Yeap just found that out. I've never had it pop after maint in the multiple times I've camped it but hey I'm wrong once in awhile myself.![]()
Yeap just found that out. I've never had it pop after maint in the multiple times I've camped it but hey I'm wrong once in awhile myself.![]()
Hey all,
I'm trying to find that parse/math/whatever chart that shows the different DRK zerging weapons and how they compare to each other. I know I've seen it on here, and seen it referenced several times.
Can anyone link me? or at least give me the summary of best to worst?
I did try searching these forums, and the interwebs in general, and can't find it for the life of me. I'm probably just being retarded. Help?
I've got an Octave. It's fun. This is what it'd end up being for your best bet.
Kraken-Octave---(Noticeable drop)-----Mkris-Ridll-Baha Zhag-Fort Axe-(lolRepublic Dagger/Chopper)
Use DB to reach haste cap on 2h. Probably not worth it at the Republic Dagger/Chopper level, imo.
Servers are up for up to an hour before you can actually log on after maintenance. If you don't have app or anything similar to check if it's died yet(HP will show up as 0% as opposed to no entry) you could get boned by it popping and depopping before anyone can even log on.
Is there any use for the ToAU beastmen kings drops?
Such as Medusa's armlet and etc?
They can be desynthed into imp wootz ingots and such iirc.
I got a wyrm belt yesterday but I'm not too sure where I could put it to use currently. I have a full selection of belts; swift, life, potent, wyrm, warwolf, 8 polearm merits.
I generally only use drg on merit mobs/limbus farming runs and here are my sets - no drakesbane ;(
My WS/Jump sets have been a bit neglected compared to my TP set ;x
Penta: FFXIGEAR.com - str +4, ws acc +15, ws dmg +2% Galea. From my calculations this set is at 85.7% acc on highest level birds before I add hasso/gorget/any belt/other buffs so it's basically capped acc and I think it's pretty cut-and-dry that warwolf is best on this right?
Jumps: FFXIGEAR.com - acc +10, sTP +4 Nuevo. This set is 91.7% acc before any other buffs.
Any of the above belts apart from warwolf would cap me but I could do with some general advice on gearing for jumps. So far I've always used jumps as a way of getting 100 tp faster and never really cared too much for the damage; should I perhaps change that now?
Assuming accuracy is capped with either belt, is warwolf going to beat wyrm?
Any suggestions on improving my jump set would be great, thanks.
Looking for a controller to play while on my laptop, any opinions as to which ones? $30-40 range is fine.
Sadly Wyrm belt is one of those items that nice to have, but generally useless. If you ever go for an ATT/ACC set up for Jump, you may get use out of it (AF Feet + Ares pieces good too). However, since you mention merit mobs, and specifically birds, I would go for a critical hit set up. I realize this may not be an option for most people (I myself am missing several key pieces to try this), but since it caps critical hit rate and ACC, I would imagine it to be better than a straight up ATT/ACC set: FFXIGEAR.com
Whats the best way to look at STR v MOD for WS? For example, if I had 30% DEX MOD WS, how would STR compare (Since this affects all physical WSs I believe).
Kind of a "solidify my decision please or tell me I'm an idiot" question: given the huge amount of ACC available to 2hers, especially WAR (and to a greater extent, WAR/SAM) is there really a huge reason I should keep my Sniper's Ring +1 when I can use Blitz for EXP and pizza +1 for all events higher than Nyzul?
I have returned to the game after a while away. My Ninja is finished and wont be touched again other than to solo crap for friends, think coffer mobs. I see little point in touching it again unless SE thinks of something to make it useful.
So my next highest job is Warrior at 66. When I last used Warrior a long time ago it was Axe/Axe and inevitably my Great Axe fell behind. Once it fell behind that was it I never got it back. So now I have the painful problem of getting it up some 60 levels I guesstimate. Its currently at 176 Skill and I think I am going to have to do this solo. No friends, crap playtime zone (EU) etc etc.
Anyone think of a good way to get this close to cap or capped solo before the servers are shutdown? Besieged maybe if I could hit something. Conquest areas would be preffered due to increased defence, evasion, and Healing HP, So I guess sitting near the zone in Cape Terrigan or similair with Defence food slapping crabs then zoning close to death may be an option but that sounds painful.
Anyone got any ideas? I havent got a clue about the safest/easiest way to do this and I want it capped