Got this today, not as cool as the one that started it all but I'll take it.
Items such as Numinous Shield , Templar Mace and the Blessed Gear come to mind for Whm Augmentable gear to try.
A nice Guillotine piece ^^.. Shame it's not STR or that would save me a good 10mil or so on cerb+1. Definitely going to try this again.
I augmented dusk gloves +1 and all I got was a sad face
http://i107.photobucket.com/albums/m...722_191821.png
Edit before omg recast on screen during screenshot.
Since i've met you in game and stopped reading the thread at this point (except i skipped everything from Day), i'll comment on this. You know i've been doing salv for 18 months and have 5 body upgraded so i'll complain if i want to. To say that it takes zero skill and is entirely luck based to clear zones with 5 ppl like we regularly do, as opposed to say the "skill" to augment gear, is i'm sorry to say ridiculous. Yeah it's easy when someone in the pt has done it over and over, know what mob drops what cell, where to port etc, but that still doesn't compare to FoV "difficulty".
I don't understand the argument that these augments are necessary in order to accomodate casual players, when if you know what you're doing salv can be done in an hr. It's become far far less of a time constraint than most of endgame in my experience. The only difference in that respect is FoV is soloable (although many do it in pt), while there's a misconception that it takes some huge amount of dedication to join a salvage group. We've made a point to be as open as we can to newcomers even if they avoided salvage till this past week, and only want to attend 1-2 days a week. I'm sure that's not like every group but salvage can definitely be a casual thing.
Some ppl do get lucky and go 3/3 on salvage body in a few days but you know they're an extreme minority. You're more likely to take a year going 6 days a week to finish a set like one of our members went thru. Now imagine doing that versus trading a damn NQ 30k weskit cause unless you've gone thru that you really can't say it's a dumb complaint. Nobody knows how rare it is yet, probably is, but if it wasn't? You would still probably be saying that. It's not obsoleting gear that's a problem after N years although i don't think it will in this case; it's that comparable/better gear should take comparable effort to obtain and that doesn't just apply to FoV vs salvage. The fact that there's often been difficulty:reward disparity (kings vs ein) only means this ain't shocking at all, not that we should embrace it. Yeah they need to farm tabs, but the tabs are kind of a bonus (like alexandrite is a bonus) when you were using FoV to level anyway, cept for those of us who are sick of expin, then it is actual work. I farmed a shitload of tabs soloing bst 70-75, but only for the exp given. I don't get the concept behind any NQ gear being superior to its HQ counterpart either.
It's nice to see crafting given a boost and ppl doing somethin new, but I guess i find it absurd for an NQ weskit to even be possible to augment like that, or maybe wouldn't be if i could augment morrigan robe for 6 int more as someone mentioned, but i'll get over it. I know what myself and my friends have worked for and earned, that we still enjoy salvage, and there's always the set bonus, so that's good enough for me. Hopefully it will even itself out in the end.
Yes, oh god yes I am. Because you stick your beak into every topic and offer up inane and mostly useless commentary, that makes me butthurt... whatever the hell that is.
Your posts are idiotic. Ok, not all of them, but enough of them are that if you are ignored nothing important will be missed, which is all I was saying.
I for one wellcome our augmented overlords.
Half my posts may be assholish arguing and half may be good information, but that still makes 50% more useful information than you post. The only thing you have done in this thread is disagree with people w/o giving a solid arguement to counter them. At least I realize when i'm not contributing to the "total good", you seem to think your trash is somehow more useful.
Glad to see that you've done a thorough assessment of my posting history to produce your findings. As usual, they are incorrect though.
You must have me confused with D44kpunk, as I've done nothing of the sort which you accuse me of. Now, if you said something about me dropping troll bait for you because I know that your below average mental capacity equates you always having to have the last word with "victory", then I'd have agreed with you.
For the record, I don't even know what the argument is anymore, but people are just being alarmists and equating the corner case of an INT+6 weskit to the end of the motherfucking world. 'Cause it's gonna happen soooo fucking often.
Oh, you're just trolling us, my bad. Thanx for the clarification.
I like how you started off talking about skill then finished talking about difficulty. Having pointed that out, if your group has done Salvage for over a year, the difficulty should be of little difference to FoV. You do have a point about skill, but skill doesn't mean good gear.
So here you're trying to argue that Salvage can be a casual event just like FoV.I don't understand the argument that these augments are necessary in order to accomodate casual players, when if you know what you're doing salv can be done in an hr. It's become far far less of a time constraint than most of endgame in my experience. The only difference in that respect is FoV is soloable (although many do it in pt), while there's a misconception that it takes some huge amount of dedication to join a salvage group. We've made a point to be as open as we can to newcomers even if they avoided salvage till this past week, and only want to attend 1-2 days a week. I'm sure that's not like every group but salvage can definitely be a casual thing.
And here you're suggesting your complaint is that comparable gear should take comparable effort to obtain.Some ppl do get lucky and go 3/3 on salvage body in a few days but you know they're an extreme minority. You're more likely to take a year going 6 days a week to finish a set like one of our members went thru. Now imagine doing that versus trading a damn NQ 30k weskit cause unless you've gone thru that you really can't say it's a dumb complaint. Nobody knows how rare it is yet, probably is, but if it wasn't? You would still probably be saying that. It's not obsoleting gear that's a problem after N years although i don't think it will in this case; it's that comparable/better gear should take comparable effort to obtain and that doesn't just apply to FoV vs salvage.
In case you (Or anyone reading this) doesn't get my point. You first suggest that Salvage can be casual like FoV. You then suggest that this augment system isn't fair because comparable gear should take comparable effort. Yet, like you said, they can both be casual effect (Aka have similar effort). These are conflicting points, and you need to strike down one of them. Either Salvage is not casual like FoV (And thus not comparable in effort) or it is casual like FoV (And thus the gear is justified).
As for augments rates, I think you need to take a look at the other FoV Augments thread. Most of the items posted here are the best of the best. Take a look at the other thread and you might start second guessing the event you're criticizing. FoV is anything but a guaranteed success. At least with Salvage, if you don't get the piece you want, your current gear is in tact. FoV on the other hand can easily wreck any piece of gear you intended on wearing. It's not simply 30k and bam, new Morrigans+1. It's 30k and lolresistcharm augment then back to the AH for more items. This accumulates over time and can even translate into *increasing* burdens. What exactly do I mean by increasing burdens? I mean the price of the item in question may increase. I mean the stock of the item may decrease. I mean the tabs you accumulated "for fun" will dissipate and soon you'll find yourself "farming" them. I mean finding a group willing to do your FoV item over and over will become more troublesome (Those who did Moblin Maze before the update for NM items will understand this greatly). I mean the cost in relation to total gil and total gil spent will increase.
Does Salvage exhibit some of these behaviors? Indeed, prices on ingots do spike. Does AP eventually get to the point where there is no longer excess and you must farm AP? Of course. However, Salvage does not show signs of all these behaviors. For example, the cost of obtaining a 6INT Iquira is limitless. You could get it on the first try like the *one* individual featured in this thread. You can also go 1/100000. Unlike Salvage however, going 1/100000 isn't going to rip your wallet into shreds. You can buy the ingots as soon as you accumulate the gil and sit on them until the last piece comes. Unlike Salvage however, FoV has no certainty in gil spent. Unlike Salvage, I cannot simply total a range of gil I'll need to obtain the perfect augments, because even that is featured on a random system. You do have a point that we are currently unaware of the rate at which "good" stats will appear on gear. However, that should not mislead us to suspect that it has a higher percentage than Salvage, since it may just be the case that it is in fact rarer to obtain good augments than it is to obtain a 35 pieces. For instance, when I first started going Salvage, I farmed the ramparts weekly. Why is that? I thoughy 35 pieces had the *best* rate of all the gear. What led me to believe this? My first few Salvage pieces were one 15 piece and about three 35 pieces (That's right ramparts!). Is it true that 35 pieces are the most common piece of gear? Apparently not according to some people (Though others suggest their 25 pieces are toughest to get). The initial augments of FoV do not allow you to make a prediction about the rate at which "good" augments will occur.
Tabs (They let you kill the NM I believe? Never done Augments or FoV) seem similar to AP more so than Alexandrites. It's a requirement for accessing the "event" rather than an item I can profit off of after said event. There's really no point in mentioning this since much like AP, the effect of this requirement is either a burden or not. Moreover, from a burden stand point, accumulating Tabs in VoS and Sky can be (Depends on what class you are) more tedious than AP accumulation. AP accumulation can easily be Lamia 13/Ryaaf/RvB/Golden Salvage/A lot of other crap. FoV on the other hand requires solo capacity or people willing to XP with you.The fact that there's often been difficulty:reward disparity (kings vs ein) only means this ain't shocking at all, not that we should embrace it. Yeah they need to farm tabs, but the tabs are kind of a bonus (like alexandrite is a bonus) when you were using FoV to level anyway, cept for those of us who are sick of expin, then it is actual work. I farmed a shitload of tabs soloing bst 70-75, but only for the exp given. I don't get the concept behind any NQ gear being superior to its HQ counterpart either.
You would FoV your Morrigan's robe given the opportunity? I would like SE to glitch FoV just to see that. Potential risk doesn't even begin to describe the danger you're suggesting.It's nice to see crafting given a boost and ppl doing somethin new, but I guess i find it absurd for an NQ weskit to even be possible to augment like that, or maybe wouldn't be if i could augment morrigan robe for 6 int more as someone mentioned, but i'll get over it.
Nothing to complain about really...
It may look nice but if someone actually keeps full records of how many trades they need to get something good, the overall average will probably run the time + cost to about the same if not over that from other events.
Tabs - You get ~50-100 per run, need 450 to augment. That would mean about 4-8 hours spent to get 1 attempt. Even if you do it as part of your regular leveling, this will still take around an average of 3 days (for casual players) once you run out of tabs.