http://c1.ac-images.myspacecdn.com/i...b0c2d5c31c.jpg
SH +3 STR
Flame Ring +2 DEX +1 Ranged Attack
JP on Quetz server with Dusk gloves with 4 accuracry. Have pic but low posts.
So what do the numbers in your name mean?
Lol nothing really. >.> Just picked some since my characters name was taken.
That was a joke so you'd get closer to 10 posts![]()
I seem to get +resist on everything..
+13 resist on Snow Ring
+13 resist on both Heirarch Belts
+15 resist on Prism cape
I don't think that is the commonly accepted theory at all, I actually think it's more like what he was saying where it could be 1 Magic Evasion=1% resist rate which would vary in number of elemental resistance dependant on the mob (level only I think). It would be worthless if it was how you theorize but I would not put that past SE.
It was discussed in this thread, and briefly tested by pchan (better than nothing) in the MACC thread. Take it for what you will, I don't really care.
Augment make me sad
Because now gimp jobs can be very lucky and get great stats for like nothing.
Imagine 2 DRK have both the same normal EQ, but one has a Armada Hauberk and the other one an NQ one. Then let's say that player with the NQ adaman get a augmented Ring and Mantle with a total of +4 STR on top of what they got.
So now the normal DRK with is new lucky Augment will be better then the player with his unlucky augmented ring and mantle and Armada Hauberk.
At least SE could had been smart and make augmented items sell able, so ppl can make money out of it.
You mean like all the crafters who suddenly had markets open up and become profitable, whereas before even stuff like NQ weskits were npc fodder?
edit - not to mention stuff like ksnm "junk" like warwolf and hierarch belts which suddenly became worth selling, rather than npcing.
Because there is a relationship between Magic Accuracy and Magic Evasion. Magic evasion is pretty much a combination of your Natural Elemental Resist, Elemental Resist Gear, and the relevant stat vs that of the mob Casting against you (Mobs INT vs your INT for Black magic). It is the same way that Accuracy is a combination of the relevant skill + Dex + Accuracy Gear. We already know that adding Dex will raise accuracy, as well as adding skill. The same goes for Magic Evasion, adding Resist will raise Magic Evasion as well as adding the relevant stat to the spell cast(INT, MND, etc)
Those little 8 elements in your equipment menu gives you your magic evasion for elements. It is said that even though they show 0's naturally it is assumed to be that of a level C/C- skill so roughly 225 natural evasion for all 8 elements at 75. On top of that you add +resist gear/barspells to increase the resistance to that element. When the game compares your evasion to the mobs Acc for say a Tier IV spell, the game checks your INT vs the mobs INT and gives them an accuracy bonus based on the difference. So technically increasing INT does add to your resist/evasion to some extent on BLM nukes. Due to there being 8 elements, it is possible to have higher Magic Evasion in one element vs another. Death Blossom and Stutter step lowers Magic Evasion across the board so all elements are effected. So if a mob has 350 Magic Evasion in fire, but only 300 in Water Magic Evasion, and Death Blossom lowers evasion by 30, then the final result would be 320 Fire Magic Evasion, and 270 Water Magic Evasion.
There have been numerous tests that seem to follow this model but take from it what you want.