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  1. #461
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    Quote Originally Posted by Eklm View Post
    Please, if anyone is yet to go try and bring up the equipment screen and let us know what is on the Weapons/armor and what slots are available
    it is too small and blurry. can't read it :/

  2. #462
    Puppetmaster
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    I tried running off the map, there were invisible walls.

  3. #463
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    Quote Originally Posted by Riki View Post
    They already screwed up Lalafell design and scared away the former Taru players to picking other races.
    Ugh... I thought they looked kinda cute in one of the pics but I just watched the gameplay video and they look horrible lol. They honestly just look like little hume kids from a distance. I hope stats arent really different for the races this time around.

  4. #464
    F5 Like A Boss.
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    Quote Originally Posted by Zyuu View Post
    I tried running off the map, there were invisible walls.
    Awww. So much for that one. Figures they would restrict you to one area. :/

  5. #465
    Chram
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    Quote Originally Posted by Kurokikaze View Post
    Awww. So much for that one. Figures they would restrict you to one area. :/
    Maybe the quests do?

  6. #466
    A. Body
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    is the game seamless you think? or will there be zones like in FF11?

    im assuming the invisible walls were because you were playing a demo? (i hope)

  7. #467
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    I'm actually glad they look more like kids now and no longer the disgusting no-neck, ass-body-head one-in-the same degenerates.

  8. #468
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    Quote Originally Posted by Zyuu View Post
    Very good! I'm making a write-up right now and then posting it at my site.
    I visited your site and the videos were truly amazing! Thanks so much for posting them! I'll keep visiting.

    The game itself does look fascinating but I'm not particularly pleased with the tarus or the elvaan female. The former lack that certain charm from XI (they really do look like teletubbies - what happened to their little black nose?) while the latter looks even more masculine than ever. ; ; Why can't SE think of its female players who would actually like to play with a sophisticated, elegant and prettyish elvaan. (They could give males long hair, why not us? That rat-tail on the elvaan female is supposed to be hair?) Not even hume females look anything like my favourite characters Garnet, Aerith, Quistis, Rinoa, etc.

  9. #469
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    i can see the following

    http://img256.imageshack.us/img256/5603/ff141.th.png

    upper left: probably "sammler"--> collector

    upper right "Krieger" --> Warrior
    lower left: "handwerker" --> Craftsman
    lower right: "magier" --> Socerer/Magician/Mage

    no idea whats that in the middle, below the pics or the red box

    edit: red box:

    "Aus fertigkeits(slots?)xxxx verbessert xxx jeweils..."

    >> "Improve xxxxx with ability/skills(slots?)XXX ...:"
    (word-toword translation: Out of ability/skill(slots) xxxx improve xxx at each time/each/individually ..."

  10. #470
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    Quote Originally Posted by lost071 View Post
    I hope stats arent really different for the races this time around.
    Agreed. I think that's a stupid system in the first place and it was poorly executed in FFXI. Race choice should be purely cosmetic as it is something you can never change.

  11. #471
    Sea Torques
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    Some more (new?) pics from the presentation from a friend who's there.
    Voor het eerst Final Fantasy XIV spelen | PlayStationPure (dutch)

    His version had some problems (textures missing or glitched, battlesystem didn't work). One of the mobs his party fought kept running away from them, so they had to chase it. Oh, and Lalafell still has the Taru /panic motion. ;p

  12. #472
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    It looks really good... and I'm gonna ignore all the mouse clicking because I'm sure it will be controllable via keyboard / controller anyway.

    I have to say I don't like the movement. One of my favorite things about XI was that the characters looked natural when they walked around. I see a lot of crazy strafing / sliding all over the place in the videos. Not really a fan of that, hope it's an issue addressed in further development.

  13. #473
    CoP Dynamis
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    Quote Originally Posted by Rautha View Post
    i can see the following

    http://img256.imageshack.us/img256/5603/ff141.th.png

    upper left: probably "sammler"--> collector

    upper right "Krieger" --> Warrior
    lower left: "handwerker" --> Craftsman
    lower right: "magier" --> Socerer/Magician/Mage

    no idea whats that in the middle, below the pics or the red box

    edit: red box:

    "Aus fertigkeits(slots?)xxxx verbessert xxx jeweils..."

    >> "Improve xxxxx with ability/skills(slots?)XXX ...:"
    (word-toword translation: Out of ability/skill(slots) xxxx improve xxx at each time/each/individually ..."


    wish that picture wasnt so blurry ;-\

  14. #474
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Baha View Post
    Some more (new?) pics from the presentation from a friend who's there.
    Voor het eerst Final Fantasy XIV spelen | PlayStationPure (dutch)

    His version had some problems (textures missing or glitched, battlesystem didn't work). One of the mobs his party fought kept running away from them, so they had to chase it. Oh, and Lalafell still has the Taru /panic motion. ;p
    Malboro look badass and boats!

    Posting pics in case people don't click the link. Hope it's okay.

    http://www.playstationpure.be/ftp/gamescom/FFXIV2.jpg

    http://www.playstationpure.be/ftp/gamescom/FFXIV6.jpg

  15. #475
    i'm awesome.
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    Quote Originally Posted by Mahira View Post
    It looks really good... and I'm gonna ignore all the mouse clicking because I'm sure it will be controllable via keyboard / controller anyway.

    I have to say I don't like the movement. One of my favorite things about XI was that the characters looked natural when they walked around. I see a lot of crazy strafing / sliding all over the place in the videos. Not really a fan of that, hope it's an issue addressed in further development.
    Almost all early builds of games have sketchy movement, even in betas. I remember in LotRO you would literally glide as you ran, it was terrible, but it was very early beta.

  16. #476
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Anyone know dutchy to translate what it says at the bottom of the article about rainy weather? FFXIV looks good so far, and I'm liking the whole FFIX ability points system.

  17. #477
    Cerberus
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    Updated as best as I can. Hard to give captions to the pics since there are so many. If there's anything that needs to be added, let me know.

  18. #478
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    Quote Originally Posted by Maguspk View Post
    Almost all early builds of games have sketchy movement, even in betas. I remember in LotRO you would literally glide as you ran, it was terrible, but it was very early beta.
    Cool, fingers crossed then!

  19. #479
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    Blech, the Taru run all wrong. In XI they kind of bound along smoothly. Here in 14 it looks like they scramble with their legs pumping full speed like a Chucky doll. Very unbecoming.

    Also the style and color palette of the game doesn't appeal to me. Drawl and cliched as hell.

  20. #480
    Hydra
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    Fenrir

    Just casting in my two gil about Lalas looking weird. Pity too, since I can't see myself not being a Taru.

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