-game that share common qualities and effects while having nothing to do with each other. For instance, any effect triggered by a song is also triggered by a roll. While songs and rolls are obviously two very different things(most notably, the former is magic while the latter is a job ability), they seem to both fall under a certain variety of enhancement, whereas other types of enhancing magic(like Haste or Protect, for instance) do not.
Does Earth Shot add the potency to slow like it does the enfeebling magic version?
On the subject of terror and petrification, I have personally seen a RDM NM resist Jettatura with the "Resist!" message you normally get when a resist trait kicks in. Not enough to prove anything, since Resist! messages can be somewhat glitchy, but it didn't look like it normally would when acting up, and does support the idea that resist petrify helps resist terror as well.
Used to when TAU first came out, got patched so that it doesn't.
The keywords used to search for this are too vague and I couldn't find anything so:
I'm just curious, does SE make any distinction between selling an account and just giving it away? (so say, a friend or something)
* most likely not, but I can dream right?
Where in the haste/delay reduction formula does sword strap fit in? DRG/SAM using V. Fork, I've heard that sword strap is best if achieving 6 hit via aurum cuirass, but unsure of exactly how the math works out to get the final delay other than 'do this, it's good'.
No, no it isn't.
STR+4 Ranged Accuracy+10 Ranged Attack+5 Weaponskill Accuracy+15 > COR+1 hat for weaponskills
btw if you're going to argue "but my slugs are accurate enough!!!!", gear doesn't exist in a vacuum. You don't need the +15 ranged accuracy? Take off RACC from other slots and add stats. Problem solved.
239 total delay under hasso, haste, and victory march from 17% gear haste then. Thanks.
Does Tinnin (or any of the T4 ZNMs anyway), have capped acc regardless of a tanks eva setup? Went RDM last time and it seemed like Tinnin was missing me alot, so trying to figure out if NIN with Yonin would get a decent evade rate, while contributing damage.
Also related, does Atonement do half or zero damage on Tinnin?
I have PLD RDM and NIN available for this fight but trying to figure out which would be most useful.
NIN would probably be your best bet for tanking. PLD's atonement alone isn't enough to generate the CE you will need in this fight. Between NIN and RDM, only the former is going to put up good melee DMG, which you may want to consider when doing this fight. RDM is nice, and probably "tank" (Aka keeps shadows up) better due to Fast Cast and easy access to Haste gear, but the damage potential from NIN contributes to this fight in which you're limited on time. As for EVAs, the last time we did this, our NIN complained that Tinnin was very accurate. However, he's not a particularly well geared NIN, and the support was crap, so if you're going to be slacking off in the gear or support department, don't expect him to miss you too often.