6 INT? On a Dragon Harness? Well, I was skeptical at first, but that does it, the game is over.
http://i27.tinypic.com/295fosp.jpg
first serious try at augmenting something, going to successfully retire at 1/1
Short of going over 33 pages, has anyone seen Store TP on a FoV augmented piece?
damn int+6@@ time to sub blm and mb
Got this @ eraser
http://i11.photobucket.com/albums/a164/ddboner/ruby.jpg
str+4 str+4 would be pretty hot
Started doing augments lately but keep getting worthles stuff... fire resist+1 on Forager's, Fire resist+2 on Warwolf Belt, STR/DEX-2 AGI+3 on Koenig Shield (guess AGI helps with shield blocks? <.<)
I think the system works making a first, preliminary and lottery like randomness to decide if you'll get something worth. And this chance, like anything in FF, it's likely very low.
But if you indeed get lucky, the game processes your augument in a different way, it uses much more "items points" and picks up worth stats to being add, probably matching the basic item.
I've seen far too many auguments that aren't weighted at all. and by far. So unless they created a result table with 1000 different random entries, I'm quite positive the simply split the "good" with the "crap, random" auguments.
Look at it like:
The usual NM next door would drop the Phat Loot at 5% chances. So it's 95% chance you wasted your time.
The usual Augument would laugh at you 95% of the time, giving you Resists, totally random stats and so on. On the case of that rare 5%, you get INT+6, Macc on staves and Acc on a STR ring.
I've been on a bit of a SCH-Augment kick. o_o )
Well I am now sitting in Jeuno looking at my friend with a Warwolf belt with +3% haste on it I took a SS but my post count isn't enough to post it. I haven't seen any other ones with haste yet so I wanted to post it.