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  1. #1121
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    Quote Originally Posted by McGoonagle View Post
    Don't forget you'll probably have to set other abilities like evasion and magic accuracy and attack, leaving you with very little space if ability = spell.
    In the interview, it said letting the gauge fill up for the action you selected will increase its accuracy or potency. I think what you're talking about are more like class traits, which might be a completely different system from the 10 skills.

  2. #1122
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    Quote Originally Posted by HiPotion View Post
    magic accuracy and stuff are Traits , and you'll get them with the job or they'll be added bonus like BLU spells ?

    They're traits in XI, how do you know they're traits in XIV?

  3. #1123
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    Quote Originally Posted by McGoonagle View Post
    They're traits in XI, how do you know they're traits in XIV?
    cuz they are not 'abilities'
    they are ability Traits but not abilities

    so they wont be in 'ability' slots

    thats a lazy man explaining..

  4. #1124
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    Quote Originally Posted by Elmer the Pointy View Post
    Sage Sundi's real name is Keiki Usui.

    Sage Sundi would be written
    Code:
    セージ サンディ
    in Japanese kana.
    Well there you go. Google says I can blame not knowing that on my inability to give a shit about anything written on 1up.

  5. #1125
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    Quote Originally Posted by HiPotion View Post
    cuz they are not 'abilities'
    they are ability Traits but not abilities

    so they wont be in 'ability' slots

    thats a lazy man explaining..
    You need to hire an editor.

  6. #1126
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    Quote Originally Posted by Cantih View Post
    You'd have to check with Elmer to be sure, but I'm pretty sure that's not possible.

    Japanese doesn't have a "di", the closest you get is
    Code:
    and I have NEVER seen it used.
    No his real name is not Sage Sundi. I think I listed his real name in my first Interview, but not sure. I don´t even know if we are allowed to post it.

    Edit: nvm Elmer posted his name haha ^.^

  7. #1127
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    Elmer already did :D

    Edit: Why you edit!? :<

  8. #1128
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    Quote Originally Posted by Elmer the Pointy View Post
    Famitsu put up some videos of the interview with Tanaka.
    Translated Key Points
    At 1:41 in the first video Tanaka opens the map of the region. You can get a good impression of the size there.
    (removed the direct links to Famitsu since they are blocked. links in elmers article work though)

  9. #1129
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    sry for bad explaining
    you cant have them in ability slots cuz they are not 'actions'
    and they did say that FF14 will be somewhat familiar to FF11 players

    Quote Originally Posted by BRP View Post
    You need to hire an editor.
    had one but he went for oil company, they pay more and they dont kick you

  10. #1130
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    Quote Originally Posted by HiPotion View Post
    sry for bad explaining
    you cant have them in ability slots cuz they are not 'actions'
    and they did say that FF14 will be somewhat familiar to FF11 players


    had one but he went for oil company, they pay more and they dont kick you
    Use punctuation and stop starting new lines after every sentence/clause.

  11. #1131
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    From ffxivcore:

    Latest news: European official FFXIV website updated with a new design and same info as the US one. Final Fantasy XIV

  12. #1132
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    Quote Originally Posted by HiPotion View Post
    sry for bad explaining
    you cant have them in ability slots cuz they are not 'actions'
    and they did say that FF14 will be somewhat familiar to FF11 players


    had one but he went for oil company, they pay more and they dont kick you
    And that may simply have been my poor selection of abilities. If you're mimicking a RDM, you have weapon and shield "actions" to go in there too. So if each allocation is a spell, then you would be really screwed.

    You could simply be limited on how many types and combinations of magic you can load, e.g. healing and enhancing, or healing and divine, but not healing and dark.

  13. #1133
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    using actions in the abilities slots will cause a delay, it wouldnt make sense if Auto-Regen trait give me a delay, or HP Boost, etc
    they'll be given to you with the class or bonus' to the abilities u picked

  14. #1134
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    Or maybe, if weapons are what give you action abilities, armors will give you ability traits

  15. #1135
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    Quote Originally Posted by Gokulo View Post
    Latest news: European official FFXIV website updated with a new design and same info as the US one. Final Fantasy XIV
    Took them long enough!

  16. #1136
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    Do you guys think we'll be able to Jump?
    Spoiler: show
    You know, with a polearm like a dragoon!

  17. #1137
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    Quote Originally Posted by Gokulo View Post
    Or maybe, if weapons are what give you action abilities, armors will give you ability traits
    Or maybe we're just speculating. Speculation is in inverse ratio to information, and as we only have a little information (although a lot more than we did on Tuesday), we have a lot of speculation.

    I think some of it is too much bound to, basically modeled on, XI. There are some fundamental differences between XIV and XI, even if there are parallels, and we should be careful about assuming that parallel means just like FFXI.

    These are the only reasons I've been suggesting that an ability is not simply a spell for a mage.

  18. #1138
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    So there has there been any mention of an economy or an Auction house? Will the only way to obtain armor be through Quests? Or do you have to make your own?
    This was a huge aspect of FF11, and was wondering if there was something similar in FF14?

  19. #1139
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    So, how does everyone else feel about, what looks to be, a 10 ability limit in FFXIV?

    I am not sure how I feel about it. On one side, I understand that many players dont use more than 10 differant abilities in a givin fight. On the other hand I dont think I like the idea of limiting my access to the full compliment of abilities attributed to a givin class that a player is currently playing. I dont think it is difficult, using ffxi system, to see how you would have an issue with needing to do something that required you to hunt through your ability list for an ability/spell that you do not use enough to warrant a macro.

    Sure, players use all of their abilities, but I can see the arguement that many abilities simply arent touched in situations. However, they are used quite a bit in other situations. For example:

    RDM's (HNM): Haste, Refresh, Cure, another Cure, Convert, Para2, Slow, Stun, Stoneskin, Phalanx2
    RDM (Party): Haste, Refresh, Cure, another Cure, Convert, Para2, Slow, Stoneskin, Phalanx2, last for preferance
    RDM (Solo): Haste, Refresh, Cure, Convert, Para2, Slow, Stoneskin, Phalanx, DoT, Enspell
    please go easy on my list. i dont main rdm. But, many here do so I used that as an example.

    The only real problem i see for rdm is solo work. As you will have another player focused on status effects, curing, or even DoT's in group situations. (most of the time) But, when solo you need to be able to cure debuffs, put enough pain on an enemy to eventualy win, and survive till the enemy is dead. Its not hard to realize that this requires more than 10 abilities.

    You see, the thing that confuses me, is that FFXIV proports its self to be a game that is solo/low man friendly. I would think that limiting players to using 10 abilities, set before a fight... only serves to hinder that. Because in larger group activities, it is easier to specialize in one particular role than when you are faced with a low-man/solo situation.

    I do not think I like the Guildwars-esk feel of a 10 ability item bar. I know it is too early to know if this is how it will work. But, that is the feeling i get after reading through the information in the other thread.

  20. #1140
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    38 pages late to the discussion, whoops.

    I saw character weight in the lalafell video. The lala had to push through the hume looking guy, and there was a bit of a stop as pixels crossed.

    That's always bugged me about FFXI. I hope that gets modified before the release.

    Still, the attention to detail is amazing, it really captures your attention.

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