
Originally Posted by
Karbuncle
Rolanberry Fields {S}
1 PLD/NIN (RDM/NIN Works too)
2 DRK/NIN (NIN/DRK Works too ^^)
2 DD/nin
1 Healer
BRD or COR not Required, the mobs are fairly Weak and un-evasive to a good DD.
Fight Against 6 Quadavs. First names unimportant, They are Spatespurge, Wrathstorm, Winterkill, Tremor(Something), Grimwind and Slashburner.
Have PLD(Or the RDM/NIN, Whoever is kiting) Pop and Kite Mobs will DD Kill them 1 by 1, During the first 1 Kill they Will only use Teir IV Nukes and Teir 1 AM, After the 2nd one Dies they will begin to use AM2, after the 3rd Dies they will Begin using Teir III -aga Spells. Once the 4th one dies they will begin using Unique to them Debuffs or Buffs. PLD should be using Flash as much as possible While they're in "Tier I and AM" Form while kiting, since they tend to turn on Party members throughout the fight. DRK/NIN or NIN/DRK work well for this fight because all mobs are Stun-able and that becomes Extremely important After 3 Quadavs die, at this point mobs will begin to cast Teir III -Aga Spells.
All DD Should be /NIN, No exceptions, Mages Should also Consider having Blink up at ALL Times, This is because the Quadavs sometimes lose interest in the kiter and nuke Random People (Jump from Dragoon seems to generate hate on the quadavs, for instance). DD Need to be able to tank effectively, or at least bounce hate Effectively. Mobs die in about 1-2 Minutes with the right amount of Power, And often stop to cast Ancient Magic, making Blink tanking rather easy.
You should kill them in the following Order:
Spatespurge: Casts Water Type Spells (Unknown "Unique" Spell)
Winterkill: Casts Ice Type Spells (Casts Paralyga if Left alive After 4 Kills)
Tremor...: Casts Earth Type Spells (uses Slowga if left Alive after 4 kills)
Grimwin: Casts Wind Type Spells (Uses Graviga if Left Alive after 4 Kills)
SlashBurner: Casts Fire Type Spells (Unknown Unique Spells)
WrathStorm: Casts Thunder Type Spells (Spams Hastega if left Alive After 4 kills)
Save Wrathstorm for last as He Often prioritized Hastega -EVEN IF HE ALREADY HAS HASTE ON HIMSELF-, Making him Laughably Easy to kite during the Final Stages.
A Note to Kiters: The Arena Stretches just Beyond the Brick Wall to the Left of the Pixie, But the Right Brick Wall is "Out of Bounds" About halfway through. If you stand at the far end of the Left Brick Wall the Quadavs will Terrain weird and take a -long- way to get to you, very effective in buy a few second while kiting to recast shadows. After the Third Kill they Will no Longer cast AM1, only Teir IV and AMII, after the 4th Quadav dies the ones alive will only cast Teir III -aga and their Unique Spells.
Thats all~
Guy Above me beat me by a few seconds: But mines better ⌐ ⌐
;;