I dunno man that DEX ring was slight better than a Toreador's.
But then again.. Mar's Ring >>
There is some merit in this, and some non-merit in this. If the above is true, then how come rdm's are trying, and getting, MND bows when MND isn't a stat present on ANY bow, rdm usable or not?
I think its moreso a level based stat cap. I havent seen any low level augments (either low lvl fov cap or high level) load with anything other than negatives or simply element resitances.
no MND on any bow RDM could use ya, that means RDM is free to get any amount of augmented MND on bow. If there was a bow with +2MND on it, based on theory it could not get any more MND, but could get any other attribute. basically it's items that do not have the stat already on them, or not high, for example you can get +6INT on weskit, but 0MAB.
Has anyone confirmed that the screenshots posted for Aquilo's Staff w/ MAB+5 and the one for MAB+4 were obtained in Valley of Sorrows from the Chapter 7 Elite Training turtle NM?
I'm wondering if I should be trying the Chapter 5/6 Elite Training NM's, instead of Chapter 7.
other than the str -1 example, any decent augments on Eurytos Bow? very tempted to try it
there may be an extremely remote chance of store tp, but seriously don't do it, would be stupid as all hell
Resist Blind+1 Misericorde from VoS (enblind turtle with 100% MDT, fucking annoying)
INT+4 Weskit from VoS (enblizzard, seemed to be ~50% MDT, Atonement doing 400ish)
Ratk+1 Merman's Ring from Sky (enthunder with shockspikes, moderately annoying)
I believe the Vos were popped on Darksday, Sky on Firesday.
Posted in the media thread also but just got this in Sky. Happy COR ^^d
http://i249.photobucket.com/albums/g...xi/martial.jpg
Damn that is amazing, can toss Corsair's+1 gun and only need that one ever.
got eva+2 on a NQ amemet mantle from eraser (was using a cheap back item to try for ANY +chr on a back piece for bst)
just got magic evasion +5% on a warwolf in sky
Magic Evasion should always be +n and not +n% at least that's how it is listed in the .DATs
Augments that have +/-%:
- Spell Interruption Rate
- Physical Damage Taken
- Magical Damage taken
- Breath Damage Taken
- Damage Taken
- Delay
- Haste
- Slow
- Cure Spellcasting Time
- Song Spellcasting Time
- Weapon Skill Damage
- Critical Hit Damage
- Cure Potency
- Waltz Potency
- Enhances Souleater effect
Things like Fast Cast, Double attack, Dual Wield, and Snapshot can be either or, but when it is used with Mini expansion rewards, it is a set value and therefore a +n%. For random augments, it appears to be simply +n.
Just saw an Angel Ring on a LS Member with:
Hp+14 , CHR +1, Accuracy +5