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  1. #1161
    Hydra
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    Quote Originally Posted by Cantih View Post
    I immediately wanted to make a Keiki is a lie joke.
    Yes

    Quote Originally Posted by Cantih View Post
    (Delicious Keiki?)
    No


  2. #1162
    Piece of shit Bruins fan

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    Half of the people in this thread are screaming at the other half to get off their lawns.

  3. #1163
    Sea Torques
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    Quote Originally Posted by xopher View Post
    What would be the point in making a macro for an ability and having it take up a slot that already activates said ability?

    I mean, say you press 3 to cast a spell. Why would you make a macro that is /ma "spell" <t> and put it in slot 3. It will do the same thing.

    Pretty sure macros are going to be independent of the action bar.
    Best example I can think of is a SATA+WS macro.


    On the topic of "only 10 abilities", besides the fact that we don't know really what that even means, how macros work etc... I've always felt that WOW was very intense with pushing/clicking my action bars constantly. However, as a main tank, I think I really only use about 14 abilities, and realistically, I only NEED about 10 of them.
    If the game is designed for you to use 10, then it will be fine with just 10.

  4. #1164
    Relic Weapons
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    Having 10 ability slots adds a new level of strategy, just like in Guild Wars. You had to assemble your spell set with what you were doing in mind. If you were fighting a mage you put more counters and dispels. Bad thing with GW was that you could only change spells at the trainer (if i remember correctly).
    I imagine a healer in XIV would put poisona in the bar when fighting poison snakes and stona for cocatrice, while the basic stuff like cures and buffs are left in. A DD would put more high accuracy abilites when fighting birds and slow heavy hitters for dhalmels.
    You will probably be able to compose traits and stat boosts as well. As someone already said, just like a BLU. No, I don't think that system will take away either depth or veratility of the player.

  5. #1165
    F5 Like A Boss.
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    Final Fantasy XIV Online Video Game, GC 09: MP Gameplay Part I (Cam) | Game Trailers & Videos | GameTrailers.com

    Wow I hate it when people try the same shit over 5 times before they realize it doesnt fucking work.

  6. #1166
    Melee Summoner
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    yea they did say that the game will be alot more about strategy

  7. #1167
    Relic Weapons
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    Quote Originally Posted by Cantih View Post
    10 is a very tight.
    I can squeeze everything for my THF into 20 macros, but that simply wouldn't be possible for my SCH.
    We really don't know how abilities, and especially magic, are going to be split out. It may be that Sneak Attack and Trick Attack come under the one special attack ability slot and you select slot -> trick or slot-> sneak.

    For the mages it may be that you don't have tiered spells like Cure I - V etc, but that potency is directly proportional to a magic skill. That would give you more slots.

    My unfounded opinion is that for the mages slots will be for magic classes that you have to invoke to use the spell. Otherwise, consult your local blue mage on the spell selection practices.

    We do know that the armory system means that weapon selection plays an important role in job selectionand abilities.

    We don't know how many equipment slots will be for clothing and bling, and we don't know how they are going to affect anything at this point.

  8. #1168
    Puppetmaster
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    Quote Originally Posted by Kurokikaze View Post
    Final Fantasy XIV Online Video Game, GC 09: MP Gameplay Part I (Cam) | Game Trailers & Videos | GameTrailers.com

    Wow I hate it when people try the same shit over 5 times before they realize it doesnt fucking work.
    Hey don't know if anyone noticed but that video flashes what I'm guessing is the map of that area.

    http://img20.imageshack.us/img20/4498/maplxd.jpg

  9. #1169
    the apple of knowledge
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    Quote Originally Posted by Elmer the Pointy View Post
    Famitsu put up some videos of the interview with Tanaka.

    Video 1
    Video 2

    Translated Key Points

    I just did key points because the content is the same as the interview that was already posted earlier.
    anyone else getting a 403 forbidden error on the videos?

  10. #1170
    Smells like Onions
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    Quote Originally Posted by Lovian View Post
    anyone else getting a 403 forbidden error on the videos?
    Just press F5 and it will work

  11. #1171
    Melee Summoner
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    Quote Originally Posted by McGoonagle View Post
    For the mages it may be that you don't have tiered spells like Cure I - V etc, but that potency is directly proportional to a magic skill. That would give you more slots.
    that would be nice, but Curing using 1 spell sometimes isn't good, for example in bad situation you'd use diffferent Tiers of Cure to keep someone from dying, but if you have only one cure you will have to wait for the delay

    but as you said we still dont know exactly how the game works/going to be

    Quote Originally Posted by Tenjou View Post
    Hey don't know if anyone noticed but that video flashes what I'm guessing is the map of that area.
    saw that before but it seems different, does the map change depending on places you explored ? like FF12 maps will be 'shadowed' until you explore them

  12. #1172
    Sea Torques
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    More of a comment,

    SE saying it will be more about strategy is great. Someone pointed out that the FFXIV keeps track of what direction you are striking the enemy from. That alone opens the game up to many interesting strategies that you simply would not have been possible with FFXI.

    I noticed a video, of what i assume is a gladiator, fighting while the camera was positioned in front of the player (not the back side). Forgive me but I dont know the link, was watching it last night at my home pc. This PC is locked up so i cant see that stuff. He was fighting something quite small. The enemy would strike the gladiators knee, the gladiators knee would buckle with the impact. the enemy would strike the gladiators body and his knee would not buckle, instead his body would recoil with the blow. Do you guys notice the same thing? Because it would add a new dynamic to this game, if the location where you are hit has any impact in the game. It seems that it does for enemies, but does it also have an impact when the players are hit? Its very interesting to think about.

    I would love to have a game which stays away from button mashing. hehe even in ffxi, id spam the flash/ustu macro from time to time. I do like that "in Que" type of log someone pointed out. that would certainly cut out a lot of the button mashing as you know the ability is coming out asap. Knowing you will act as soon as recast wears is pretty sexy. It would allow me to consentrate on other aspects of the game.

    The more i see this game, the sexier it starts to look LOL

  13. #1173
    Relic Weapons
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    Quote Originally Posted by willriker View Post

    I noticed a video, of what i assume is a gladiator, fighting while the camera was positioned in front of the player (not the back side). Forgive me but I dont know the link, was watching it last night at my home pc. This PC is locked up so i cant see that stuff. He was fighting something quite small. The enemy would strike the gladiators knee, the gladiators knee would buckle with the impact. the enemy would strike the gladiators body and his knee would not buckle, instead his body would recoil with the blow. Do you guys notice the same thing? Because it would add a new dynamic to this game, if the location where you are hit has any impact in the game. It seems that it does for enemies, but does it also have an impact when the players are hit? Its very interesting to think about.
    I guess Lalafell are the knee cap team then.

  14. #1174
    F5 Like A Boss.
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    Quote Originally Posted by Tenjou View Post
    Hey don't know if anyone noticed but that video flashes what I'm guessing is the map of that area.

    http://img20.imageshack.us/img20/4498/maplxd.jpg
    In the Famitsu video Tanaka opens up the map and talks about it briefly.

    Edit: Also you guys are assuming that Abilities = Spells or individual skills. In FFV they were referred to as Abilities but you were able to select Black Lv6, Time Lv6, White Lv6, the list goes on and on.

  15. #1175
    Ridill
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    Ramuh
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    Quote Originally Posted by willriker View Post
    More of a comment,

    SE saying it will be more about strategy is great. Someone pointed out that the FFXIV keeps track of what direction you are striking the enemy from. That alone opens the game up to many interesting strategies that you simply would not have been possible with FFXI.
    Makes me think of AoC... /shudders
    though I'm sure it will be executed MUCH much better

  16. #1176
    The Fucking Voice of Actually
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    Quote Originally Posted by Tenjou View Post
    Hey don't know if anyone noticed but that video flashes what I'm guessing is the map of that area.
    I really like the color grading on the map. Imagine if they had done that with the Beaucedine map.

  17. #1177
    New Odin
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    Can't wait to hear more details about the battle system, sounds awesome so far. The videos were boring though.

  18. #1178
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Quote Originally Posted by Kurokikaze View Post
    Final Fantasy XIV Online Video Game, GC 09: MP Gameplay Part I (Cam) | Game Trailers & Videos | GameTrailers.com

    Wow I hate it when people try the same shit over 5 times before they realize it doesnt fucking work.
    ^ lol yeah. Yet another vid of a Lala doing nothing (want to see some mage action). Also after seeing all these FFXIV videos, German looks like such a badass language... at least in FFXIV it does.

    EDIT*

    new ability/spell

    Magegeschoss? Times like this make me feel like I wish I knew German...

  19. #1179
    Relic Weapons
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    Quote Originally Posted by willriker View Post
    More of a comment,
    if the location where you are hit has any impact in the game.
    Parsers of the chatbox noticed that it was reporting where the mob was being hit (right vs. left) and also hits on critical points.

  20. #1180
    Relic Weapons
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    Quote Originally Posted by HiPotion View Post
    that would be nice, but Curing using 1 spell sometimes isn't good, for example in bad situation you'd use diffferent Tiers of Cure to keep someone from dying, but if you have only one cure you will have to wait for the delay
    Agreed, sometimes you'll just cure II to get somebody from orange to yellow when III would put them into white, but you're having to conserve mp, so I'm not so sure about that one.

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