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  1. #1181
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    Pretty sure if its like that the healing/lesser support skills will be on such a low delay it doesn't matter. That's how it is in other MMOs.

    FFXI is one of the few that actually has a 'line' of spells on separate delays.

  2. #1182
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    Final Fantasy XIV Online Video Game, GC 09: MP Gameplay Part II (Cam) HD | Game Trailers & Videos | GameTrailers.com

    This vid has a rng doing red lotus blade without a sword in hand. I dont think it was effective though. the camera angle was really bad ><

  3. #1183
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    Quote Originally Posted by Takiwaki View Post
    Final Fantasy XIV Online Video Game, GC 09: MP Gameplay Part II (Cam) HD | Game Trailers & Videos | GameTrailers.com

    This vid has a rng doing red lotus blade without a sword in hand. I dont think it was effective though. the camera angle was really bad ><
    The animation looks like Red Lotus Blade but the chat log says Schattenbinder, which I would guess is Shadowbind.

  4. #1184
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    For those concerned about only having 10 "slots" to equip spells and such in, sure it could be limiting, but there could also be "one" type of spell associated with that weapon... for instance, a "white mage" staff could unlock "Cure", and the potency of cure is based solely on your skill with that weapon, therefore you don't have to have a couple slots just with different tiers of cure. It could also work the same with fire, blizzard, etc. Then, once you get to a certain skill level, it would turn into Cure II, Fire II, etc and get a new fancy animation.

  5. #1185
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    Quote Originally Posted by Thulius View Post
    The animation looks like Red Lotus Blade but the chat log says Schattenbinder, which I would guess is Shadowbind.
    ah i c i guess they didnt add in much effects etc in this alpha build and repeated them for different skills (I hope lol) cus i really dont wana be doing the same animation for every ability with different lighting effects ala ffxi.

  6. #1186
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    Quote Originally Posted by Takiwaki View Post
    ah i c i guess they didnt add in much effects etc in this alpha build and repeated them for different skills (I hope lol) cus i really dont wana be doing the same animation for every ability with different lighting effects ala ffxi.
    Think of it this way:

    When you build a game, you'll almost always have a placeholder animation for everything, the gestures will be there but the specific animations won't be, if you look at all of the FFXIV videos you can notice a distinct lack of animation frames in players/monsters/abilities.

    Then look at FFXI, a finished game as well as a MMO, it's pretty diverse in its animation but the same "base" animation is apparent in a lot of skills, e.g Red Lotus Blade, Burning Blade and Fast Blade all use the same "downward swing" but have a different animation.

  7. #1187
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    Quote Originally Posted by Destinye View Post
    Think of it this way:

    When you build a game, you'll almost always have a placeholder animation for everything, the gestures will be there but the specific animations won't be, if you look at all of the FFXIV videos you can notice a distinct lack of animation frames in players/monsters/abilities.

    Then look at FFXI, a finished game as well as a MMO, it's pretty diverse in its animation but the same "base" animation is apparent in a lot of skills, e.g Red Lotus Blade, Burning Blade and Fast Blade all use the same "downward swing" but have a different animation.
    Yea im just hoping that they do away with the base animation and add unique ones to each skill, and not keep it like ffxi, as far as ws go.

  8. #1188
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    Quote Originally Posted by Takiwaki View Post
    Yea im just hoping that they do away with the base animation and add unique ones to each skill, and not keep it like ffxi, as far as ws go.
    I'd rather have few animations that are properly made instead of dozens of half-assed ones because the animation team didn't have enough time to finish them.

    Of course having many fluid animations would be the perfect solution, but that'd be way too much work in a game like this I'm afraid.

  9. #1189
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    Quote Originally Posted by Destinye View Post
    Think of it this way:

    When you build a game, you'll almost always have a placeholder animation for everything, the gestures will be there but the specific animations won't be, if you look at all of the FFXIV videos you can notice a distinct lack of animation frames in players/monsters/abilities.
    This is very true.

    SE isnt going to bother putting unnecessary animations in the game that are not crucial to the core game functioning. Which is what they're just wanting to show with this alpha. So if animations seem wonky or 'out-of-place', I wouldn't worry about it at all.

  10. #1190
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    herro guys. missed one day. was sick and had fiever.

    first hand impressions here. thx to book of twighlight

    the graphics look good but you can see the very early stage. the levels of sharpness and resolution ...you can really see them when you run... just like an invisible wall moving with your movements. but it's alpha, and i know that this is often the case is early-versions..

    more interesting:

    on the version at GC are several predefined abilities (we know that) but also gear and equip:
    helm, breast, waist, legs, feet, weapon


    gladiator had the abilities:

    sword slash 1
    sword slash 2
    shield block
    circle blade (aoe)
    red lotus
    Provoke II ... think of WoW having several levels for the skills themselves..

    Choleric AOE PROVOKE ... remember the E3 trailer...the boat.... this is perfect for lotsa group fights

    and Shield ... this seems like a 2 hr... but not real 2 hr, but a very powerfull ability.


    ranger:

    ranged attack
    "repetierschuss" .. hmm... hard to translate. it means: 2 arrows at the same time
    and barrage


    druid:
    healing spell
    light element spell
    dark element spell

    druid and ranger were only checked for a short time.

    fighting:
    (we know most of that already)
    each character has an auto-attack. it was key #1
    however, for every hit you have to hit the 1 ... pretty paradox calling it auto-attack then..
    the circles (the 1/4 circles) are like an ATB bar. you can see it filling, then the next attack is ready.

    when you know how it works and play the version a 2nd time... it gets muuuuuuch more faster and dynamic.... not like in those gameplay videos that you see.
    at the moment you just have to spam 1 for attacking. the people in the videos obviously didn't do that...so it looks slow!


    WASD running
    arrow keys/right mouse key is camera
    TAB/left mouse key ... targeting
    m... map... the ugly one (alpha!! haha)
    x...focus target (auto-lock)
    f...draw weapon


    the black linkpearl icon... was the "activate the debugging mode" lol. you were said to close that immediately!^^


    thx again to Book of Twighlight, (formally Fairy server)


    edit: ff14 is not ff11. so there is no sense in discussing the 10 ability thing. SE surely thought about their system long-time. don't compare it to 14!

    edit2: uh. there was an official website update from SE with infos about the world and the races, stuff.
    some story elements also on the website now

  11. #1191
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    Quote Originally Posted by Rautha View Post

    when you know how it works and play the version a 2nd time... it gets muuuuuuch more faster and dynamic.... not like in those gameplay videos that you see.
    at the moment you just have to spam 1 for attacking. the people in the videos obviously didn't do that...so it looks slow!
    It certainly would be nice to see one of these videos.

  12. #1192
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    Quote Originally Posted by Kurokikaze View Post
    Final Fantasy XIV Online Video Game, GC 09: MP Gameplay Part II (Cam) HD | Game Trailers & Videos | GameTrailers.com

    Wow I hate it when people try the same shit over 5 times before they realize it doesnt fucking work.
    There's a badass volcano at the end of that clip lol.

  13. #1193
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    I really enjoy the look of the start and stop animations. I just hope that we're able to stop where we want to and not have it run us off a cliff or other drop off.

  14. #1194
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    Quote Originally Posted by Takiwaki View Post
    Final Fantasy XIV Online Video Game, GC 09: MP Gameplay Part II (Cam) HD | Game Trailers & Videos | GameTrailers.com

    This vid has a rng doing red lotus blade without a sword in hand. I dont think it was effective though. the camera angle was really bad ><
    i noticed another spell:

    druid: Heilen... of course...heal

    but Magiiegeschoss = Magic Missle
    and in the last few seconds "Verbannen" = ban .... maybe dispel?
    Bann in german FFXII was dispel

    that rangers "schattenbinder" fire-damage 8similar to red lotus) is translated "shadow bind", that's correct


    i also see something... mehhh... when the lalafell is at the aetherythe

    "You have to wait until you can use the command "fight-mode" "

    -__-'


    the ranged attacks miss sometimes

  15. #1195
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    Missing lowbie mobs with buffed characters makes baby jesus cry. :/

  16. #1196
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    Quote Originally Posted by Jazz Kazuko View Post
    Lots of interesting info. Thank you for everyone who posted them.

    Though are there going to be anymore interviews? I have three questions that's been bugging me. First, I wonder if there will be any more skillchains, or group incorporative skills. I saw the skills being dished out in the video but didn't see anything other than that. Second, how is the seek system going to be implemented? Let's be frank, we play mmo so we can play as a group. Solo is fine but I could play that offline. If there are no jobs and no levels, how are group going to be gathered?

    Finally, I hope there will still be artifacts. I know there won't be anymore job but somehow putting on white mage artifact just make me feel like Final Fantasy. So will there be job specific gear that look like certain class in FF?
    They are serious about it being called class not jobs but I remember seeing that you can change classes outside of battle or when not in attack mode. The weapon changes your class. I have not seen anything so descriptive as CSE yet outside of the obvious definition though.

    To one of your questions on the seek system. On the NA FFXIV site, there is a little info section kind of like, "A day in the life of Leroy". It goes step by step in a summary of how the system works. It is under Gameplay> The Armoury System>. While it is not super detailed, it explains how you can play with others of different levels.



    Also:
    I found some interesting youtube vids of the gameplay I had yet to see prior but I have to check to see if they were posted yet here.
    A youtube show called, Eorzea Today has one picture of a castle at night and its got the ffxivcore logo but I have not seen it elsewhere.

  17. #1197
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    Quote Originally Posted by Rautha View Post
    and in the last few seconds "Verbannen" = ban .... maybe dispel?
    Bann in german FFXII was dispel
    "Verbannen" in FFXI is "Banish". "Dispel" is "Entzaubern". And "Shadow Bind" is "Schattenfessel".

    So going by series precedent one should never assume the same thing will be translated the same way again (Schattenbinder is a possibility for Shadow Bind).

  18. #1198
    Mkihnt
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    Unfortunately, according to Kotaku:
    "What nobody's getting on any platform, however, is built-in voice communication. Square's keeping Final Fantasy XIV strictly text chat only—Sage Sundi, global online producer, suggested that Skype and Ventrilo are still your best bets."
    Edit: Wow, 3 years of lurking...

  19. #1199
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    Quote Originally Posted by Kurokikaze View Post
    In the Famitsu video Tanaka opens up the map and talks about it briefly.
    Incoming datswaps for labeled maps again.
    Seriously, I'm going to be marking up that map like you wouldn't believe so I hope there's a better marker system than in XI.

  20. #1200
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    I guess that's good and bad. It's easy enough to communicate through text for most of the game. Any decent LS will have a vent server and I hate listening to random people speak online.

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