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  1. #601
    Sea Torques
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    Chantal you keep posting as if you have played the entire finished build of the game.
    You've seen 60 seconds of video of an alpha build of the skill/action/whatever bars.

    You have no idea if there are macros.
    You have no idea if they will need gear swaps or not.
    You have no idea what the limit might be on macros.

    EDIT: Want to know more about boats, they had a huge poster/slide on it, details?

  2. #602
    Hydra
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    Quote Originally Posted by BRP View Post
    If you are agreeing with me, you have to say you don't mind skill bars either.

    EDIT: This has fuck all to do with WoW by the way. Why is it such a disclaimer must be said about everything?
    I don't mind skill bars *in addition* to other things, like FFXI's macro system. In the videos they showed (granted, they are alpha, but I addressed that in my initial post) they only had the skill bar.

    I hope you can make the skill bar invisible as well.

    EDIT: Since people don't seem to comprehend what I'm saying,

    DISCLAIMER: YES I AM GOING OFF FUCKING FIRST IMPRESSIONS, ISN'T EVERYONE HERE?

    Maybe that'll make it a bit easier.

  3. #603
    F5 Like A Boss.
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    Quote Originally Posted by Chantal View Post
    DISCLAIMER: YES I AM GOING OFF FUCKING FIRST IMPRESSIONS, ISN'T EVERYONE HERE?

    Maybe that'll make it a bit easier.
    Not to the same extent that you are. We're nitpicking and making comparisons to other games in an attempt to visualize what the end product will be like. You're downplaying the entire game based on stuff you seen in an Alpha version of the game...

  4. #604
    Ridill
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    FFXI gear swaps are stupid. I'd much rather XIV get us to the point where I could have a neck item with +7 Enfeebling/Elemental/Dark/etc. on one slot instead of forcing me to carry 40 neck pieces. There's no skill or strategy to it. You just go for overall bigger numbers where you can. Woohoo, you're smart?

  5. #605
    D. Ring
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    a lot of games have the macros in a secondary window that you write the macro, then drag the icon to the skill bar, thus effectively making them one in the same, i would imagine this will be the same

  6. #606
    Hydra
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    Quote Originally Posted by Kurokikaze View Post
    Not to the same extent that you are. We're nitpicking and making comparisons to other games in an attempt to visualize what the end product will be like. You're downplaying the entire game based on stuff you seen in an Alpha version of the game...
    I was implying that that stuff will need to be completely customizeable or straight up changed for me to play. I didn't say "blah blah blah i hate this game never going to play," nor did I downplay the entire game. I think the graphics are gorgeous. I like how changing gear lets you change your job whenever/wherever. I just think that the generic MMO UI is meh.

    I don't know where you got the idea that i'm "downplaying the entire game" <.<

  7. #607
    Packin more heat than spicy
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    I'd be extremely surprised if SE didn't allow for a more customizable interface after all these years.

    p.s. I don't know if this has been posted
    The combat system is interesting, reminds you of FFXI, you select a target with TAB, then take up your weapon with F and X locks on it. Then use the numbers from your hotbars to use abilities. The first two abilities I had generated combat points to use the AOE attacks etc, I'll get back on what class I played later

  8. #608
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    Quote Originally Posted by arus2001 View Post
    FFXI gear swaps are stupid. I'd much rather XIV get us to the point where I could have a neck item with +7 Enfeebling/Elemental/Dark/etc. on one slot instead of forcing me to carry 40 neck pieces. There's no skill or strategy to it. You just go for overall bigger numbers where you can. Woohoo, you're smart?
    You're right they are stupid and were the only reason macros might have been more useful than skill bars in ffxi. XIV is a different game and hopefully doesn't need the player to go full retard on their keyboard to gear swap to then be effective at playing his/her character.

  9. #609
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    Dear god...Say one "bad" thing about FFXIV in this forum and you get attacked. Some of you need to calm the fuck down. People are entitled to their own opinion.

  10. #610
    Ridill
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    Quote Originally Posted by 100percentile View Post
    You're right they are stupid and were the only reason macros might have been more useful than skill bars in ffxi. XIV is a different game and hopefully doesn't need the player to go full retard on their keyboard to gear swap to then be effective at playing his/her character.
    Obviously gear swapping will exist to the extent of changing classes, but all the little micromanagement bullshit of XI has no place even if macros are better in XIV. Just make stuff universally useful to any and all aspects the job would have based on difficulty of acquisition. And avoid crap like O.Kotes and Peacock Charms, too. No reason sub-35 gear should be solid endgame choices. Just convert pertinent terminology to XIV equivalents.

  11. #611
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    Quote Originally Posted by arus2001 View Post
    And avoid crap like O.Kotes and Peacock Charms, too. No reason sub-35 gear should be solid endgame choices. Just convert pertinent terminology to XIV equivalents.
    Wouldn't this create more problems than it would solve? There are already enough people who gimp themselves with the excuse "I have great gear at 75!".

    Of course none of this could matter at all depending on how gear progression will work.

  12. #612
    Smells like Onions
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    Just another fyi - keep tabs on FFXIV Core site. Zyuu is done for the night and it sounds like he has an interview with the producer. You guys still have a chance to present your questions!

  13. #613
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    Quote Originally Posted by arus2001 View Post
    Obviously gear swapping will exist to the extent of changing classes, but all the little micromanagement bullshit of XI has no place even if macros are better in XIV. Just make stuff universally useful to any and all aspects the job would have based on difficulty of acquisition. And avoid crap like O.Kotes and Peacock Charms, too. No reason sub-35 gear should be solid endgame choices. Just convert pertinent terminology to XIV equivalents.
    In most MMOs with a level system there's low level gear you can get that you can further enhance to suit your needs higher up, in FFXI they didn't have a system like that but it's not uncommon for low level stuff to be useful in the higher end of the spectrum in MMOs.

  14. #614
    I'm not safe on my island
    Nikkei will still get me.

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    The only thing i found particularly interesting is being able to customize the UI. I am more intersted now in the interview however. I hope there is plenty of new information.

  15. #615
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    Quote Originally Posted by Kuya View Post
    The only thing i found particularly interesting is being able to customize the UI. I am more intersted now in the interview however. I hope there is plenty of new information.
    +1

    I really hope they do not dodge difficult questions, and that the interviewers don't just pitch them softballs.
    I also hope Sundi isn't the one to answer them.

  16. #616
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    Sundi better keep his fucking mouth shut... I swear. -_-;

  17. #617
    Sea Torques
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    One think I would also like to know is whether or now your HP/MP/TP(?) regen'd automatically, or if it looked like you had to sit to rest.

  18. #618
    BRP
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    There's no skill or strategy to it. You just go for overall bigger numbers where you can. Woohoo, you're smart?
    You are completely incorrect. Getting bigger numbers is the main strategy of FFXI. Macros must be learned, gear sets must be learned. That is the skill. There is a gap of skill between players, those who do not understand gear sets.

  19. #619
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    Quote Originally Posted by BRP View Post
    Macros must be learned, gear sets must be learned.
    Lol you mean googled?

  20. #620
    I'm not safe on my island
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    lol

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