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  1. #161
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Kailani View Post
    I have returned to the game after a while away. My Ninja is finished and wont be touched again other than to solo crap for friends, think coffer mobs. I see little point in touching it again unless SE thinks of something to make it useful.

    So my next highest job is Warrior at 66. When I last used Warrior a long time ago it was Axe/Axe and inevitably my Great Axe fell behind. Once it fell behind that was it I never got it back. So now I have the painful problem of getting it up some 60 levels I guesstimate. Its currently at 176 Skill and I think I am going to have to do this solo. No friends, crap playtime zone (EU) etc etc.

    Anyone think of a good way to get this close to cap or capped solo before the servers are shutdown? Besieged maybe if I could hit something. Conquest areas would be preffered due to increased defence, evasion, and Healing HP, So I guess sitting near the zone in Cape Terrigan or similair with Defence food slapping crabs then zoning close to death may be an option but that sounds painful.

    Anyone got any ideas? I havent got a clue about the safest/easiest way to do this and I want it capped
    You might be able to do this if you try the Moblin Mazes with the Moblin NPC (Never done this, but it seems like an idea). The preferable method is to find three people with assault tickets and warp. Have them come with you to Lebros Cavern assault and warp right as you enter. That way they save their tickets and you can do the walls assault (Set it to a LV cap close to your level) and afk 30min while hitting a wall.

  2. #162
    That SpellCast Guy
    Join Date
    Feb 2006
    Posts
    802
    BG Level
    5

    Quote Originally Posted by Kailani View Post
    Anyone got any ideas? I havent got a clue about the safest/easiest way to do this and I want it capped
    There are a couple options:

    1) If you insist on soloing it, level DNC sub. I'm assuming you don't have this if your "a while away" was a pretty long time. It's extremely strong for soloing and would make it a lot harder for you to die against crabs.

    2) Utilize level sync. 176 skill would be capped at WAR54, not quite capped at WAR55. So, try to make a party that's level synced to about 56 or 57. Use great axe, cap it for the synced level. Then make your next party to be synced to a couple more levels above where your skill would be capped (likely 60-61). Keep "jumping" a couple levels like this until you've caught up to your actual level.

    Option 2 is probably a lot more productive, but if you really want to solo it, Option 1's about the only way a WAR has a chance of surviving, I think.

  3. #163
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Pendulum View Post
    I got a wyrm belt yesterday but I'm not too sure where I could put it to use currently. I have a full selection of belts; swift, life, potent, wyrm, warwolf, 8 polearm merits.

    I generally only use drg on merit mobs/limbus farming runs and here are my sets - no drakesbane ;(

    My WS/Jump sets have been a bit neglected compared to my TP set ;x

    Penta: FFXIGEAR.com - str +4, ws acc +15, ws dmg +2% Galea. From my calculations this set is at 85.7% acc on highest level birds before I add hasso/gorget/any belt/other buffs so it's basically capped acc and I think it's pretty cut-and-dry that warwolf is best on this right?

    Jumps: FFXIGEAR.com - acc +10, sTP +4 Nuevo. This set is 91.7% acc before any other buffs.

    Any of the above belts apart from warwolf would cap me but I could do with some general advice on gearing for jumps. So far I've always used jumps as a way of getting 100 tp faster and never really cared too much for the damage; should I perhaps change that now?

    Assuming accuracy is capped with either belt, is warwolf going to beat wyrm?

    Any suggestions on improving my jump set would be great, thanks.
    what yugl said and since no "crit" set for jumps I'd use wyrm for jumps, unless you know capped on all, or switch something else to dmg piece like head and yea for what your wsing on warwolf is better choice.

  4. #164
    RIDE ARMOR
    Join Date
    Apr 2009
    Posts
    12
    BG Level
    1

    Thank you Yugl and Deimos I totally never thought of Dance Support job. I love to Solo in this game more than party and getting Dancer to 37 would be a useful thing to do, Level Sync is also an extremely productive and good idea. I will persuade my 1 friend in game to get that bloody thief of his to 57 and start at that hopefully. Thanks for the suggestions

  5. #165
    Salvage Bans
    Join Date
    Apr 2009
    Posts
    770
    BG Level
    5
    FFXIV Character
    Ada Rusheart
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Quote Originally Posted by Demosthenes11 View Post
    ok, suppa / brutal better than what you posted too? still get acc and att bonus on ws from skill?
    Suppa/Brutal should be the best WS earring set for.... anyone using a sword weaponskill. I think. (Skill is active on ws, so it's 5 attack and 4.9 (?) accuracy.)

  6. #166
    Nerull
    Guest

    Oh right... suppa. I don't have one, so I tend to forget about it lol.

  7. #167
    Old Merits
    Join Date
    Apr 2009
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    1,174
    BG Level
    6
    FFXI Server
    Valefor

    Where does the Orichalcum Scythe fit into the scythe list?

    Some one tried to tell it was better than perdu, but I can't see it.

    It is got a high D, but that really enough to edge the extra acc/att on perdu or the crits on Tred?

  8. #168
    Nidhogg
    Join Date
    Sep 2007
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    3,933
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    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Above Death NQ, somewhere around Tred depending on how hard the mob is (harder mob means criticals produce more DoT%), lower than Death+1/Moli/Perdu I'd say.

  9. #169
    Old Merits
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    Apr 2009
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    Valefor

    Quote Originally Posted by Raen Ryong View Post
    Above Death NQ, somewhere around Tred depending on how hard the mob is (harder mob means criticals produce more DoT%), lower than Death+1/Moli/Perdu I'd say.
    Cool, that was my view too. But the guy that told me was a SAM main, so he is used to most of his damage coming from WS, so the high D would appeal to him.

    Edit follow up: Abyss Cape, a worthy rare/ex replacement for Cuc mantel (for TP and/or WS) or a one way ticket to the gimp/confused thread?

  10. #170
    Bagel
    Join Date
    Jul 2007
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    1,271
    BG Level
    6
    FFXI Server
    Cerberus

    Quote Originally Posted by Argettio View Post
    Edit follow up: Abyss Cape, a worthy rare/ex replacement for Cuc mantel (for TP and/or WS) or a one way ticket to the gimp/confused thread?
    Abyss Cape is great for both melee / WS, Should use Amemet / Forager's also when you hit higher enough hitrate on mobs and or under Diabolic Eye. Cuchulain's when you can afford.

  11. #171
    The Tower
    Join Date
    Apr 2005
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    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    Was there any conclusive testing ever done to prove/disprove that Wyrm Brais, in addition to the supposed enmity reduction effect (which I don't care about), provide an attack bonus similar to AF feet?

  12. #172
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    Quote Originally Posted by SathFenrir View Post
    Kind of a "solidify my decision please or tell me I'm an idiot" question: given the huge amount of ACC available to 2hers, especially WAR (and to a greater extent, WAR/SAM) is there really a huge reason I should keep my Sniper's Ring +1 when I can use Blitz for EXP and pizza +1 for all events higher than Nyzul?
    RR/KJ on Lurkers and maybe Infiltrators, otherwise no.

  13. #173
    Cerberus
    Join Date
    Apr 2008
    Posts
    398
    BG Level
    4

    Sorry, yet another Store TP question.

    I'm relatively new to 2h jobs, so I'm still a bit unsure about the whole store TP thing. However, if I recall correctly, DRG/SAM with Askar body, Rajas, and Brutal (Store TP+11 from gear) can move up to a 6-hit setup (while, maybe not "true", it works if you land most of your Drakes/Penta hits, right?).

    My question is this: I'm only about half way through CoP, and not sure if I will be able to finish anytime soon. So, I don't have access to Rajas or Brutal. I do have Askar Body, and I'm working on Rose Strap, which raises my question; Can I use Askar, Ecphoria, Chiv Chain, and Rose, which is Store TP+11 from gear, and get the same kinda 6-hit? I might be a little off on the numbers needed (or maybe Chiv-chain is still needed post-Rajas/Brutal?) so I'm looking for some confirmation.

    For reference, once I get Rose Strap, my temporary 6-hit-in the making would be:

    Thalla | Rose | | Smart Grenade
    Walahra | Chiv | Assault Ear | Fowling
    Askar | Dusk | Ecphoria | Woodmans
    Amemet +1 | Swift | Barone | Dusk

    Would that work? Also, do I need to WS in any store tp gear for it to work?

    Also, on the gear; obviously trying to upgrade certain slots (pants, back, etc) when I can.

  14. #174
    Ridill
    Join Date
    Oct 2006
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    18,369
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    9
    FFXIV Character
    Sath Fenrir
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    Cactuar
    FFXI Server
    Fenrir

    Quote Originally Posted by Starr View Post
    RR/KJ on Lurkers and maybe Infiltrators, otherwise no.
    Skill level is roughly 1:1 right? Just added up my ACC in WS set for RR and it should be roughly 414 at the moment. Which is leaning me towards selling the sniper +1

    Edit: Question #2 if all other gear is standard, with Bravura which will parse higher for 6-hit: Aurum body + STP+3 strap, Askar + STP+3 strap, or Aurum + STP+1 earring a pole grip?

  15. #175
    Old Merits
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    Jun 2008
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    Leviathan

    Rose Strap has Store TP +4.
    Pretty sure Bravura will get a pure 6-hit with nothing more than Aurum Cuirass and Rajas Ring. If, for some ungodly reason, you don't have Rajas Ring, Rose Strap and Brutal Earring will cover it.

  16. #176
    Ridill
    Join Date
    Oct 2006
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    Sath Fenrir
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    Cactuar
    FFXI Server
    Fenrir

    Quote Originally Posted by Ultimagi View Post
    Rose Strap has Store TP +4.
    Pretty sure Bravura will get a pure 6-hit with nothing more than Aurum Cuirass and Rajas Ring. If, for some ungodly reason, you don't have Rajas Ring, Rose Strap and Brutal Earring will cover it.
    I'm pretty sure it wont. Bravura has significantly less delay than Perdu / Byakko's.

    DMG: 99 Delay: 488 Accuracy +20
    "Metatron Torment"

  17. #177
    Old Merits
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    Jun 2008
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    Leviathan

    Quote Originally Posted by SathFenrir View Post
    DMG: 99 Delay: 488 Accuracy +20
    "Metatron Torment"
    488 delay = 13.2% TP per hit
    100 / 6 = 16.7% TP per hit
    16.7 / 13.2 * 100 - 100 = 27 Store TP

    15 Job Traits
    7 Aurum Cuirass
    5 Rajas Ring

  18. #178
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by takethistoyourgrave View Post
    Sorry, yet another Store TP question.

    I'm relatively new to 2h jobs, so I'm still a bit unsure about the whole store TP thing. However, if I recall correctly, DRG/SAM with Askar body, Rajas, and Brutal (Store TP+11 from gear) can move up to a 6-hit setup (while, maybe not "true", it works if you land most of your Drakes/Penta hits, right?).
    This is a true 6-Hit build. There's no need for WSs in order for this build to function as one.

    My question is this: I'm only about half way through CoP, and not sure if I will be able to finish anytime soon. So, I don't have access to Rajas or Brutal. I do have Askar Body, and I'm working on Rose Strap, which raises my question; Can I use Askar, Ecphoria, Chiv Chain, and Rose, which is Store TP+11 from gear, and get the same kinda 6-hit? I might be a little off on the numbers needed (or maybe Chiv-chain is still needed post-Rajas/Brutal?) so I'm looking for some confirmation.
    This combination also works for a 6-Hit build.

    For reference, once I get Rose Strap, my temporary 6-hit-in the making would be:

    Thalla | Rose | | Smart Grenade
    Walahra | Chiv | Assault Ear | Fowling
    Askar | Dusk | Ecphoria | Woodmans
    Amemet +1 | Swift | Barone | Dusk

    Would that work? Also, do I need to WS in any store tp gear for it to work?

    Also, on the gear; obviously trying to upgrade certain slots (pants, back, etc) when I can.
    You don't need to WS in sTP gear (Though you will have Rose Strap anyways) since you only need 16.5TP to maintain the True-6-Hit Build/Pseudo-5-Hit Build.

  19. #179
    Cerberus
    Join Date
    Apr 2008
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    398
    BG Level
    4

    Thank you :D

  20. #180
    Ridill
    Join Date
    Oct 2006
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    Sath Fenrir
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    Cactuar
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    Fenrir

    Quote Originally Posted by Ultimagi View Post
    488 delay = 13.2% TP per hit
    100 / 6 = 16.7% TP per hit
    16.7 / 13.2 * 100 - 100 = 27 Store TP

    15 Job Traits
    7 Aurum Cuirass
    5 Rajas Ring
    Oh really. Not bad.

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