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  1. #1241
    RIDE ARMOR
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    Quote Originally Posted by Ezell View Post
    POIDH!!
    Hey! I'm trying to work on that! lol

  2. #1242
    D. Ring
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    Quetzalcoatl

    Name of the JP? i can try and track him down too.

  3. #1243
    RIDE ARMOR
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    Well 'lo and behold~ http://i179.photobucket.com/albums/w...810_183204.png

    Must say, I want those god damn gloves.

  4. #1244
    Sci
    Sci is offline
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    Quote Originally Posted by TummieGaruda View Post
    Those little 8 elements in your equipment menu gives you your magic evasion for elements. It is said that even though they show 0's naturally it is assumed to be that of a level C/C- skill so roughly 225 natural evasion for all 8 elements at 75.
    My issue with this assumption is I recall from years ago when I used to full time a scorpion harness on ninja, extremely low level goblins or worms would land paralyze/bind on me with fairly high accuracy. And that is just -20 ice resistance. And going by the level C/C- skill assumption, -20 resist would be close to being lvl67/65 (not even considering base stats, possible level correction, etc). Could have all just been bad luck, but it's a fairly simple test to run that could add to the understanding of the resistance model.

  5. #1245
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Sci View Post
    My issue with this assumption is I recall from years ago when I used to full time a scorpion harness on ninja, extremely low level goblins or worms would land paralyze/bind on me with fairly high accuracy. And that is just -20 ice resistance. And going by the level C/C- skill assumption, -20 resist would be close to being lvl67/65 (not even considering base stats, possible level correction, etc). Could have all just been bad luck, but it's a fairly simple test to run that could add to the understanding of the resistance model.
    Well here's the thing. From what I've read, once you have 90 more magic evasion than the mob has magic accuracy, your magic evasion is capped, which means spells cast on you for that particular element will be resisted 95% of the time. If you were fighting a BLM type mob maybe level 40+ I can see the resists being much lower. But you probably just saw the 5% which for para and bind, would be partial resists resulting in the enfeebles only lasting a short time.

  6. #1246
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by TummieGaruda View Post
    Well here's the thing. From what I've read, once you have 90 more magic evasion than the mob has magic accuracy, your magic evasion is capped, which means spells cast on you for that particular element will be resisted 95% of the time. If you were fighting a BLM type mob maybe level 40+ I can see the resists being much lower. But you probably just saw the 5% which for para and bind, would be partial resists resulting in the enfeebles only lasting a short time.
    Bind has no half resist, it is random, neither does para. You can test this incredibly easily by casting on lvl0 targets in West Saruta, all random, even with ES.

  7. #1247
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Odin

    My question is, if someone has the Pld Augment sword with Flash+10 on it. When flash kicks in from the sword, would it generate enmity onto the pld?

  8. #1248
    assburgers
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    No, added effects do not generate Enmity apparently.

    Otherwise Excal would be EVEN BROKEDEDER!

  9. #1249
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Virtuous Saint View Post
    Bind has no half resist, it is random, neither does para. You can test this incredibly easily by casting on lvl0 targets in West Saruta, all random, even with ES.
    I was thinking about sleep but you know what I mean. Regardless, 5% resist is the cap in terms of Magic Evasion.

  10. #1250
    An exploitable mess of a card game
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    Quote Originally Posted by TummieGaruda View Post
    Well here's the thing. From what I've read, once you have 90 more magic evasion than the mob has magic accuracy, your magic evasion is capped, which means spells cast on you for that particular element will be resisted 95% of the time. If you were fighting a BLM type mob maybe level 40+ I can see the resists being much lower. But you probably just saw the 5% which for para and bind, would be partial resists resulting in the enfeebles only lasting a short time.
    Now how does this work in a Ballista setting? Whenever people wore SH/Snipers at Ballista, I was capable of Binding/Sleeping them using DRG/RDM.

  11. #1251
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by TummieGaruda View Post
    I was thinking about sleep but you know what I mean. Regardless, 5% resist is the cap in terms of Magic Evasion.
    Gotcha.

  12. #1252
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Yugl View Post
    Now how does this work in a Ballista setting? Whenever people wore SH/Snipers at Ballista, I was capable of Binding/Sleeping them using DRG/RDM.

    Going by the current model:

    75 Taru DRG/RDM base 66 INT 114 Enfeebling Magic
    75 Taru MNK/NIN base 61 INT

    In the case of sleep:

    Your Accuracy = 114 + (66-61) = 119
    MNK/NIN Dark Magic Evasion = 225(natural) - 20 - 20 (Dual snipers) = 185

    50 - 0.5*(185-119) = 17% success to land sleep for full duration

    17*(1-(17/100) = 14.11 partial resist
    100*(1-(17/100))^2 = 73.10 Full resist

    So

    17% Full duration on Sleep
    14.11% Partial Resist on Sleep
    68.89 Full resist on Sleep.

    That means you land sleep with roughly 31% accuracy.

  13. #1253
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by TummieGaruda View Post
    Going by the current model:

    75 Taru DRG/RDM base 66 INT 114 Enfeebling Magic
    75 Taru MNK/NIN base 61 INT

    In the case of sleep:

    Your Accuracy = 114 + (66-61) = 119
    MNK/NIN Dark Magic Evasion = 225(natural) - 20 - 20 (Dual snipers) = 185

    50 - 0.5*(185-119) = 17% success to land sleep for full duration

    17*(1-(17/100) = 14.11 partial resist
    100*(1-(17/100))^2 = 73.10 Full resist

    So

    17% Full duration on Sleep
    14.11% Partial Resist on Sleep
    68.89 Full resist on Sleep.

    That means you land sleep with roughly 31% accuracy.
    Btw the probability of bind breaking when target takes damage might be affected by how much MAB caster has from small test, ya way off topic.

  14. #1254
    An exploitable mess of a card game
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    Hmmm I'm Elvaan, and I never resisted (Even if they had PCC instead of Snipers). Granted, I didn't test, but I would think with a 23.4% landing rate (Or is this accuracy onry?) I would notice a lot more resists. Never tested it though since it always seemed to land (And back then people didn't do tests). Wonder if Ballista just reformulates it like with damage?

  15. #1255
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Quote Originally Posted by Yugl View Post
    Hmmm I'm Elvaan, and I never resisted (Even if they had PCC instead of Snipers). Granted, I didn't test, but I would think with a 23.4% landing rate (Or is this accuracy onry?) I would notice a lot more resists. Never tested it though since it always seemed to land (And back then people didn't do tests). Wonder if Ballista just reformulates it like with damage?
    Ballista is bad place to test ya, the best place is All-seeing Onyx Eye NM which charms constantly, and as a taru you can get charmed and then not even get aggro after it wears. Take a taru friend and test anything in the game on him, granted it would take a while because the charm doesn't last very long so you would have to have him continue to get charmed constantly in order to test everything but imo it is the best possible way to test anything currently.

  16. #1256
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Virtuous Saint View Post
    Ballista is bad place to test ya, the best place is All-seeing Onyx Eye NM which charms constantly, and as a taru you can get charmed and then not even get aggro after it wears. Take a taru friend and test anything in the game on him, granted it would take a while because the charm doesn't last very long so you would have to have him continue to get charmed constantly in order to test everything but imo it is the best possible way to test anything currently.
    Yeah, Ballista is pretty terrible in most cases because resist rates, magic damage, weaponskill damage, etc is nerfed/calculated differently. I just basically gave an example of real world settings if you were able to do it outside of ballista.

  17. #1257
    Warrior Tank
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    Burning Blade

    Quote Originally Posted by Koga8710 View Post
    Well 'lo and behold~ http://i179.photobucket.com/albums/w...810_183204.png

    Must say, I want those god damn gloves.
    Meet Barone hands. Something very similar has been available for some time now..

    Barone Manopolas - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more

    (With 6DEX instead of 4acc)

    Also, not wasting 200-400k a pop and actually making profit from the crafting items which drop from it.

  18. #1258
    D. Ring
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    Quetzalcoatl

    because Thf drk bst sam nin cor and dnc would absolutely hate to have those right? Even the homam jobs gained something since they get atk+5 over the homam.

  19. #1259
    That SpellCast Guy
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    Quote Originally Posted by byte View Post
    Meet Barone hands. Something very similar has been available for some time now..

    Barone Manopolas - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more

    (With 6DEX instead of 4acc)
    I honestly have no idea which piece of gear you were trying to point out the existence of. Barone Manopolas, which you linked to, have Attack+4 Parrying+4 Enmity+1. Homam Hands (which are more likely what you meant) have Haste+3% and Accuracy+4, but there's no DEX involved, so I don't know what your DEX+6 comment is about. In fact, the only gloves at all that give DEX+6 are all AF+1 gloves.

  20. #1260
    D. Ring
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    Quote Originally Posted by Deimos View Post
    I honestly have no idea which piece of gear you were trying to point out the existence of. Barone Manopolas, which you linked to, have Attack+4 Parrying+4 Enmity+1. Homam Hands (which are more likely what you meant) have Haste+3% and Accuracy+4, but there's no DEX involved, so I don't know what your DEX+6 comment is about. In fact, the only gloves at all that give DEX+6 are all AF+1 gloves.
    He was talking about the ANNM drop/augment.

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