What's better for a Ranger WS helmet from the new expansion? Str+4/WS Acc+15 is a given. Which would be better though, Agi+4/WS Damage+2% or Racc+10/Rattk+5?
What's better for a Ranger WS helmet from the new expansion? Str+4/WS Acc+15 is a given. Which would be better though, Agi+4/WS Damage+2% or Racc+10/Rattk+5?
I'm not great with all the formulas and stuff, but I plan on getting the latter, and I'm going to assume you're using Slugwinder, in which case I'm pretty certain that 10 racc 5 ratt will always beat 4 agi 2% WS dmg. 2% on a 2000 dmg Sidewinder is only +40 dmg, missing 1 less sidewinder out of 20 or something is +2000 dmg. I'd take Racc+10 over wsdmg+2% anyday, but maybe I'm wrong.
Yasha Jinpachi's Int+7 vs. Str+4/Acc+25/Att+5 Anwig for Blade: Kamu
50% Str and 50% Int mod. Since 1hits have 95% acc naturally, I guess it's Int+7 vs Str+4/Att+5
The first question anyone would ask is why the hell are you wasting the new expansion help on a crappy WS like Kamu (and its crappy in comparison to jin which is saying a lot). Use Shura Kabuto or Voyager sallet for Kamu.
Not really good with FFXI maths, but with some help from wiki I put these numbers together.
So with headpiece, assuming Maat's Cap vs STR+4/ WS dmg +2% expansion helm, total STR would be 147 vs 144. With 75% STR mod and ~25% fSTR mod, this is virtually a 100% STR mod, so base damage is just weapon D + total STR. Using hagun at 100% TP, 2.0 pDIF (not uncommon with Gekko cRatio bonus), capped Overwhelm, and proper WS gorget the calculations come out to:
(75+147)(1.975)(2.0)(1.19) = 1043.51 damage with +3 STR.
(75+144)(1.975)(2.0)(1.21) = 1046.71 damage with +2% WS damage.
Obviously the middle two terms are unnecessary and can be omitted to prove the point that at those STR levels, the +2% damage is better.
The accuracy bonus only applies to the mainhand hit, so don't totally disregard accuracy as it still applies to your offhand hit and whatever DAs might occur. But really, people don't use Kamu for damage... I guess I'd go with the augmented hat because you're only sacrificing 0-1 less base damage from mods depending on the rest of your INT for a nice chunk of accuracy.Originally Posted by Ragnus
Don't even bother with Kamu at all seriously, Killkenny summed it up here.
Jin will always be my go to WS no matter what and yes the Anwig is going to be modded for it. I was just wondering for when I wanted to open or close Light chains after getting the skill.
For Lullaby purposes: Temple Earring (+1 Light Acc) vs Melody Earring (+1 CHR)? Assume the other ear has a Musical Earring.
drg/sam using typical 6hit build with haste gear for same atm. But since the addition of Rose Strap it's possible to make a 5hit with Gae Bolg, the delay hit is high but the gain of 5hit vs 6hit should more then offset it
with:
Rose Strap
White Tathlum
Askar Korazin
Chiv chain
Brutal Earring
Rajas ring
Ecphoria ring
(still allows me to wear homam hands/legs/feet, wal-turban, swift belt)
should give me enough store TP 5 hit with room for 1 hit to miss on WS, and I should be able to WS in Zahak's Mail and Light Gorget still (I might have to keep Ecphoria ring on)
so the exchange would be:
59 delay
2 base damage
7 dex (love torque and thalloscrat off)
~3acc
(other strap's stats)
gain:
5hit over 6hit
(ofcourse if I had aurum body the losses would be even less, since I could still wear love torque and whatever ring I feel like)
so is it viable or ?
How much better would Usukane legs be over Sam AF+1 legs on weaponskills?
i.e. How much of an impact would 5 dex 10 att have?
Also, how much better would the 2% ws dmg 4 str helm be over nq wyvern? Really finding it hard to decide between that and 3haste/10acc/5att.
ShuraHQ/Ace's not possible.
Shura+1 are better than usu legs for most shit. Usu legs I'd prolly still use for HNMs or w/e if my attack wasn't capped, but yea. Shura legs+1 in most cases I'd say
would depend on what acc% you parse really, since at 70~85 it is nice improvement over turban but over 90% or above and marginal upgrade, if that normal acc for stuff you do go w/WS dmg.
he said AF+1 not shura +1, and 10 att would mainly be noticeable on things above merits mobs[chariots, MMM NMs, Jailers/Gods, HNMs, and such], on regular mobs won't be enough of difference to see though.
ORCode:tomoe/pole/x/tiphia ace/L.torque/fowling/brutal haub+1/Hachi/raja/toreador cuch/swift/b.haidate/hachi
Code:tomoe/sTP grip/x/tiphia ace/L.torque/fowling/brutal haub+1/Hachi+1/raja/toreador cuch/swift/b.haidate/fuma
yes i know get usu feet...i'm working on it![]()
Trying to figure out best WS head for Y/G/K. Wyvern Helm seems decent, especially if I can get my hands on HQ. I've tried to figure out something with the new KDE headpiece, but they all seem so meh, since Y/G/K seem to have awesome accuracy already.
Should I stick with Wyvern Helm(+1) and use my KDE for MNK? Or is there something better that I'm forgetting about?
I'll prolly never have Ace's or shura head ; ;
Thanks for the info, Wolfknight. That's kinda what I was thinking. I already have Turban to melee in, and Kitty Pants and Fuma from MNK. Guess I'll make this an Asuran Fist piece
Just starting to pick up SAM again. MNK is my only 75 job, and i've put some time in to equip and merits, so anything my shell does, I'll be coming MNK for a while. Currently i'm MNK 99% of the time. Only 22 levels to go on SAM, lol.
Whats better for nin tp Ancient Torque or Hope Torque. Also is Ancient Torque better than Breeze gorget for Jin//Metsu? t