Pretty sure if its like that the healing/lesser support skills will be on such a low delay it doesn't matter. That's how it is in other MMOs.
FFXI is one of the few that actually has a 'line' of spells on separate delays.
Pretty sure if its like that the healing/lesser support skills will be on such a low delay it doesn't matter. That's how it is in other MMOs.
FFXI is one of the few that actually has a 'line' of spells on separate delays.
Final Fantasy XIV Online Video Game, GC 09: MP Gameplay Part II (Cam) HD | Game Trailers & Videos | GameTrailers.com
This vid has a rng doing red lotus blade without a sword in hand. I dont think it was effective though. the camera angle was really bad ><
For those concerned about only having 10 "slots" to equip spells and such in, sure it could be limiting, but there could also be "one" type of spell associated with that weapon... for instance, a "white mage" staff could unlock "Cure", and the potency of cure is based solely on your skill with that weapon, therefore you don't have to have a couple slots just with different tiers of cure. It could also work the same with fire, blizzard, etc. Then, once you get to a certain skill level, it would turn into Cure II, Fire II, etc and get a new fancy animation.
Think of it this way:
When you build a game, you'll almost always have a placeholder animation for everything, the gestures will be there but the specific animations won't be, if you look at all of the FFXIV videos you can notice a distinct lack of animation frames in players/monsters/abilities.
Then look at FFXI, a finished game as well as a MMO, it's pretty diverse in its animation but the same "base" animation is apparent in a lot of skills, e.g Red Lotus Blade, Burning Blade and Fast Blade all use the same "downward swing" but have a different animation.
I'd rather have few animations that are properly made instead of dozens of half-assed ones because the animation team didn't have enough time to finish them.
Of course having many fluid animations would be the perfect solution, but that'd be way too much work in a game like this I'm afraid.
This is very true.
SE isnt going to bother putting unnecessary animations in the game that are not crucial to the core game functioning. Which is what they're just wanting to show with this alpha. So if animations seem wonky or 'out-of-place', I wouldn't worry about it at all.
herro guys. missed one day. was sick and had fiever.
first hand impressions here. thx to book of twighlight
the graphics look good but you can see the very early stage. the levels of sharpness and resolution ...you can really see them when you run... just like an invisible wall moving with your movements. but it's alpha, and i know that this is often the case is early-versions..
more interesting:
on the version at GC are several predefined abilities (we know that) but also gear and equip:
helm, breast, waist, legs, feet, weapon
gladiator had the abilities:
sword slash 1
sword slash 2
shield block
circle blade (aoe)
red lotus
Provoke II ... think of WoW having several levels for the skills themselves..
Choleric AOE PROVOKE ... remember the E3 trailer...the boat.... this is perfect for lotsa group fights
and Shield ... this seems like a 2 hr... but not real 2 hr, but a very powerfull ability.
ranger:
ranged attack
"repetierschuss" .. hmm... hard to translate. it means: 2 arrows at the same time
and barrage
druid:
healing spell
light element spell
dark element spell
druid and ranger were only checked for a short time.
fighting:
(we know most of that already)
each character has an auto-attack. it was key #1
however, for every hit you have to hit the 1 ... pretty paradox calling it auto-attack then..
the circles (the 1/4 circles) are like an ATB bar. you can see it filling, then the next attack is ready.
when you know how it works and play the version a 2nd time... it gets muuuuuuch more faster and dynamic.... not like in those gameplay videos that you see.
at the moment you just have to spam 1 for attacking. the people in the videos obviously didn't do that...so it looks slow!
WASD running
arrow keys/right mouse key is camera
TAB/left mouse key ... targeting
m... map... the ugly one (alpha!! haha)
x...focus target (auto-lock)
f...draw weapon
the black linkpearl icon... was the "activate the debugging mode" lol. you were said to close that immediately!^^
thx again to Book of Twighlight, (formally Fairy server)
edit: ff14 is not ff11. so there is no sense in discussing the 10 ability thing. SE surely thought about their system long-time. don't compare it to 14!
edit2: uh. there was an official website update from SE with infos about the world and the races, stuff.
some story elements also on the website now![]()
I really enjoy the look of the start and stop animations. I just hope that we're able to stop where we want to and not have it run us off a cliff or other drop off.
i noticed another spell:
druid: Heilen... of course...heal
but Magiiegeschoss = Magic Missle
and in the last few seconds "Verbannen" = ban .... maybe dispel?
Bann in german FFXII was dispel
that rangers "schattenbinder" fire-damage 8similar to red lotus) is translated "shadow bind", that's correct
i also see something... mehhh... when the lalafell is at the aetherythe
"You have to wait until you can use the command "fight-mode" "
-__-'
the ranged attacks miss sometimes
Missing lowbie mobs with buffed characters makes baby jesus cry. :/
They are serious about it being called class not jobs but I remember seeing that you can change classes outside of battle or when not in attack mode. The weapon changes your class. I have not seen anything so descriptive as CSE yet outside of the obvious definition though.
To one of your questions on the seek system. On the NA FFXIV site, there is a little info section kind of like, "A day in the life of Leroy". It goes step by step in a summary of how the system works. It is under Gameplay> The Armoury System>. While it is not super detailed, it explains how you can play with others of different levels.
Also:
I found some interesting youtube vids of the gameplay I had yet to see prior but I have to check to see if they were posted yet here.
A youtube show called, Eorzea Today has one picture of a castle at night and its got the ffxivcore logo but I have not seen it elsewhere.
Unfortunately, according to Kotaku:Edit: Wow, 3 years of lurking..."What nobody's getting on any platform, however, is built-in voice communication. Square's keeping Final Fantasy XIV strictly text chat only—Sage Sundi, global online producer, suggested that Skype and Ventrilo are still your best bets."
I guess that's good and bad. It's easy enough to communicate through text for most of the game. Any decent LS will have a vent server and I hate listening to random people speak online.