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Thread: What's Better?     submit to reddit submit to twitter

  1. #661
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    Quote Originally Posted by Starr View Post
    lazy
    You do it then

  2. #662
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    So I know adv. march vs Mineut IV been done, showing march winning but recently been doing drg/mage burn for meriting lately, since most of my friends tend prefer doing drg/mage than drg/sam and one haste/healer[since it's dull]. Normally have multi brd/cor, Not really question but to make sure I am comparing it right to when only 1 brd since no hasso, or haste spell here, given 15~20% haste in gear and march 11%, so lower end drg going haste 26% > 35%[13.85% increase ws/DoT] and higher end 31% > 40%[15% increase ws/DoT] vs +66 att[415~437 before food/460~497 after], so assuming food 14% dot/ws/jump increase on low end, and 13% on high end, parse showed normally about 55tp/30ws/15jumps dmg break down drg mage, this need to reparse this only have two parse this avg between them for my dmg, so if I am not mistaken assuming this Mineut would be better in this case since 13~14 > 11.7725~12.75[13.85~15*.85.].

  3. #663
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    Quote Originally Posted by Wolfknight View Post
    So I know adv. march vs Mineut IV been done, showing march winning but recently been doing drg/mage burn for meriting lately, since most of my friends tend prefer doing drg/mage than drg/sam and one haste/healer[since it's dull]. Normally have multi brd/cor, Not really question but to make sure I am comparing it right to when only 1 brd since no hasso, or haste spell here, given 15~20% haste in gear and march 11%, so lower end drg going haste 26% > 35%[13.85% increase ws/DoT] and higher end 31% > 40%[15% increase ws/DoT] vs +66 att[415~437 before food/460~497 after], so assuming food 14% dot/ws/jump increase on low end, and 13% on high end, parse showed normally about 55tp/30ws/15jumps dmg break down drg mage, this need to reparse this only have two parse this avg between them for my dmg, so if I am not mistaken assuming this Mineut would be better in this case since 13~14 > 11.7725~12.75[13.85~15*.85.].
    It's tough to do the comparison for varying range of hastes/foods. The benefit of Adv. March is obviously greater when players have more haste, and the benefit of Minuet is greater when players have larger atk%+ bonuses from food. I usually assume best gear possible w/o relic/mythic/speed belt/etc. For DRG it should look something like this:

    Homam (9%) + Turban (5%) + Swift (4%) + Blitz (1%) = 19%
    Haste (15%) + 500 skill V.March (11%) = 26%
    Total w/o Adv. March = 45%

    Adding Adv. March would increase your haste from 45% to 54% so to calculate the increase in TP speed/WS frequency you take your current delay (100 - 45 =) 55% and find out what % increase the extra 9% haste would be (9 / 55 =) 16.36%. So you'll need to get enough atk to increase your total damage output by 16.36% for Minuet to be more efficient.

    For an entry level gear drg and brd:
    dusk (5%) + turban (5%) + swift (4%) = 14%
    haste (15%) + 481 skill V.March (10.74%) = 25.74%
    Total w/o Adv. March = 39.74%

    Difference is 39.74% -> 48.74% which is a 14.94% increase.

  4. #664
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  5. #665
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    Quote Originally Posted by Nameless View Post
    Apoc
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    Bec De Faucon.

    And I left it out on purpose, as I think he wanted to know more about the scythes that are 'sensible' at the bottom of the top 5. But I did forget about Moli.

  6. #666
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    I would actually be happy with Bec De Faucon if I can ever get that. T T

    About the same price as Liberator or cheaper?

  7. #667
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    Quote Originally Posted by cpu View Post

    Difference is 39.74% -> 48.74% which is a 14.94% increase.
    Your math is off.

    Its a 17.56% increase.

  8. #668
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    Quote Originally Posted by Cream Soda View Post
    Your math is off.

    Its a 17.56% increase.
    Yeah it is, in both cases I divided by the 9% instead of end delay% / beginning delay %, recalculating results in:

    Best Geared: 45% -> 54% = 19.6% increase

    Entry Geared: 39.74% -> 48.74% = 17.6% increase

    Both recalculations make the case for Adv. March even stronger under either circumstance.

  9. #669
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    Fuma vs. Enkidu feet for NIN (when not /drk)?

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    Quote Originally Posted by Nishida View Post
    Fuma vs. Enkidu feet for NIN (when not /drk)?
    I'd go with Fuma for both tanking and TPing if the rest of your haste gear is decent.

  11. #671
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    Quote Originally Posted by cpu View Post
    Yeah it is, in both cases I divided by the 9% instead of end delay% / beginning delay %, recalculating results in:

    Best Geared: 45% -> 54% = 19.6% increase

    Entry Geared: 39.74% -> 48.74% = 17.6% increase

    Both recalculations make the case for Adv. March even stronger under either circumstance.
    Neither haste that high since no rdm, whm, or smn the pt no haste spell, so this is overestimating haste for this kinda pt. Additionally for drg/mage only effects 85% of dmg since haste does nothing for jumps.

  12. #672
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    Quote Originally Posted by Cless View Post
    I'd go with Fuma for both tanking and TPing if the rest of your haste gear is decent.
    Still working on kitty pants, but so far it's going to be:

    AF body
    Turban
    Dusk gloves
    Fuma (or enkidu)
    Loq. Earring for utsu
    Swift belt
    Working on Koga pants/kitty pants

    Meh..figured the -1% haste was worth the 3 dex and 4 atk..guess i'll just get them for Jin

  13. #673
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    Quote Originally Posted by Nishida View Post
    Still working on kitty pants, but so far it's going to be:

    AF body
    Turban
    Dusk gloves
    Fuma (or enkidu)
    Loq. Earring for utsu
    Swift belt
    Working on Koga pants/kitty pants

    Meh..figured the -1% haste was worth the 3 dex and 4 atk..guess i'll just get them for Jin
    Your haste gear looks solid, I'd definitely use Fuma over Enkidu. With Marches/Haste (which you should have when tanking) it'll always do better.

  14. #674
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    Quote Originally Posted by Wolfknight View Post
    Neither haste that high since no rdm, whm, or smn the pt no haste spell, so this is overestimating haste for this kinda pt. Additionally for drg/mage only effects 85% of dmg since haste does nothing for jumps.
    Best Geared 30% -> 39% = 14.75% increase x .85 = 12.53% increase. I guess Min IV could provide a larger benefit for a 5 drg/mage brd party.

  15. #675
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    Quote Originally Posted by Nishida View Post
    Meh..figured the -1% haste was worth the 3 dex and 4 atk..guess i'll just get them for Jin
    Denali shoes.

    And I'd probably go Haub/+1.

  16. #676
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    sub blu vs sub rdm for Cor QD (not solo ).

    Do you know if you can get way more agi with (smartly) equipping spells? Or not a significant amount more? Both can get MAB and you can still have Wild Carrot for curing.

  17. #677
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    Quote Originally Posted by Tulun View Post
    sub blu vs sub rdm for Cor QD (not solo ).

    Do you know if you can get way more agi with (smartly) equipping spells? Or not a significant amount more? Both can get MAB and you can still have Wild Carrot for curing.
    blu also gives a curaga that rdm doesn't.

    unless I missed something, /blu has +5 agi over base (though didn't check points for MAB, wild carrot, curaga, and that).

  18. #678
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    Quote Originally Posted by Tulun View Post
    sub blu vs sub rdm for Cor QD (not solo ).

    Do you know if you can get way more agi with (smartly) equipping spells? Or not a significant amount more? Both can get MAB and you can still have Wild Carrot for curing.
    Probably BLU. With the 5 Base AGI over RDM and the AGI from setting spells, you gain 10 AGI over RDM AND can obtain Auto-Regen (If that matters).

  19. #679
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    Senj/Perdu Vs Senj/Shusui if you can get up to 11tp per round with S/S. Also What if you can't?

  20. #680
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    I came up with this for COR/BLU

    Cursed Sphere
    Sound Blast
    Smite of Rage
    Chaotic Eye
    Foot Kick
    Wild Carrot
    Sheep Song
    Healing Breeze
    Soporific
    Poison Breath
    Cocoon

    This uses up all the Blue Magic points, and fills all but 1 spell set slot. It gives +5 AGI, +2 MND, MAB, Auto-regen, and Clear Mind, with Cocoon thrown in at the end because I didn't have a better idea. You also get Curaga/Cure III.

    The main problem I see with this is that Wild Carrot is party-only. For, say, Omega, my COR is in the BLM party, but I end up curing melee far more often than I cure BLMs. I think I'll stick with /RDM there. For something like Ouryu, /BLU could be pretty nice as BLMs are taking more damage (although then I can't cure the RNGs). It also looks to be easier to blow MP using /BLU, which is good when trying to trigger Uggy as /mage.

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