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  1. #141
    Old Merits
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    18.75% is the bonus from Boost with AF gloves corrected from the 20% pchan said.

  2. #142
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Pendulum View Post
    18.75% is the bonus from Boost with AF gloves corrected from the 20% pchan said.
    This

  3. #143
    Banned.

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    Quote Originally Posted by Tubbers View Post
    When was this discovered? This is the first I've heard about it.
    boost is +18.75% attack, which increases the value of chargers(not necessarily by enough to make it beat foragers ever though).. it'll give between 3 and 5 attack depending on your current attack vs the mods given by 3 str

    if fstr is capped, chargers
    if it's not, foragers

    fuck, double beaten

  4. #144
    RIDE ARMOR
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    Quote Originally Posted by matix View Post
    id go rng/war, unless resists piercing, if its relatively weak/ull have lots of attack buff+feint sam/rng!
    Can rng/war outdo Mkris drk?

  5. #145
    Fishing Guru
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    For Kraken RNG neck slot, peacock charm > prudence torque? I know it's a +4ish difference in +Acc, but does the +Att from club skill help not hit for 0's?

  6. #146
    Relic Weapons
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    Quote Originally Posted by threepoll View Post
    Can rng/war outdo Mkris drk?
    proper setup/right place definitely, mkris drk would be more consitent i imagine tho, cause imagine whiffin like 2 winders, but if its a yoichi im wagering theyre well setup, draken in the past described the potency of sam/rng too, im sure you could search that up

    Quote Originally Posted by cdgreg View Post
    For Kraken RNG neck slot, peacock charm > prudence torque? I know it's a +4ish difference in +Acc, but does the +Att from club skill help not hit for 0's?
    i prefer the peacock, ancient torque if available, while the att does help, you usually have enough of it in the places ud be krakening anyways, also the increased effect of accuracy since its checking 2-8times makes accuracy heavier items more appealing

  7. #147
    Salvage Bans
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    Am I going to get more damage from Murderer + Surpremacy or Cor gun (NQ)? Is 2 mab > 3 base dmg?

    (Novio not an option atm)

  8. #148
    Relic Weapons
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    2% on your dmg vs the 6dmg the gun provides.

    i'd say unless you're breaking 333 dmg then no.

  9. #149
    Salvage Bans
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    Quote Originally Posted by Tortalius View Post
    2% on your dmg vs the 6dmg the gun provides.

    i'd say unless you're breaking 333 dmg then no.
    Murderer it is... Ouryu was between 369-397.

  10. #150
    Chram
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    Monk pants before Byakkos, in the 50s right now, strike subligar or Republic subligar? and is there anything 60+ that's better before byakkos?

  11. #151
    Relic Shield
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    Quote Originally Posted by Darus Grey View Post
    Monk pants before Byakkos, in the 50s right now, strike subligar or Republic subligar? and is there anything 60+ that's better before byakkos?
    Byakko's > Shura > Cobra > Enkidu's / Prince's (?) > AF2

    Something like that.

  12. #152
    The Tower
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    Quote Originally Posted by Massimo View Post
    Quote Originally Posted by Darius Grey View Post
    Monk pants before Byakkos, in the 50s right now, strike subligar or Republic subligar? and is there anything 60+ that's better before byakkos?
    Byakko's > Shura > Cobra > Enkidu's / Prince's (?) > AF2

    Something like that.
    Pahluwan Seraweels are somewhere around Cobra, if you want to spend the time getting AP for them. Relic isn't half bad either. However, if you already have Haidate waiting for you at 75, I wouldn't bother with any of these though... Strike Subligar is the only upgrade worth going out of your way for between your level and 75, maybe Prince's at 71 if you're dissatisfied with your accuracy at that point. Monk leg options in general are a wasteland prior to the 70's, and even then the gulf between Byakko's and the next best option is quite large.

  13. #153
    assburgers
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    The bit about Perdu vs EK was interesting.

    I got +5 Dmg +4 Str, so D97~98 vs 5 Acc ~7 Att?

    I figure a perfect EK would be Dmg +6 Str +5 DA +2%.

  14. #154
    Black Belt
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    Arthars Menethil
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    sounds gimp for me to ask this.......but i gotta try

    i got ethereal and plan to change to hollow. but i hate the reclimb lol

    so i am thinking of using Fowling earring(1 str 3 acc) or even assault earring to replace my ethereal earring until i get hollow

    i dont have abyssal earring obviously

    is using fowling ok?

    i know about the shit is situational thingy, but things im fighting now seem to be fairly evasive atm. nope im not doing meripo

  15. #155
    Bagel
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    Assault Earring instead maybe? Or is it for DRK even? Sound like it is since you mention Abyssal, either way, it's not like Fowling / Assault is gimped.

  16. #156
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    yea for drk

    can also use for drg and sam if i pick fowling XD

  17. #157
    Bagel
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    Yup, if I was me I would just get Fowling till you have the strength to re climb the Promyvions.

  18. #158
    The Fucking Voice of Actually
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    Cantih Hacos
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    I'm trying to put together a SCH Nuking/Helix set
    FFXIGEAR.com

    This gives me 320/330 skill with full merits, but leaves my INT weak. (I'm THF main, so, not exactly well versed in magey stuff.)
    Will be used in Einherjar, Nyzul, Salvage, ZNM, Sea, Limbus, Sky, Dynamis.
    Any better gear to swap? Am I going in the wrong direction entirely?

  19. #159
    Hydra
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    Quote Originally Posted by Arthars View Post
    i got ethereal and plan to change to hollow. but i hate the reclimb lol

    so i am thinking of using Fowling earring(1 str 3 acc) or even assault earring to replace my ethereal earring until i get hollow
    I am in a similiar situation as you. I wear Fowling Earring when I need accuracy, but usually I use Vampire Earring at night, Fenrir's Earring during the day. That might be a pain without spellcast though.

  20. #160
    An exploitable mess of a card game
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    Quote Originally Posted by Cantih View Post
    I'm trying to put together a SCH Nuking/Helix set
    FFXIGEAR.com

    This gives me 320/330 skill with full merits, but leaves my INT weak. (I'm THF main, so, not exactly well versed in magey stuff.)
    Will be used in Einherjar, Nyzul, Salvage, ZNM, Sea, Limbus, Sky, Dynamis.
    Any better gear to swap? Am I going in the wrong direction entirely?
    I think for most of those events (Bar Sky), a 320/120 set is unnecessary. Bugard Strap+1 and Genie Gages would be improvements though. If you're looking for a Sky nuke set, I would go with the following: FFXIGEAR.com

    For most stuff though, this will work (Can get more damage out of certain pieces, but I don't want to be too specific): FFXIGEAR.com

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