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  1. #1221
    An exploitable mess of a card game
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    Quote Originally Posted by Shinryuu View Post
    Wait wait there's dusk gloves with +DEX? Praytell.
    Yes there was a Dusk Gloves with 3DEX. Also, this thread has far less Augment items than the Media Augment thread.

  2. #1222
    Hipster Fisherman
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    Carbuncle

    Quote Originally Posted by Yugl View Post
    Yes there was a Dusk Gloves with 3DEX. Also, this thread has far less Augment items than the Media Augment thread.
    Yeah, seems like one of these should be locked so we can centralize all the information. I subscribed to both, and while it isn't much trouble to keep up to date in each of 'em, I keep on forgetting which thread has what picture of X augmented item.

  3. #1223
    Banned.

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    May 2006
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    http://c1.ac-images.myspacecdn.com/i...b0c2d5c31c.jpg

    SH +3 STR

    Flame Ring +2 DEX +1 Ranged Attack

  4. #1224
    RIDE ARMOR
    Join Date
    Sep 2008
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    23
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    1

    JP on Quetz server with Dusk gloves with 4 accuracry. Have pic but low posts.

  5. #1225

    Sweaty Dick Punching Enthusiast

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    Dec 2008
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    3,097
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    7

    So what do the numbers in your name mean?

  6. #1226
    RIDE ARMOR
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    1

    Lol nothing really. >.> Just picked some since my characters name was taken.

  7. #1227

    Sweaty Dick Punching Enthusiast

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    That was a joke so you'd get closer to 10 posts

  8. #1228
    The Once and Future Wamoura
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    Aug 2005
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    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by LordshadowRagnarok View Post
    I am intrigued by "Magic Evasion", I'd assume that it's the opposite of "Magic Accuracy" but, is it a 1/1 ratio?
    Magic Evasion is essentially +x to all resistances. So you could, in theory, make up for 1 point of fire resist with 1 point of magic evasion in your fancy tiamat resist sets.

  9. #1229
    Cerberus
    Join Date
    Feb 2006
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    429
    BG Level
    4
    FFXI Server
    Sylph

    I seem to get +resist on everything..

    +13 resist on Snow Ring
    +13 resist on both Heirarch Belts
    +15 resist on Prism cape

  10. #1230
    Melee Summoner
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    Sep 2008
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    41
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    1
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    Lakshmi

    Quote Originally Posted by Koga8710 View Post
    JP on Quetz server with Dusk gloves with 4 accuracry. Have pic but low posts.
    POIDH!!

  11. #1231
    Banned.

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    Quote Originally Posted by Rocl View Post
    Magic Evasion is essentially +x to all resistances. So you could, in theory, make up for 1 point of fire resist with 1 point of magic evasion in your fancy tiamat resist sets.
    How do you know?...

  12. #1232
    The Once and Future Wamoura
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    FFXIV Character
    Rocl Montaigne
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    Excalibur
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    Quel'Thalas

    Quote Originally Posted by Starr View Post
    How do you know?...
    Let me preface this with: "The commonly accepted theory is:"

    My condolences King Starr

  13. #1233
    Banned.

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    I don't think that is the commonly accepted theory at all, I actually think it's more like what he was saying where it could be 1 Magic Evasion=1% resist rate which would vary in number of elemental resistance dependant on the mob (level only I think). It would be worthless if it was how you theorize but I would not put that past SE.

  14. #1234
    The Once and Future Wamoura
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    Quel'Thalas

    It was discussed in this thread, and briefly tested by pchan (better than nothing) in the MACC thread. Take it for what you will, I don't really care.

  15. #1235
    Banned.

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    Quote Originally Posted by Rocl View Post
    pchan
    :D it really sucks then if it's like that, should be more like 1 Magic Evasion = 5 elemental resist (for all elements) to make it worthwhile, like the back piece someone got from MKD would be +15.

  16. #1236
    Fake Numbers
    Join Date
    Jun 2009
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    86
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    FFXI Server
    Gilgamesh

    Augment make me sad

    Because now gimp jobs can be very lucky and get great stats for like nothing.

    Imagine 2 DRK have both the same normal EQ, but one has a Armada Hauberk and the other one an NQ one. Then let's say that player with the NQ adaman get a augmented Ring and Mantle with a total of +4 STR on top of what they got.

    So now the normal DRK with is new lucky Augment will be better then the player with his unlucky augmented ring and mantle and Armada Hauberk.

    At least SE could had been smart and make augmented items sell able, so ppl can make money out of it.

  17. #1237
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
    Join Date
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    Caitsith

    Quote Originally Posted by lilpepe View Post
    Augment make me sad

    Because now gimp jobs can be very lucky and get great stats for like nothing.

    Imagine 2 DRK have both the same normal EQ, but one has a Armada Hauberk and the other one an NQ one. Then let's say that player with the NQ adaman get a augmented Ring and Mantle with a total of +4 STR on top of what they got.

    So now the normal DRK with is new lucky Augment will be better then the player with his unlucky augmented ring and mantle and Armada Hauberk.

    At least SE could had been smart and make augmented items sell able, so ppl can make money out of it.
    Yeah that dude with the armada hauberk is really suffering

  18. #1238
    E. Body
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    Phoenix

    Quote Originally Posted by lilpepe View Post
    At least SE could had been smart and make augmented items sell able, so ppl can make money out of it.
    You mean like all the crafters who suddenly had markets open up and become profitable, whereas before even stuff like NQ weskits were npc fodder?

    edit - not to mention stuff like ksnm "junk" like warwolf and hierarch belts which suddenly became worth selling, rather than npcing.

  19. #1239
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Starr View Post
    How do you know?...
    Because there is a relationship between Magic Accuracy and Magic Evasion. Magic evasion is pretty much a combination of your Natural Elemental Resist, Elemental Resist Gear, and the relevant stat vs that of the mob Casting against you (Mobs INT vs your INT for Black magic). It is the same way that Accuracy is a combination of the relevant skill + Dex + Accuracy Gear. We already know that adding Dex will raise accuracy, as well as adding skill. The same goes for Magic Evasion, adding Resist will raise Magic Evasion as well as adding the relevant stat to the spell cast(INT, MND, etc)

    Those little 8 elements in your equipment menu gives you your magic evasion for elements. It is said that even though they show 0's naturally it is assumed to be that of a level C/C- skill so roughly 225 natural evasion for all 8 elements at 75. On top of that you add +resist gear/barspells to increase the resistance to that element. When the game compares your evasion to the mobs Acc for say a Tier IV spell, the game checks your INT vs the mobs INT and gives them an accuracy bonus based on the difference. So technically increasing INT does add to your resist/evasion to some extent on BLM nukes. Due to there being 8 elements, it is possible to have higher Magic Evasion in one element vs another. Death Blossom and Stutter step lowers Magic Evasion across the board so all elements are effected. So if a mob has 350 Magic Evasion in fire, but only 300 in Water Magic Evasion, and Death Blossom lowers evasion by 30, then the final result would be 320 Fire Magic Evasion, and 270 Water Magic Evasion.

    There have been numerous tests that seem to follow this model but take from it what you want.

  20. #1240
    Banned.

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    Quote Originally Posted by TummieGaruda View Post
    Because there is a relationship between Magic Accuracy and Magic Evasion. Magic evasion is pretty much a combination of your Natural Elemental Resist, Elemental Resist Gear, and the relevant stat vs that of the mob Casting against you (Mobs INT vs your INT for Black magic). It is the same way that Accuracy is a combination of the relevant skill + Dex + Accuracy Gear. We already know that adding Dex will raise accuracy, as well as adding skill will raise it as well. The same goes for Magic Evasion, adding Resist will raise Magic Evasion as well as adding the relevant stat to the spell cast(INT, MND, etc)

    Those little 8 elements in your equipment menu gives you your magic evasion for elements. It is said that even though they show 0's naturally it is assumed to be that of a level C/C- skill so roughly 225 natural evasion for all 8 elements at 75. On top of that you add +resist gear/barspells to increase the resistance to that element. When the game compares your evasion to the mobs Acc for say a Tier IV spell, the game checks your INT vs the mobs INT and gives them an accuracy bonus based on the difference. So technically increasing INT does add to your resist/evasion to some extent on BLM nukes. Due to there being 8 elements, it is possible to have higher Magic Evasion in one element vs another. Death Blossom and Stutter step lowers Magic Evasion across the board so all elements are effected. So if a mob has 350 Magic Evasion in fire, but only 300 in Water Magic Evasion, and Death Blossom lowers evasion by 30, then the final result would be 320 Fire Magic Evasion, and 270 Water Magic Evasion.

    There have been numerous tests that seem to follow this model but take from it what you want.
    Cheers, I wish I got responses like that all the time.

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