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  1. #781
    Old Odin
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    Quote Originally Posted by Suiram View Post
    They should let you unaugment FoV items for like 30k. Maybe 40k. Something that is expensive enough that it helps out the people who are crafting the cheap items like weskits sell them for a decent price (probably around 5k less than whatever the unaugment charge would be), but cheap enough that you can augment your more expensive items without concern (aside from I guess dying and losing it or d/cing and not getting it or whatever).

    Almost all of my better gear is unavailable to augment, but even if it wasn't I wouldn't want to augment something like dusk gloves +1. Not so much because I'd be afraid of STR-2 on them or whatever, but because then I'm stuck with them forever. What happens if someone is WAR and DRK 75, and has Dusk Gloves +1, then in November patch they release Haste+5% hands for WAR/PLD/DRK? You're basically out 25M, in exchange for having Acc+5 at best for however long.
    while I am sad for my +1 resist sleep and my +6 thunder resist on my dusk hands/dusk feet+1, I was well aware of it that I would rather get something "lol" out of it(just becuase I augmented so many drone earring for +AGI augment). So no I would rather keep them unsellable to help the dying crafts to pick up again.

    I would however suggest the ability to reaugment something every month (only 1 item) for lets say 200k gil. just to prevent something like this above (dusk hands +1) where the augment actually hurts.

  2. #782
    BRP
    BRP is offline
    Banned.

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    Quote Originally Posted by Suiram View Post
    I don't know what their goal is. If I had to imagine what SE's possible intended goals might have been, "taking items out of the market" wouldn't have been at the top of the list. But I know this is the sort of thing you'll probably want to argue with so I'll let you go ahead and we can leave it at that lol
    Wasn't going to argue it. It is only speculation. Just saying you are ignoring a likely reason for making augments permanent. Otherwise they would probably clear upon AHing or something.

  3. #783
    Brown Recluse
    Sweaty Dick Punching Enthusiast

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    Unicorn

    Quote Originally Posted by Sprint View Post
    Just saw this in upper jeuno, epic stuff. Play on 360 took the crappy picture with webcam.
    http://www.samsarals.com/samsara/ima...es/aquilos.jpg

    *edit* Caitsith server, hes afk at the AH in upper jeuno right now, if anyone wants to verify it. not a shop.

    WOW!

  4. #784
    STR-1 DEX-1
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    Kujata

    Quote Originally Posted by Neosutra View Post
    Balls to the wall man. Let us know how the cerb+1, snipers +1, and sonic belt go.
    I did my Snipers +1 a long time ago, +7 earth resist on one of them, +7 ice resist on the other.

    Sadly it's a V.belt, but if it was a Sonic I'd augment it too.

    Doing Cerb+1 tomorrow, I will definitely post it up.

    Will do my Genie Weskit and Kaiser Shield after that, then I'm not sure, probably HQ staves because of the above, holy fuck.

  5. #785
    Salvage Bans
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    Quote Originally Posted by Dimmauk View Post
    WOW!
    Holy jesus.

  6. #786
    Nidhogg
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    Quote Originally Posted by BRP View Post
    Wasn't going to argue it. It is only speculation. Just saying you are ignoring a likely reason for making augments permanent. Otherwise they would probably clear upon AHing or something.
    Well since we're not arguing, my explanation for that is just that they don't want people getting a good augment and then selling that augment. This has been my assumption of why they added these restrictions, anyway. So they made it essentially the same as a Rare/Ex item.

    Of course, they could have made it so that it works both ways, you can sell the unaugmented item by erasing the augment on AH or something. But that's what I'm saying they ought to change, and I don't know that I feel that it was deliberate, that aspect of it. For all I know they do intend to implement a system like the one I described above, but they wanted to watch what happened to the price of stuff like Warwolf belts and NQ weskits so they could pick a good game-balancing value for the surcharge when they do!

    Edit: Holy fuck @ that Aquilos

  7. #787
    Relic Shield
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    Quote Originally Posted by ringthree View Post
    I am talking about the design side of things, not the in-game usage. I want new models for gear, even recycled stuff should get a recolor or something.
    I see. I drool over all the beautiful textures high level players have to use now but I also see that we can use more from me looking at so much armor. I know it is not armor of the category you mentioned but you think 3 new hands legs or feet will come with the final add on?

  8. #788

  9. #789
    Limecat
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    That Weskit....wow...

  10. #790
    Xavier
    Guest

    Regardless of whether Square simply wanted to remove items from the market, making augments permanent balances risk vs. reward.

    Sounds like some of you want the perks without the risk. Yeah, it sucks to have really expensive gear bound to your account and possibly made useless/bad, but that is the gamble you're taking for slightly improved stats.

  11. #791
    With milk. With love
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    Agreed.

    Also confirming another +6 INT weskit on Siren.

  12. #792
    Relic Shield
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    Quote Originally Posted by Xavier View Post
    Regardless of whether Square simply wanted to remove items from the market, making augments permanent balances risk vs. reward.

    Sounds like some of you want the perks without the risk. Yeah, it sucks to have really expensive gear bound to your account and possibly made useless/bad, but that is the gamble you're taking for slightly improved stats.
    I think the system is fine with one exception. Once per real life day is driving me nuts. Let the tab farming keep you in check. If I go and farm 2000 tabs tomorrow, I don't see why I shouldn't be able to pop VoS 4 times in a row. If SE limted it cause of the gil/seal trading , they should remove those options cause no one uses it.

    So many items I wanna try, so painful to wait on.

  13. #793
    STR-1 DEX-1
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    Quote Originally Posted by Necronus View Post
    I think the system is fine with one exception. Once per real life day is driving me nuts. Let the tab farming keep you in check. If I go and farm 2000 tabs tomorrow, I don't see why I shouldn't be able to pop VoS 4 times in a row. If SE limted it cause of the gil/seal trading , they should remove those options cause no one uses it.

    So many items I wanna try, so painful to wait on.
    I feel the same to an extent, but if I ruined all of my good items in one day I'd probably be really upset.

    As it is now I'm actually looking forward to augmenting something else tomorrow.

  14. #794
    Xavier
    Guest

    That I can agree with. Tabs should be the limiting factor, not a once a day restriction.

  15. #795
    Ridill
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    I think that plays directly into the removing items from market issue.

    Clearly removing a nice chunk of items helps crafters.


    Removing every weskit, warwolf, dusk, blah blah that ever hits the market near instantly would completely screw everyone else.

  16. #796
    Nidhogg
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    I guess that's directed at least in part to what I said earlier? Like I said, I don't have many things that are even augmentable in the really nice gear department. I'm not sure I own anything worth over 1M that isn't "Rare" flagged. I was just saying that if I did have something like dusk gloves+1 I wouldn't consider the potential reward worth the risk lol for the reasons I explained (not to say someone else might not feel it was worth it, which is fine, of course).

    But for that matter, if the system did work akin to what I was suggesting above (pay an "un-augment" fee for FoV), there'd still be a risk. It'd just be the risk of paying the un-augment fee rather than the risk of having a multi-million gil item with undesirable stats (or desirable stats that you later want to liquidate). And it's just my judgement that such a risk would be more proportionate to the corresponding perks. That's not the same as wanting something for nothing.

  17. #797
    Xavier
    Guest

    You'd still run out of tabs relatively quickly, unless you actually do a training mission every hour every day.

    ~~~~~~~~~~

    It still sounds like a get out of jail free (small fee) card.

    Edit: Don't get me wrong, I understand what you're saying, and I'm not opposed to it either.

  18. #798
    The Once and Future Wamoura
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    Quote Originally Posted by Myrrh_Quetz View Post
    That Weskit....wow...
    The Crit+4? Worse than INT+6

  19. #799
    Banned.

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    posted on KI SAM and yet to be here:

    http://i211.photobucket.com/albums/b...724_003109.png

  20. #800
    Banned.

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    hmm done as MNK and MNK is the only job that gets shit like HHP on relic gear? COINCIDENCE? I THINK NOT!

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