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Thread: New Augments 7/20/09     submit to reddit submit to twitter

  1. #21
    Puppetmaster
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    Yes, that would be the resulting display. People would have to log packet 0x20 when they open inventory and investigate what they see to truly know what is happening.

    Our head developer has recently made a public release of our packet logging tool: ProjectXI • View topic - FFXIMon2009v2 Release! Feel free to turn it on, then open inventory. You should get a packet 20 for each item you have. Then, just look at the middle row of the packets, from 13 to 1b. Each pair that's not 00 00 is an augment.


    Still looking into those additional effect augments.

  2. #22
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    Found them. The reason I couldn't get them is because they don't stack with each other, and I was trying five at a time. They are all additional effects. You can only have one, and only on a weapon. I was trying on armor.

    *40 03 Additional effect: Fire damage +5
    *41 03 Additional effect: Ice damage +5
    *42 03 Additional effect: Wind damage +5
    *43 03 Additional effect: Earth damage +5
    *44 03 Additional effect: Lightning damage +5
    *45 03 Additional effect: Water damage +5
    *46 03 Additional effect: Light damage +5
    *47 03 Additional effect: Darkness damage +5
    *48 03 Additional effect: Disease +1
    *49 03 Additional effect: Paralysis +1
    *4a 03 Additional effect: Silence +1
    *4b 03 Additional effect: Slow +1
    *4c 03 Additional effect: Stun +1
    *4d 03 Additional effect: Poison +1
    *4e 03 Additional effect: Flash +1
    *4f 03 Additional effect: Blindness +1

    There's also two more that -DO- stack, but will only go on weapons.

    *80 03 Sword enhancement spell damage +1
    *81 03 Enhances "Souleater" effect +1%

  3. #23
    Fake Numbers
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    the dont stack? but i've had Poison +4, and Lightning +10 D:

  4. #24
    That SpellCast Guy
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    Thanks. So then they only truly unique ones are Flash and Disease. Slow hasn't really been available on many practical weapons before either, or Silence. Could get some interesting solo weapons out of these, I'd say. A katana with a decent chance to add Silence would be really nice for soloing stuff on NIN, mage mobs can be a pain. Especially since the proc rate seems to be fairly high so far, at least for the damage-based added effects.

  5. #25
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    Quote Originally Posted by Kleiner View Post
    the dont stack? but i've had Poison +4, and Lightning +10 D:
    I meant you can only have one of those, along with 4 other augments. At least as far as I can tell. Did you get two additional effects?

  6. #26
    An exploitable mess of a card game
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    Quote Originally Posted by Deimos View Post
    Thanks. So then they only truly unique ones are Flash and Disease. Slow hasn't really been available on many practical weapons before either, or Silence.
    Garuda's Dagger is going to claw you.

  7. #27
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    Thanks for the information. Very interesting thread. I'm not a mathematician (biologist) but we still use math to figure out how things work and this is not very different.

    I think I might start to run the augment NMs in FoV on my BST and see what pops up.

  8. #28
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    I can't wait until someone forgets and uses a +silence weapon to rage a Ziz.

  9. #29
    Cerberus
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    Has anyone seen pet augments from the level 7 pages yet?

  10. #30
    Piece of shit Bruins fan

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    Quote Originally Posted by Tenjou View Post
    I meant you can only have one of those, along with 4 other augments. At least as far as I can tell. Did you get two additional effects?
    No, I tried to figure out what he was saying, but it didn't make sense. His pics in the other thread only show one added effect per weapon (two separate weapons).

  11. #31
    Melee Summoner
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    So does it seem the best possible augments are at the highest level FoV nm's or if you trade an item to a Field Parchment that's closer to it's cap?

  12. #32
    Sea Torques
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    Pretty awesome info, OP. Keep on truckin' w/ projectxi as well.

  13. #33
    That SpellCast Guy
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    Probably just a (very minor) oversight, but the Song Spellcasting Time should be -1%, not -1. Shown in this augment screenshot: http://www.bluegartr.com/forum/attac...3_01.51.10.jpg . I'd also expect that the "Cure" Spellcasting Time one is also a percentage.

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