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  1. #401
    wotg torrent kitty :3
    Join Date
    Jun 2007
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    1,624
    BG Level
    6

    drag and drop UI also that ether portal seems interesting. after killing all the puks for the quest, the portal opens and he can choose to port home. doing that nets him full mp/hp and the reward for the quest.

  2. #402
    Puppetmaster
    Join Date
    Aug 2007
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    2

    Mi'qote really don't look right without the noses.

  3. #403
    Puppetmaster
    Join Date
    Mar 2005
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    65
    BG Level
    2

    Quote Originally Posted by coldbrand View Post
    Mi'qote really don't look right without the noses.
    im willing to bet the noses will be customizable just like the skin hair type/color and eye type/color.

  4. #404
    A. Body
    Join Date
    Jul 2008
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    4,300
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    7

    i like how the terrain doesnt consist of tiles with textures. looks like the grass is physical and is swaying back and forth. lots of hills too, so lots of interaction between the avatar and the terrain - very realistic.

    its shaping up to be more seamless an experience then any other MMO, considering most MMOs go for the cartoony look with bright bright colors.

    the HD animation emote video also shows off how UN-anime the character models look. the galka is the best example. i like how they are bringing a more western feel to the look

    the drag and drop UI is fantastic. overall the graphics are amazing.

  5. #405
    Cerberus
    Join Date
    Nov 2005
    Posts
    475
    BG Level
    4

  6. #406
    Sea Torques
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    Jul 2006
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    500
    BG Level
    5
    FFXI Server
    Odin

  7. #407
    New Spam Forum
    Join Date
    Aug 2009
    Posts
    150
    BG Level
    3

    Staring at that picture for a few minutes. It sorta reminds me of Riverne Site A&B. Lol.

  8. #408
    Relic Shield
    Join Date
    Mar 2007
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    1,658
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    FFXI Server
    Bahamut
    WoW Realm
    Cho'gall

    It could just be a panorama that isn't accessible at all, but that'd be a pretty dastardly thing to do!

  9. #409
    RIDE ARMOR
    Join Date
    Mar 2007
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    19
    BG Level
    1

    This distance seems abit 2D and they only seem to move by looking forward, it doesn't look very fluent. But all in all it looks pretty nice.

  10. #410
    Hydra
    Join Date
    Oct 2007
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    133
    BG Level
    3
    FFXI Server
    Gilgamesh

    Tanaka and Sundi are going to give interviews today. Don't know if these are 1 on 1 (well... 1 on 2) interviews or if it's a common one like the FF11 Fan Festival where all the Premier Sites were together. Anyway, that French website, JeuxOnline, which was "Premier site" for FF11 is going to participate to it, if there are any new useful infos, be sure that I'll translate it as soon as I can.

    edit: well ... as I'm into it, I'll add a few things about the alpha version since JeuxOnline tested it and already posted a few things. Please forgive me if there are weird words, but I'll do my best:

    The first feeling is that we're quite slapped in the face: that looks very nice, it's shinny, it's moving really smoothly, every details are animated. Only downside I can see is that "horizon line" is too much visible. There is a blurry zone between the horizon and the direct environment of the character, and it's quite ugly.
    Now let's move. Nothing really complicated or different on this side, our low-levels character were moving smoothly, but I found that they were kinda slow: it looked like after doing 2 steps, they'd be only 1 step ahead (the translation here needs some work).
    The UI has been completely changed, as compared to FF11, but is not definitive. An action bar (like in most of MMOs) is displayed on the bottom of the screen, while compass/HP/MP/TP bar are on bottom-right side, along with the "target line".
    As predicted, we were able to accomplish a quest corresponding to a "guildleve" (these cards things). Three different where submitted, depending on when you're able to play the demo. Our card was an annihilation quest, requesting to kill a few enemies in a particular zone (aka FedEx quest).
    Sadly times goes fast and it's already time for me to leave. I now have to go to meet M.Tanaka and M.Sundi for an interview...
    He doesn't say which race/job he's been playing for now, and doesn't publish any screenshots yet since they're waiting on SE's approval to do so. There's nothing really new here but it's always interesting to know the point of view of someone who tested it. No doubt they will do a more precise report once they can post pictures.

  11. #411
    CoP Dynamis
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    Nov 2007
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    253
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    Lakshmi

    Quote Originally Posted by fussel View Post
    If we have Druid's, I know what class I'ma be.

  12. #412
    Old Merits
    Join Date
    Sep 2004
    Posts
    1,198
    BG Level
    6

    Bercusbitchfest: I like the style of F 11 more >.<
    http://i32.tinypic.com/2nb7cpv.png looks N64 Mario colorish.
    Alpha I know, I know. I am excited and scpetic though.

  13. #413
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
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    37,887
    BG Level
    10

    Quote Originally Posted by Arew View Post
    If we have Druid's, I know what class I'ma be.
    [kid voice]i'm gonna be a fireman when i grow up!

  14. #414
    Ker
    Ker is offline
    Black Belt
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    Aug 2008
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    Lakshmi

    I'm interest to know if the characters can swim or not

  15. #415
    Cerberus
    Join Date
    Nov 2005
    Posts
    475
    BG Level
    4

    SE should release epic trailer instead of letting people watch those low quality videos

  16. #416
    CoP Dynamis
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    Nov 2007
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    Lakshmi

    Quote Originally Posted by Ratatapa View Post
    [kid voice]i'm gonna be a fireman when i grow up!
    i'm gonna be a druid when i grow up daddy!

    (Druid was my favorite class in D&D. <3)

  17. #417
    Sea Torques
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    Jul 2006
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    Odin

    http://www.ffxivcore.com/index.php?a...&attach_id=293

    "Tips: Use the compass on your search for those sqiurrels. The squirrels appear at point A. When there's only one squirrel left, it's fleeing to point B. Chase the squirrel to point B!"

  18. #418
    A. Body
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    Jul 2008
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    Caitsith

    Squirrel chasing eh. lol. So far it seems we're having more 'normal' enemies.

  19. #419
    New Spam Forum
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    Oct 2008
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    Bahamut

    Quote Originally Posted by Ker View Post
    I'm interest to know if the characters can swim or not
    At this point, looking at the gameplay videos and how characters move, I speculate that there will be no swimming (and gladly no pointless jumping ).
    I don't like the Teletubby-style of the new Tarus though. Their bodys look like a pear on two sticks, proportions seem to be odd. Head and legs too small, hips way too fat. I can't really shake off that from-cute-to-creepy feeling. Gonna play around a lot with character customization when this comes out, but i already don't see me picking Taru again.

  20. #420
    Ker
    Ker is offline
    Black Belt
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    Lakshmi

    Quote Originally Posted by fussel View Post
    http://www.ffxivcore.com/index.php?a...&attach_id=293

    "Tips: Use the compass on your search for those sqiurrels. The squirrels appear at point A. When there's only one squirrel left, it's fleeing to point B. Chase the squirrel to point B!"
    Sagelord Elimination?

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