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  1. #861

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2008
    Posts
    3,097
    BG Level
    7

    Should never want max damage on rdm unless it's for a silly SS. You'll always want the 10skill/5int/fast cast on chap instead of that garbage because you'll nearly always want the nuke finished faster and you'll nearly always need the macc needed to land it.

    And if you find yourself nuking a mob where macc doesn't matter you'll be much better off meleeing anyway.

  2. #862
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    Quote Originally Posted by Ratatapa View Post
    I have 4 DD job at 75 MNK PUP SAM and RNG

    Plan to use SAM + RNG for endgame and PUP MNK + SAM for campaign + Merits. ( atm i am 8/8 Hand to hand


    How should i separate h2h Great katana and Archery merits?

    RNG will surely be for Odin + Ixion only and maybe some sky
    8 H2H 8 Polearm 4 Archery :D

  3. #863
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    A friend and I are going to try and do the Stone Gorget quest.

    Anyone here know what the repop timer is like for the Satiator in Promy-Dem? Is it something we could wait around for or should we leave it a day?

  4. #864
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    I'm trying to put together a cheapish elemental wheel set for my Nin at the moment. I was just wondering about a couple things.

    Hume Nin

    Hands?

    Ninjutsu Torque vs. Enlightened Chain?

    Koga Hatsuburi vs. NQ Yasha Jinpachi
    Other gear is

    NQ elemental staves
    Bugard+1
    RSE Satchet
    Cunning Earring
    *Insert Moldy here when it drops. ><*
    Yasha Samue
    Zircon/Diamond Rings
    Federation Army Mantle
    RK Belt
    Sangoma Lappas
    AF Feet+1

    Any suggestions are welcome. I don't have a sky LS so Osode is out of my reach for the moment.

  5. #865
    Groovebox
    Guest

    Quote Originally Posted by Argettio View Post
    Mage hats:
    * INT+4 MAcc+2 and Magic Attack bonus+2 hHP+3
    Is the best nuking hat you can make for pure damage. But you would probably miss the 10 elemental skill for all tougher targets, this is mainly a BLM item.

    * MND+4 Cure potency +3% and Magic Damage taken -2% Enmity-4
    Is amazing for cures if you spend a lot of time main healing and/or have WHM lvled this would be a good pick

    For melee:
    * STR+4 WS Acc+15 and DEX+4 Crit Hit Damage +2%
    Would make a good hat for Evisceration, if you use daggers

    IMO the cure hat is best if you don't have BLM or do have WHM.
    Didn't really think about the Cure Potency, I'll be adding that to my cap along with the MND+6. Thanks.

  6. #866
    Cerberus
    Join Date
    Aug 2006
    Posts
    421
    BG Level
    4
    FFXI Server
    Alexander

    Quote Originally Posted by Ratatapa View Post
    I have 4 DD job at 75 MNK PUP SAM and RNG

    Plan to use SAM + RNG for endgame and PUP MNK + SAM for campaign + Merits. ( atm i am 8/8 Hand to hand


    How should i separate h2h Great katana and Archery merits?

    RNG will surely be for Odin + Ixion only and maybe some sky
    Same dilemma with the same jobs I had. First off I would say max out the jobs you enjoy/ use the most. If looking at it from a more objective view, I would say you will see the least results from maxing archery - there are just way too many gear/ food options (not to mention JA/Job Trait accuracy boosts) for RNG to sweat over an extra 4 merits in archery.

    Also, don't overlook polearm for SAM. If you can get the gear to support it, Polearm SAM can and will outparse GK setup in more situations than most people give it credit for.

    I would go with: 4GK, 4 Polearm, 4 Archery, 8 H2H (especially considering you will utilize these fully on MNK and PUP)

  7. #867
    Sea Torques
    Join Date
    Oct 2006
    Posts
    535
    BG Level
    5
    FFXI Server
    Carbuncle

    Quote Originally Posted by Ratatapa View Post
    I have 4 DD job at 75 MNK PUP SAM and RNG

    Plan to use SAM + RNG for endgame and PUP MNK + SAM for campaign + Merits. ( atm i am 8/8 Hand to hand


    How should i separate h2h Great katana and Archery merits?

    RNG will surely be for Odin + Ixion only and maybe some sky
    If you are looking at it purely practically then 8/8 GKT would be main priority. If you ls will allow you to DD tank Odin and doesn't mind you tping and WSing aggressively on Ixion then it will beat out rng in terms of damage quite easily.

    Campaign is really not a consideration I personally would ever take into distributing my combat merits, you can easily cap exp/min and a decently geared 75 will cap accuracy on campaign mobs without food/merits.

    Having parsed most of my linkshell's Ein wing 1-3 runs the sams always beat monks by a comfortable margin (we have a full usu, BB, HQ mnk who plays very aggresively and changes targets fast, WS at 100% etc., still falls behind decently geared sams). Given we use whm rdm brd or whm brd cor in every melee party all the /sam or sam DD fulltime hasso, unless its something like spiders where you could potentially be 1 shotted.

    Polearm and h2h merits would probably be my suggestion for the remaining 12 (which you do 4 and 8 in would just be personal preferance). I am biased towards Sam or /Sam melees always as 1 handed DDs cannot compare unless you go mnk/war which is impractical.

  8. #868
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Quote Originally Posted by Ragnus View Post
    I'm trying to put together a cheapish elemental wheel set for my Nin at the moment. I was just wondering about a couple things.

    Hume Nin

    Hands?

    Ninjutsu Torque vs. Enlightened Chain?

    Koga Hatsuburi vs. NQ Yasha Jinpachi
    Other gear is

    NQ elemental staves
    Bugard+1
    RSE Satchet
    Cunning Earring
    *Insert Moldy here when it drops. ><*
    Yasha Samue
    Zircon/Diamond Rings
    Federation Army Mantle
    RK Belt
    Sangoma Lappas
    AF Feet+1

    Any suggestions are welcome. I don't have a sky LS so Osode is out of my reach for the moment.
    RSE2 hands, I'd stick with AF head/koga kyahan personally for resists, same with ninjutsu torque.

  9. #869
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    Thanks for the input. I wasn't sure if the 5 skill on AF head was better than the 7Int on yasha or 5% boost in damage from Koga. I totally forgot about he 10 skill on the Koga feet also.

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