
Originally Posted by
McGoonagle
I don't see the logic of saying that being able to change abilities in the field is not equivalent to customization. In fact, that could be seen as making characters extremely flexible and customizable. Bear in mind that we do not know what these abilities are, nor do we know what can be macroed. I do not believe that these are necessarily going to be things like sneak attack vs. trick attack, but instead an ability saying "thief special attacks" that will then allow you to select special attacks depending upon your skill level.